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Welcome to NEUS Projects!

This is the home site and community forums for games created by me, Devourer of Souls, aka Neus. All of the games mentioned here are free to play, multiplayer, and utilize the BYOND game software, which is also free. If you'd like to check them out, the menu to the left contains links to the game!

Active Projects: Sigrogana Legend 2
Update Schedule: Weekly! (Monday/Tuesday)

  • Latest news

View the latest post SL2 Version 1.63


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1.63 is me attempting to catch up with the 150 unread forum posts I had after coming off the workload of Great Reckoning. Most of it is stuff that has been submitted or requested since then, and while I still have about 5~ unaddressed topics, I feel much better knowing a lot of it is out of the way. There's also a handful of balance changes aimed at shaking things up a bit and seeing how they help balance some of the outliers that we still have.

1.63
* New Preference - Disable Weather Effects. Lets you turn off weather overlays, if you have poor performance (weather is turned on by default).
* Automatic House Unbinding - Houses now unbind automatically if the owner doesn't login for 30 days.
* Stonewall Expansion - Added the Stonewall DISCer Expansion, courtesy of Dys.
* Basic Expansion - Added random dungeon theme tiles to the basic DISCer expansion.
* Bandage Icon Parts - Courtesy of Cerrik.
* Lantern Icon Part - Courtesy of Zakizo.
* New Tomes - Added 6 new tomes, which can be crafted.
* Admin Commands - Added realias_player.
* New Page - Added Heretic Page.
* Page Crafting Recipes - Added Alchemy recipes for Isespian, Storm, Mercalan, and Heretic Pages.
* New Marksmanship Subpath - Added a Balance subpath to the Marksmanship talent that reduces the Battle Weight of Gun weapons.
- You can now adjust the layer of icon parts in the vanity mirror if desired.
- Bashing doors now takes 2 Physical Stamina. If not available, it will instead damage your HP as before.
- The battle info page can now be resized.
- An anvil that can be used for crafting has been added to Chaturanga; the one in Lispool can now be interacted with for the same purpose.
- Murai is now shown in the inventory pane. (Sorry this took so long.)
- Full elemental resistances are now reflected in the character panel.
- Elemental ATK is now shown in the in-battle unit information window if the target is in your party.
- Guild members who are online will now be shown as online in the guild list.
- Duelist's Riposte attack damage is now only 50% of its normal value.
- Duelist's Fleur can now only trigger once on a specific enemy per round. (But can still be triggered multiple times if you critical hit different enemies.)
- Duelist's Elangreve damage bonus is now equal to twice your Momentum.
- Duelist's Eviter damage reduction from successful parries reduced to 50%.
- Black Knight's Stalemate damage reduction from successful parries reduced to 75%.
- Archer's Cripple Arm and Cripple Leg cooldown increased to 5 rounds.
- Demon Hunter's Snake Dancer now requires an evasion check, similar to the Evasion skill, to trigger.
- Arbalest's Reload Accel; Base FP cost changed to 50 FP (minus 10 per Rank.) Momentum cost no longer decreases with Rank.
- Bravery's Will subpath now reduces the effect of Fear by 16% * SR (48% at max Rank.)
- Upon praying, you will now be told your new God Loyalty value.
- Jeweled enchantment updated; now gives +2 FAI and +3 Light ATK.
- Sear's cinder effect level changed to 50% of Fire ATK, or 100% if Charge Mind was in effect.
- Magmic/etc weapon materials that used the old Cinder tile effect to create item icon blending have been changed to use the older version instead of the new one.
- Moved the repeat action penalty. In short, this will change the way things such as High Speed Divine Words spells interact with it, allowing it to take effect instead of treating the spell as 3M on the follow-up cast on the same turn.
- Praying's emote message now has a smaller distance reach.
- Small client edge_limit change for total control situations to prevent eyes getting stuck in walls. (It would be nice if BYOND fixed this, but anyway.)
- Skullcaver's Stun chance changed to UL/2%.
- Redid the way the title screen is displayed to fix some issues.
- Hanging is now classified as a movement skill.
- Elemental Impact effects will no longer overwrite ice tiles if they already exist on the map.
- Clarified a few effects of monster spells in their descriptions.
- New bans given out by admins now follow timestamps to allow more accurate ban durations.
- Traits that give class SP are no longer reset upon effects that would reset your traits, if your available SP is 0. (Meaning you have spent the one given by the skill.)
- Experimental: The skill bar (as in, the bar that shows up when someone uses a skill, at the top of the screen) in battle will only be shown to those who have vision of the location the user.
* Bug Reports
- Changed the way status infliction works. Before, it overwrote old statuses with new statuses. Now it will only do that if the level is greater, or if the level is equal and the duration is longer.
- Sub-Attack targeting was not using the correct size for its target pattern.
- War Cry's target area was off centered.
- Capacity's Recycle subpath was giving FP to the incorrect person(s).
- Mutated armors now show the proper armor type when examined while you have Concealment's Plain subpath affecting it.
- Offensive skills were not showing the Scaled WPN ATK ratio in the skill board.
- Terra Strike was not applying Magnetize even if Ki was consumed.
- Several issues involving religion have been corrected.
- Payback was being triggered by self-inflicted damage.
- Bravery's Will subpath was not reducing Fear's effect by the correct amount.
- Seize was double-printing captured monster messages.
- Class info pop-ups still showed a list of growths, which aren't a thing anymore.
- Religion was busted for people with no previous god prayed to.
- Cripple Arm now properly disables the ability to Guard if you have a shield in your hands slot (but can still do so if Guard is given by another source, such as Guard Order.)
- Quality changing items now show up in the craft tab instead of every inventory tab.
- Wound treating items now show up in the other tab instead of every inventory tab.
- Skip is now treated as an Until-Next-Turn status and should expire properly if used during Round 0 of a back-attack.
- One Punch KO wasn't applying its knockdown effect.
- Boss attack Rampage wasn't triggering Evasion.
- Spellthief's Tricky can no longer spawn you in invalidate battle tiles.
- Wild Ride was firing way too many bullets.
- Gorgons and Sliders no longer bounce away when they run you down.
- Heaven Kick should no longer drop you into dense tiles.
- Sub-Attack with mutated weapons weren't working properly if it changed the attack type.
- Sarashi Gi wasn't comparing mutated weapon types, only the original.
- Zeran's Superiority wasn't functioning under certain conditions.
- Staff of Forging was only applying to the user, even if a different target was selected, and it wasn't repairing any durability.
- Numbers on the character panel could appear with decimal values that caused some slight text overrun.
- Directional input prompts weren't letting you use WASD as they should have.
- Ice Skate was knocking enemies directly away from you, resulting in them interrupting your skate path.
- Palm Strike now properly ignores on-hit effects on targets it hits.
- Prevention Potion and Glykin Prayer statuses were decreasing status resistance instead of increasing it.
- Combatants not in a cardinal direction when a battle starts are now changed to one.
- Magaisendo wasn't doing anything when used by monsters.
- Corrected some typos.


Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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View the latest post SL2 Version 1.62


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1.62 is a midway update, nothing too big, but it does contain a lot of balance adjustments for mages to hopefully get them into a better place. I wouldn't be surprised if they swing to the opposite end now, but I tried to be careful. Anyway, without further ado.

1.62
New Religions - Added 6 new religions for the prayer talent, all within the Kaelensia group. Praying to any God within the religion will not reset God Loyalty, provided your last prayed-to-god was also a Kaelensia group God.
New Prayer Tools - Maria now sells prayer tools for the above added religions.
Adjusted - Two-Hand now considers weapons that with 20 Weight or more to be 'heavy weapons'.
Adjusted - White Spirits will now try to boost sub-class skills, if possible, if all main class skills are already boosted.
Adjusted - Fir; Fire ATK Scaling changed from 80% + 5% per Rank to 88% + 8% per Rank (120% at max Rank.) Now displays an animation when it explodes due to Nerhaven.
Adjusted - Vyd; Wind ATK Scaling changed from 80% + 5% per Rank to 87% + 7% per Rank (115% at max Rank.) If enchanted with Talvyd, also has a chance to inflict Lingering Damage for 3 rounds.
Adjusted - Rye; Lightning ATK Scaling changed from 80% + 5% per Rank to 86% + 6% per Rank (110% at max Rank.) If enchanted with Redgull, the damage can now lightning critical.
Adjusted - Isendo; Earth ATK Scaling changed from 70% + 5% per Rank to 76% + 6% per Rank (100% at max Rank.) If enchanted with Galren, Magnetized pull is now 3 tiles instead of 2, and the area of effect is increased by 2 tiles.
Adjusted - Miu; Ice ATK Scaling changed from 70% + 5% per Rank to 80% + 10% per Rank (120% at max Rank.) If enchanted with Kraken, also has a chance to inflict Frostbite.
Adjusted - Stone Dragon; If enchanted with Galren, now spawns dense rocks in all tiles it covers for 2 rounds after finishing.
Adjusted - Famiuga; Ice ATK Scaling changed from 65% + 5% per Rank to 80% + 15% per Rank (140% at max Rank.) If enchanted with Kraken, also has a chance to inflict Frostbite.
Adjusted - Air Pressure; Wind ATK Scaling changed from 65% + 5% per Rank to 72% + 7% per Rank (100% at max Rank.)
Adjusted - Explosion; Now displays an animation on tiles it will hit when placed. Base FP cost increased to 20. Fire ATK Scaling changed from 65% + 5% per Rank to 80% + 15% per Rank (140% a max Rank.) If enchanted with Nerhaven, it also has a chance to inflict Burn, and will knock enemies up to 4 tiles away from the center of the explosion.
Adjusted - Astral Belt; Max rank changed to 5. Changed to Enchant class. Effect is now prolonged by anything that extends the duration of Magnetize. Now persists through battles.
Adjusted - Nerhaven, Kraken, Galren, Talvyd, Redgull; Now also give elemental ATK equal to 5 + 2 per Rank of the appropriate element.
Adjusted - Elemental Augment; Damage changed to 10% * Rank of the appropriate Elemental ATK.
Adjusted - Sear; Base FP cost reduced to 30. Elemental ATK scaling changed from 30% + 10% per Rank to 60% + 10% per Rank (100% at max Rank.) Circle size reduced. Special effect tile changed to Cinders. If enchanted with Nerhaven, the circle's size is increased by 1.
Adjusted - Libegrande; Base FP cost increased to 25. Ice ATK Scaling changed from 50% + 10% per Rank to 100% + 10% per Rank (140% at max Rank.) If enchanted with Kraken, the sword will guard break the enemy it hits, if they are guarding.
Adjusted - Magaisendo; Spell effect changed. Now targets a 3-wide, 5-long line in one direction from you and deals Earth magic damage to all enemies in that area. If enchanted with Galren, it will also destroy most special effect tiles in the area. Earth ATK Scaling changed to 80% + 10% per Rank (140% at max Rank.)
