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Welcome to NEUS Projects!

This is the home site and community forums for games created by me, Devourer of Souls, aka Neus. All of the games mentioned here are free to play, multiplayer, and utilize the BYOND game software, which is also free. If you'd like to check them out, the menu to the left contains links to the game!

Active Projects: Sigrogana Legend 2
Update Schedule: Weekly! (Monday/Tuesday)

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View the latest post Great Reckoning Beta Live


The beta test is currently live. Please refer to these topics for more information:

viewtopic.php?f=43&t=2798 - Beta Bugs
viewtopic.php?f=7&p=13989#p13989 - Beta Discussion
viewtopic.php?f=7&t=2781 - Original Topic

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View the latest post SL2 Version 1.57


Sorry for the wait! This week, we have what was most requested in the survey, which was a new class. This new class, the Spellthief, is just what it sounds like, but I'll leave it to you to discover all of the details surrounding it. I did test it quite a bit but I'm sure I missed somethings, so don't be surprised if you find a few bugs here and there.

There are also 49 unread posts as of this patch notes, so I will likely have a lot of bugs I missed from the forums as well. What I will end up doing is slowly rolling/uploading these bugfixes so that they will take place at the start of the automatic reboots, so be sure to check the version number on the hub matches the version I put in the bug report topic before posting that they aren't fixed.

Spellthief - A new Rogue promoted class, the Spellthief, has been added.
Adjusted - Staff of Eyes' Analyze Weakness effect level has been lowered to UL/2 (from UL).
Adjusted - Added DJScias to the server management list so he can shutdown the server if needed.
* Bug Fixes
- Red Gorgon's icon is now centered again and roaming monsters on the map now use the updated icon.
- Pray no longer triggers its Sanctuary effect if one is already active for the user.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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View the latest post SL2 Version 1.56


This week is rather light but believe it or not, it's been something that's been on 'the list' for a while, but I never got around to it for a variety of reasons. Clinics are a way for healers to get some EXP outside of combat. There's currently only the one in Dormeho, but if people respond positively to this sort of thing, I could see adding more elsewhere or having similar 'activities' that aren't medicine related.

Your success rate is determined by your Curate level, your Alchemy skill (talent/crafting both count), and if you're an elf or not. If you aren't any of those, don't be surprised if you fail a lot!

As for what's coming next, I'll probably look to the recently posted player survey for some ideas.

Clinic - Dr. Gorri's clinic is now willing to accept help from PCs in treating patients, most likely due to the unrelenting Black Beast attacks.
New Goblin Icons - Goblin Giant, Goblin Shaman, and Red Gorgon have gotten some updated icons, thanks to Shujin.
Adjusted - Aliagmato has been adjusted to attack first, then move, similar to Sill/Sidecut in the last update.
Adjusted - Silent Prayer R3 now gives the caster immunity to Silence for 2 rounds if it cures a Silence status.
Adjusted - Mercenaries now receive HP and FP regen from their employer's active food at the end of battles.
Adjusted - Crane Hop and Rabbit Leap are now followed by Watchful Eye.
Adjusted - Crane Hop now costs 2M.
Adjusted - Death Gaze Unmarkable duration reduced to 2 rounds, now deals 15*Rank damage.
Adjusted - Skip now displays a '...' over you while you are skipping your turn.

* Bug Reports
- Incise using daggers now deals increased lingering damage as advertised.
- Enemies in the arena can no longer attack bystanders if they have a weapon with a long enough attack range.
- Paintings now break down into the default object type (ore) instead of doing nothing.
- Vampires now have the Naga tail icon part in their racial section (for all those vampire nagas out there).
- Associates controlled via total control now properly interact with movement-abandoning traps.
- Golden Lockpicks and Pickaxes can be sent to the global bank as intended.
- Adjusted Papillion wing layer again.
- Ghastly Barghest can now be controlled (for real this time).
- NPCs can now properly receive the effects of inate skills they have.
- Whynesfelt should be applying its status and affecting monster skills appropriately.
- Expanding Ice wasn't allowing you to use its effect unless you had your own ice sheets on the battlefield.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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View the latest post SL2 Version 1.55


This update is mostly spring cleaning, doing a few things I've been meaning to, some requests, some bug fixes. I'm still not sure what I am going to work on as my next project, and in all likelyhood I'll post another player survey to get some opinions on that from you, the adoring public.

In other news, we have a new GM joining us; Dystopia. Technically they have been a GM for a little while now, but now it is officially recognized.

I also updated BYOND for this version, but we may roll back if there's any issues.

Risu's Redecorating - Pink's Pub has finally gotten some new furniture, and Risu seems slightly happier for it.
New Housing Tile - Added a space floor as a default