Adjusted - Wind Slasher; Base FP cost increased to 20. Wind ATK Scaling changed from 50% + 10% per Rank to 60% + 10% per Rank. Armor-piercing Slash damage doubled. If enchanted with Talvyd, the first enemy hit may also be inflicted with Lingering Damage (Slash) with a LV equal to the Slash damage, for 3 rounds.
Adjusted - Ryemei; Base FP cost increased to 20. Lightning ATK scaling changed from 50% + 10% per Rank to 80% + 10% per Rank (120% at max Rank.) If enchanted with Redgull, it has a chance to inflict Interference for 3 rounds.
Adjusted - Exgalfa; Fire ATK scaling changed from 100% + 15% per Rank to 100% + 20% per Rank (180% at max Rank.)
Adjusted - Intensify Cold; Ice ATK scaling changed from 100% + 15% per Rank to 100% + 20% per Rank (180% at max Rank.) If enchanted with Kraken, also inflicts Frostbite LV (10 * Rank) for 3 rounds.
Adjusted - Isenshi; Earth ATK scaling changed from 100% + 15% per Rank to 100% + 20% per Rank (180% at max Rank.) If enchanted with Galren, all enemies in the area of effect that are Magnetized are drawn 3 tiles towards you before damage is applied.
Adjusted - Vydel; Wind ATK scaling changed from 100% + 15% per Rank to 100% + 20% per Rank (180% at max Rank.) If enchanted with Talvyd, all enemies in the area of effect are knocked down when ejected.
Adjusted - Overload; If enchanted with Redgull, it can lightning critical.
Adjusted - Eternal Darkness; Base FP cost lowered to 40. Dark ATK Scaling changed from 80% + 10% per Rank to 100% + 10% per Rank (140% at max Rank.)
Adjusted - Holy Arrow: FP cost increased to 10 + 1 per Rank. Light ATK Scaling changed from 80% + 5% per Rank to 80% + 12% per Rank (128% at max Rank.)
Adjusted - Kel; FP cost changed to 10 + 1 per Rank. Water ATK Scaling changed from 80% + 5% per Rank to 80% + 10% per Rank (120% at max Rank.)
Adjusted - Shine Ray; FP cost changed to 40 - 2 per Rank. Light ATK Scaling changed from 80% + 10% per Rank to 80% + 15% per Rank (140% at max Rank.)
Adjusted - Needle; Individual projectile damage changed to 8% * Rank Light ATK. Now has a 3 round cooldown timer. Reduced to 3M.
Adjusted - Gentle Torrent; Water ATK Scaling changed from 80% + 10% per Rank to 80% + 12% per Rank (128% at max Rank.) Now has a 3 round cooldown timer. Reduced to 3M.
Adjusted - Divine Shower; Light ATK Scaling changed from 100% + 15% per Rank to 100% + 20% per Rank (180% at max Rank.)
Adjusted - Salamander, Fenrir, Golem, Altera, Phoenix, Typhur; Base elemental Scaling increased to 80% from 60%.
Adjusted - Focused Beam; Changed to use 100% + 10% per Rank appropriate elemental ATK scaling of the lantern's element.
Adjusted - Black Bolt; Dark ATK Scaling changed from 90% + 10% per Rank to 100% + 10% per Rank (140% at max Rank.)
Adjusted - Judgement Blade; Light ATK Scaling changed from 50% + 5% per Rank to 100% + 5% per Rank (120% at max Rank.)
* Bug Reports
- Isendo's bonus damage was lower than intended at high ranks.
- Fruit of Fluidity now properly resets your essence to 0.
- Chivalry now works properly in 1v1s.
- Legend Extension now properly resets your talents.
- White Spirits no longer display "+1 Rank" when boosting no skill.
- Youkai were not leveling up properly.
- Wounds that do not require items to heal should no longer say you lack the number of required items.
- Bumped Head's description was incorrect.
- Stacked items that you only lose a small number of (IE, not the entire stack) should now remain right-clickable.
- Quick Draw was not playing nice with Ambidexterity.
- Crash Potions weren't behaving properly.
- Freezing Round was dealing 0 damage.
- Spacey dungeons and Mixed dungeons are no longer compatible titles.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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View the latest post SL2 Version 1.61b


Adjusted - Portable Kitchen now sells Feast Table Kits and Campfire Kits.
Adjusted - Training a militiaman successfully now grants EXP equal to the amount required to train the militia. (In this case, it's 500 XP.)
Adjusted - Minimum Momentum cost for Demon Hunter stances is now 0.
Adjusted - Disabled auto-backup of house files.
Adjusted - Two-Hand will now apply even if you have a sub-weapon, as long as that sub-weapon are Bare Fists. (Basically a change that makes it compatible with Mixed Martial Arts.)
* Bug Reports
- Wounds weren't healing as time passed.
- Wounds could not be treated.
- Spirits are now released upon respeccing.
- Lockpick animation was lasting too long.
- Balance subpaths were not applying properly.
- Unsummoned youkai were receiving EXP from battles.
- Tutor's effect was not increasing EXP gains for Youkai properly.
- Cooking pots now show up over campfires.
- Spar setting wasn't working properly.
- Monster stats in the companions panel should be reflected properly.
- Corrected an issue where talent-granted skills were shown twice in the skill list.
- Etherium's auto-repair was being overwritten by maintenance.
- Some stuns weren't triggering stun immunity or turn skip effects.
- Greaper wasn't applying to non-Evoker invocations.
- White Spirits no longer sap skill points from the class they boost.
- Blowback Cannon changed to autogen its rank text (it was incorrectly showing the FP cost before.)
- Fluency Basics wasn't applying correctly in a few places.
- Chivalry wasn't applying unless your party outnumbered the enemy.
- Chivalry effects weren't using the correct multiplier.
- Failsafe wasn't always failsafe at maximum SR.

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View the latest post SL2 Version 1.61


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After a month or so, here's our next update. And it's a big one.

1.61 LIVE
Talent System Rework - The talent system has been reworked.
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  • You still receive 1 Talent Point per level.
  • Talent points are distributed to talents (IE: Blade Expertise) via the green arrow, which will give you a number of Subpoints, specific to the talent itself. (This can be confirmed in the description of the talent, by mousing over it.)
  • Talents now have a maximum Rank of 10, instead of 5.
  • Subpoints are distributed to subranks (IE: Balance, Adaptation, etc.), which all contain differing effects, by clicking the empty circles in the subpath's line. (Clicking the subpath's name will remove all currently distributed subpoints; mousing over will give a description of the subpath.)

New Talent Interface - A new interface, pictured above, has been added to help manage talents.
Individual Talent Reworks & Additions - Below is a list of all changed and new talents, including subpaths. (Subpaths without a listed subrank next to them are max SR5.)

WEAPONRY

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Blade Expertise
1.5 SP per Rank
  • Balance - Reduces the Battle Weight of Sword and Dagger weapons by up to SR * 1.5
  • Adaptation - Allows you to equip any Sword weapon with a Rarity equal to or less than SR*2.
  • Reliability - For Sword and Dagger weapons: increases Hit by SR * 1.5, reduces Durability consumption by SR * 5%.


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Axe Expertise
1.5 SP per Rank
  • Balance - Reduces the Battle Weight of Axe weapons by up to SR * 1.5
  • Adaptation - Allows you to equip any Axe weapon with a Rarity equal to or less than SR*2.
  • Deadliness - For Axe weapons: increases Critical by SR * 1.5, and Critical Damage by SR * 1%.


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Polearm Expertise
1.5 SP per Rank
  • Balance - Reduces the Battle Weight of Polearm weapons by up to SR * 1.5
  • Adaptation - Allows you to equip any Polearm weapon with a Rarity equal to or less than SR*2.
  • Thin Tip - For Polearm weapons: increases Power by SR * 1.5 when attacking an enemy in melee range who is facing you.


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Archery
1.5 SP per Rank
  • Balance - Reduces the Battle Weight of Bow weapons by up to SR * 1.5
  • Adaptation - Allows you to equip any Bow weapon with a Rarity equal to or less than SR*2.
  • Close Shot - For Bow weapons: decreases close range Hit penalty by SR * 5%. Doubled for Shortbows.


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Unarmed Combat
1.5 SP per Rank
  • Balance - Reduces the Battle Weight of Fist weapons by up to SR * 1.5
  • Adaptation - Allows you to equip any Fist weapon with a Rarity equal to or less than SR*2.
  • Dizzy - For Fist weapons: basic attacks that hit reduce the target's FP by SR * 1. 50% effective VS Light Armor, 25% effective against Heavy Armor.


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Marksmanship
1 SP per Rank
  • Volley - For Bow and Gun weapons: Increases attack range by SR * 1. (Max SR: 2)
  • Wind Read - Increases maximum range before Farshot Penalty is applied by SR * 1. (Max SR: 3)
  • Adaptation - Allows you to equip any Gun weapon with a Rarity equal to or less than SR*2.


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Maintenance
2 SP per Rank
  • Self-Service - For yourself: Restores Durability of equipped weapon(s) after every battle by SR * 1, up to 75% max. Durability. If you have two weapons equipped, half the effect is applied to both weapons.
  • Squad-Service - Allows all other party members to receive the benefit of your Self-Service, at SR * 20% of its usual effectiveness. (Note: Only the highest Squad-Service in the party applies.)
  • Mastery - Increases the maximum durability your Maintenance effects can repair up to, by SR * 3%. (90% at SR5.)
  • Emergency Service - Grants a battle skill that can only target those with a broken weapon(s). On use, consumes 2 Murai and restores the broken weapon(s)' Durability to SR * 1 (has a 5 round cooldown).


WAR

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March
2 SP per Rank
  • Health - Every 15 steps while out of combat, if you are below 75% of your maximum HP, you recover SR * 1 HP.
  • Stamina - The amount of Physical Stamina recovered every hour is increased by SR * 1.


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Bravery
1 SP per Rank
  • Will - Grants resistance to the effect of Fear by SR * 25% (min. of -1 Hit). Reduces the duration of Fear of Death by SR * 1 rounds. (Max SR: 3)
  • Determination - Unfaltering courage grants resistance to the effect of Hesitation equal to SR * 15%. (Max SR: 3)
  • Heat of Battle - While not at the edge of the battlefield: Power increased by SR * 1, and Phys & Mag Def VS monsters increased by SR * 1%. Bonuses doubled if enemy is at the battlefield's edge. (Max SR: 3)


GUIDE: Fear of Death - http://sl2.wikia.com/wiki/Fear_of_Death

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Two-Hand
1 SP per Rank
  • Full Swing - While you do not have a Shield nor Sub-Weapon equipped: increases the Scaled Weapon ATK of Swords, Axes, and Spears by SR * 2%. Doubled for Heavy weapons.


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Chivalry
2 SP per Rank
  • Honor - Recover SR * 1 FP when hitting an enemy with a basic attack from their front. (Does not apply if target is knocked down or your party outnumbers them.)
  • Smite - Increases Hit by SR * 3 when attacking an enemy from their front. (Does not apply if target is knocked down or your party outnumbers them.)


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First Aid
1 SP per Rank
  • Healing - At the end of a battle, all party members are healed for SR * 2 HP, up to a maximum of 90% maximum HP.
  • Treatment - At the end of a battle, you automatically treat afflictions party members are suffering from, up to a certain severity based on SR. 1 = Minor, 2 = Moderate, 3 = Major. (Max SR: 3)
  • Prevention - Decreases the chance of everyone in the aprty from suffering afflictions in battle, by SR * 10% of the normal chance. (Only the highest Prevention in the party takes effect.)


GUIDE: Afflictions System - http://sl2.wikia.com/wiki/Afflictions_System

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Detainment
1.5 SP per Rank
  • Take Prisoner - Grants access to the Capture skill, which attacks an enemy in 1 Range with penalties to hit and damage. If it successfully reduces the target to 0 HP, they are captured. You can have a maximum of SR * 1 prisoners at once.
  • Restrain - Grants access to the Grapple skill, which inflicts Immobilize on you and a target within 1 Range if successful. Success rate is equal to SR * 17%, plus 2% for every character level you exceed the target by.
  • Convert - Monsters can be sold to interested parties such as arena masters. However, this talent allows you to convert monsters you have captured into mercenaries by paying a small Murai fee to them. Success rate is equal to SR * 20%; upon failure, you must wait 3 in-game hours to renegotiate.
  • Seize - If prisoner space is available, there is a SR * 1% chance of automatically capturing defeated non_CPs after a battle, if the enemy's level is equal to or less than 1.25x of your level. (Rolled for each potential prisoner).


GUIDE: Prisoners - http://sl2.wikia.com/wiki/Prisoners

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Combat Drilling
1.5 SP per Rank
  • Experience - Increases the amount of experience points gained from battles for the entire party by SR * 2%. (Note: Only the highest Experience in the party applies.)
  • Training - Lets you train certain NPCs and other characters (by selecting the Training option from PvP menu.) EXP gained increases with SR.
  • Tools - Lets you set up Training Tools in your camps, crafted with Tool Creation, up to a maximum of SR * 1. Refer to the individual tools for more details.


GUIDE: Training - http://sl2.wikia.com/wiki/Training

ELEMENTAL

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Pyromancy
2 SP per Rank
  • Potency - Increases your Fire ATK by SR * 1.
  • Efficiency - Reduces the FP cost of Nerifian domain spells by SR * 3%. (Only the highest applicable Efficiency applies.)
  • Scorch - Increases the duration of all Cinder tiles you create by SR * 1 round(s).
  • Ignis - Increases the success rate of you applying Burn status effects by SR * 3%.


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Cryomancy
2 SP per Rank
  • Potency - Increases your Ice ATK by SR * 1.
  • Efficiency - Reduces the FP cost of Aquarian domain spells by SR * 3%. (Only the highest applicable Efficiency applies.)
  • Freeze - Increases the duration of all Ice Sheet tiles you create by SR * 1 round(s).


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Geomancy
2 SP per Rank
  • Potency - Increases your Earth ATK by SR * 1.
  • Efficiency - Reduces the FP cost of Isespian domain spells by SR * 3%. (Only the highest applicable Efficiency applies.)
  • Magnet - Increases the duration of Magnetize status effects you apply by SR * 1 round(s).


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Aeromancy
2 SP per Rank
  • Potency - Increases your Wind ATK by SR * 1.
  • Efficiency - Reduces the FP cost of Sylphid domain spells by SR * 3%. (Only the highest applicable Efficiency applies.)
  • Air Shaft - Increases the duration of all Air Shaft tiles you create by SR * 1 round(s).


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Aquamancy
2 SP per Rank
  • Potency - Increases your Water ATK by SR * 1.
  • Efficiency - Reduces the FP cost of Aquarian domain spells by SR * 3%. (Only the highest applicable Efficiency applies.)


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Altermancy
2 SP per Rank
  • Potency - Increases your Dark ATK by SR * 1.
  • Efficiency - Reduces the FP cost of Huggessoan domain spells by SR * 3%. (Only the highest applicable Efficiency applies.)
  • Black Sea - Increases the duration of all Dark Water tiles you create by SR * 1 round(s).


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Solmancy
2 SP per Rank
  • Potency - Increases your Light ATK by SR * 1.
  • Efficiency - Reduces the FP cost of Mercalan domain spells by SR * 3%. (Only the highest applicable Efficiency applies.)
  • Eternity - Increases the duration of all Light Shaft tiles you create by SR * 1 round(s).


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Fulgurmancy
2 SP per Rank
  • Potency - Increases your Lightning ATK by SR * 1.
  • Efficiency - Reduces the FP cost of Nature domain spells by SR * 3%. (Only the highest applicable Efficiency applies.)
  • Lowrath - Increases the chance of Lightning criticals by SR * 2%.
  • Ampage - Increases the damage of Lightning criticals by SR * 3%.


ARCANE

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Capacity
1 SP per Rank
  • Depth - Increases your maximum FP by SR * 5.
  • Absorption - Absorbing focus from the air increases your FP Regeneration by SR * 1. (Max SR: 3)
  • Recycle - In battle, spells cast by other restore your FP by SR * 4% of its cost, or 3 FP, whichever is higher.


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Enchantment
1.5 SP per Rank
  • Whimsy - Increases your Status Infliction by SR * 2%.
  • Efficiency - Reduces the FP cost of Enchant-class spells by SR * 3%. (Only the highest applicable Efficiency applies.)
  • Prolong - Increases the duration of Enchant-class Spell status effects by SR * 1 round(s); half effective on enemies.


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Fluency
2 SP per Rank
  • Basics - Allows you to read and write where appropriate. (Max SR: 1)
  • Stamina - Long nights of reading have trained your mind, increasing the amount of Mental Stamina you recovery every hour by SR * 1.
  • Spellbook - Use your book as storage space, increasing your maximum Skill Pool size by SR * 1, but only if you have a Tome equipped.
  • Balance - Heavy books get less heavy the more you carry them around. Reduces the Battle Weight of Tomes by up to SR * 1.5.
  • Adaptation - Allows you to equip any Tome weapon with a Rarity equal to or less than SR * 2.


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Invocation
1.5 SP per Rank
  • Words of Power - Taking damage while invoking can cause the spell to fail, but this talent decreases the chance of your Invocations breaking in this fashion by SR * 10%. (At SR10, they will never break because of damage.) (Max SR: 10)
  • Minor Glyph - While invoking only, a magical barrier will protect you, increasing your Armor and Magic Armor by SR * 1.


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Summoning
2 SP per Rank
  • Tutor - Increases the EXP your Youkai gain by SR * 3%. If the Youkai is lower level than you, this bonus is doubled.
  • Friendship - You have a good relationship with your Youkai, increasing the starting friendship you have with them by SR * 2, and the friendship gained from gifts by SR * 1.


OCCULT

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Alchemy
1.5 SP per Rank
  • Delivery - Increases the range of most item skills by SR * 1.
  • Perfect - Increases the effectiveness and/or gives bonus effects to some consumable item skills based on SR.
  • Gatherer - Increases the chance of collecting alchemy ingredients from plants by SR * 20%.


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Astrology
2 SP per Rank
  • Starsign - Adds a Starsign to the occult window in the character status screen. Selecting one grants a small bonus to one statistic and elemental ATK, but this effect is more pronounced during the month(s) the starsign governs. (Note: Once you confirm your starsign selection, it cannot be changed unless you respec your talents.) (Max SR: 1)
  • Guidance - Grants guidance from the stars, increasing your trap detection range in Space dungeons only by SR * 1 tiles.
  • Stargazer - Looking at the stars gives you a good feeling, increases your HP and FP recovery while in a camp with a campfire by SR * 3%, but only during the night.


GUIDE: Astrology - http://sl2.wikia.com/wiki/Astrology

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Devotion
1.5 SP per Rank
  • Divine Sign - Increases chances of successfully enchanting and increases the effects of Exorcism and Blessed enchantments. Success rate is increased by SR * 3%. Blessed bonus to hit is increased by SR * 2. Exorcism damage bonus is increased by SR * 5%.
  • Prayer - Lets you use an altar or religious symbol to pray, granting a Prayer status for SR * 5 rounds that persists through battles. Praying requires some Mental Stamina.
  • Intervention - While a Prayer status is active, grants a SR * 1% chance that any damage you take will be reduced by your Scaled Faith.


GUIDE: Prayer - http://sl2.wikia.com/wiki/Prayer

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Spiritualism
1.5 SP per Rank
  • Perception - Allows you to sense spirits in the area, the distance of which is based on SR. Spirits will appear as black or white, called 'paging', which shows if they are malicious (black) or not (white).
  • Release - Allows you to release perceived spirits, exorcising them. Requires Mental Stamina. Success is based on SR and the spirit's page, and success grants roleplaying EXP. Failure may result in negative effects if the spirit is black.
  • Possession - Rather than release, you allow a spirit to possess you temporarily, up to a maximum of SR. Depending on the page, the effect differs, which can be confirmed in the occult window. Having a spirit possess you treats you as Possessed race for certain effects. (Spirits will escape when you are reduced to 0 HP.)


GUIDE: Spiritualism - http://sl2.wikia.com/wiki/Spiritualism

SURVIVAL

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Preparation
1.5 SP per Rank
  • First Move - At the start of a battle, except back attacks, you gain Initiative LV SR * 1 for the first round, which increases your Move by LV, as well as CEL (for the purposes of determining turn order) by SR * 2.
  • Food Supply - You pack emergency food supplies. If you are hungry at the end of a battle, you will automatically eat one. You stock SR * 1 total, whcih refill when resting at an inn.
  • Just In Case - Extra items come in handy sometimes. Increases your Item Belt size by SR * 1. (Max SR: 3)


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Packrat
1.5 SP per Rank
  • Hoarder - Increases your maximum carrying capacity by SR * 5.
  • Hauler - Increases your maximum Battle Weight by SR * 2.
  • Hider - Reduces the total number of items dropped upon defeat by SR * 15%.


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Scout
1.5 SP per Rank
  • Keen Eye - Increases the range and skill of your ability to detect traps on the ground or on objects, based on SR.
  • Solver - Decreases the Mental Stamina required to recover traps (including your own) by SR * 1, to a minimum of 1. (Max SR: 3)
  • Trenchman - Digging trenches has made you fast at digging in general, decreasing the time it takes to dig holes by SR * 7% of the shovel's base speed.
  • Landmarker - You have a good memory for places. Upon closing a treasure map, the spot the treasure is hidden at will be marked (for only you) with an X for SR * 5 seconds.


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Security
2 SP per Rank
  • Knowledge - Determines the base success rate for opening locks, which is equal to SR * 10%. However, a lock may be more or less difficult depending on the quality of the lockpick you use, as well as the strength of the lock itself. (Max SR: 10)
  • Dexterity - Swift movements decrease the time it takes to attempt to pick a lock by SR * 0.5 seconds.
  • Disarm - Lets you disarm traps and increases the success rate of doing so by SR * 15%.
  • Failsafe - Decreases the chance that failed disarm attempts on a trap will trigger it accidentally by SR * 20%. (At SR5, you will never trigger them by accident.)


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Harvest
2 SP per Rank
  • Miner - Boosts the chance of successfully finding items while mining ore veins by SR * 20%.
  • Scavenger - Boosts the chance of successfully finding wood and food at old campfires by SR * 20%.
  • Fieldworker - Decreases the time it takes to hoe dirt into farm soil by SR * 7% of the hoe's base speed.
  • Lumberjack - Decreases the time it takes to cut down trees by SR * 7% of the axe's base speed.
  • Experienced - Decreases the chance of suffering minor injuries while performing mining, scavenging, hoeing, or woodcutting by SR * 17%.


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Cooking
2 SP per Rank
  • Feast - Allows you to use Feast Table Kits to setup feast tables inside of camps. Feast tables require 10x of a single food item to setup; anyone can eat food off the table. The feast tables you set up will hold 10 + (SR * 2) servings, and the food will be SR * 10% better, and last SR * 1 longer.
  • Camp Meal - Allows you to set up Cooking Pots in camps by cooking something at a campfire. Anyone may eat from the pot, and it serves 1 + SR *1 meals, which are SR * 3% better and SR * 1 more filling.


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Concealment
2 SP per Rank
  • Sneak - When engaging a monster on the map, if they haven't been alerted, you and your party members gain Sneak for SR * 1 rounds. (Only the highest Sneak in the party takes effect.) (Max SR: 3)
  • Plain - Obscures the appearances and names of your equipment when examined by other players, and prevents them from seeing its details. What is hidden depends on SR; SR 1 = Accessories, 2 = Legs, 3 = Hands, 4 = Torso, 5 = Weapons.
  • Moneyboot - You start hiding some money in your boots, decreasing the amount of Murai you drop upon defeat by SR * 15%. (Still effective for Nagas, somehow...) (Max SR: 2)


Companions Interface - Added a new interface for managing mercenaries, youkai, and prisoners.
Health Interface - Added a new interface that shows stamina totals, hunger, and afflictions for the new system listed above.
Custom Alerts - Added a new custom alert system and interface to handle various player inputs.
Custom Selection Input - Added a new custom input system and interface to handle various player inputs.
Adjusted - Snakescale material now grants 5% Poison resistance.
Adjusted - Menov poison damage boost lowered to 1.5x (from 2x).
Adjusted - You can now view your scaled stat values by double-clicking yourself in battle.
Adjusted - Immobilize now prevents most skills that cause movement which aren't teleports, specifically; Heaven Kick, Peddling Wheel, Parting Shot, Crane Hop, Sidecut, Sillcut, Leaping Lizard, Haunting, Snake Dancer, Wild Ride, Chaser
Adjusted - Fleur is now a main class only skill.
Adjusted - Instinct (Leporidae) now applies before Kensei's Quickdraw is checked, letting the skills combo effectively.
Adjusted - Requests that do not give items are no longer blocked from being turned in if you're over-encumbered.
Adjusted - Huggessoan invocation text now shows up as purple.
Adjusted - Ice Skate will now stop if you hit a dense object that isn't a combatant.
Adjusted - Exceptional Skill is now an antiquated trait.
Adjusted - Status effects are saved when you disconnect from the game, so status effects that last through multiple battles will be saved. Please test and make sure nothing went screwy, especially if you disconnect during a battle and it's finished while you are disconnected.
Adjusted - Deleted the old talent interface from the skin file.
Adjusted - Blazing Shinken's Cinders now have a LV equal to 100% of your Fire ATK.
Adjusted - When taking damage, you are told if it is magical or physical in the battle log.
Adjusted - Made an optimization regarding look-up on Youkai summons existing.
Adjusted - laplaceNET requests that require delivery of a certain item now let you pick which one you want to deliver, provided you have more than one of that item type in your inventory. This uses the new custom input interface.
Adjusted - Various image and sound optimizations, reducing the .rsc file size by about 25%.
Adjusted - White spirits can only increase the rank of active skills now.
Adjusted - The following Soldier skills have had their scaling ATK changed to 100%+5% per Rank: Shinken, Turnover, Roundtrip, Retreating Swipe
Adjusted - Martial Artist's Peddling Wheel scaling ATK changed to 100%+5% per Rank.
Adjusted - Duelist's Crystal Rose scaling ATK changed to 80%+5% per Rank.
Adjusted - Duelist's Lance de Lion has received the following adjustments: 1) No longer interacts with Perfect Poise. 2) Can no longer be used during the same turn as basic Movement. 3) Momentum cost reduced to 3. 4) Now has a 5 round cooldown. 5) Area of effect changed from a single tile to a 2-length 3-wide line.
Adjusted - Demon Hunter's Rising Tide scaling ATK changed to 100%+6% per Rank.
Adjusted - Whulf's Shooting Star skill now also scales with 50% of your Light ATK.
Adjusted - Magic Pocket enchantment changed to increase maximum item carrying capacity by 10.
Adjusted - Leviathan enchantment changed to increase maximum HP by 60.
Adjusted - Tannin enchantment changed to increase maximum FP by 60.
Adjusted - Fireheart, Iceheart, Geoheart, Windheart enchantment changed to give +2 to a specific stat and +3 elemental ATK for the appropriate ATK.
Adjusted - Warwalk enchantment changed to +20 HP, +20 FP.
Adjusted - References to talent boosts in other enchantments removed.
* Bug Reports
- Fixed several truckloads of bugs.

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View the latest post SL2 Version 1.60


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Small update this week, mainly bug fixes and small requested features and such. Perhaps we will have something bigger to talk about soon?

1.60
Strech to Fit - A new preference option lets you choose if SL2 will stretch to fill the entire map control or not, as well as let you use 200% map zoom.
Clicky Battle Interface - You can now click on the battle interface to select options, hopefully with minimal bugs.
Story Replay - You can relive the latest story event at the Statue of Memories.
Stately DISCer Tiles - 5 new tiles have been added to the Stately DISCer Expansion, courtesy of Exxy.
Adjusted - Stillness, Darkness no longer applies to healing given outside of combat.
Adjusted - Base stats in the character panel are now displayed in this fashion; Base: [Racial Base]+[Points Distributed].
Adjusted - LOOC button added. Adjusted the color to help it stand out. Prefence option added to the existing OOC option to show LOOC but not OOC.
Adjusted - Signs can now be read by double-clicking if they are placed on the ground.
Adjusted - Before saving a house file, the game will, at the first save of the day, create a temporary backup file of that file. (This is mainly a temporary preventation measure to help deal with any houses that fail to save and load properly, while I investigate the cause.)
Adjusted - Staff of Eyes base weight increased to 13 to match the number of eyes it has on average.
Adjusted - Charm no longer reduces damage caused by status effects.
Adjusted - Checkmate Momentum cost reduced to 3M, but it now has a 5 round cooldown between uses. Scaling FP cost reduced.
Adjusted - Metal Gauntlet and Metal Greaves changed to give +2/+3 Armor instead of +2/+3~ DEF.
Adjusted - Elemental Rave is now elemental compatible; being one of the elements of the rave will lock it into that element during its Bloodshed Bonus.
Adjusted - Gigantic enchanted armor no longer increases your character size.
Adjusted - Debug tab added for debug messages.
* Bug Reports
- Rising Game wasn't receiving its RES bonus from Rebound.
- Elemental leavings (IE, Cinders) created by Peddling Wheel and Heaven Kick had a LV of 0.
- Third tier Lightning tome was scaling with CEL instead of LUC. (Existing items may or may not update.)
- Create Shade can no longer be cast if it targets a tile you are already in.
- On-hit magical damage wasn't actually magical damage.
- Vorpal wasn't updated to play nice with the new stat system.
- Detogate should no longer be able to teleport people into your location.
- Negotiate's negotiations should no longer try negotiating for status effects that don't exist.
- Special arrows should no longer be consumed twice per basic attack.
- Biter should no longer trigger unless you're within 1 range of the Critter you kicked.
- Non-weapon/armors should no longer display their material twice.
- Mutated subweapons should now be using the proper sub-attack skill based on its weapon type.
- Instinct effects for Lupines and Felidae should give the right bonuses at the different HP tiers now.
- Fixed some typos.

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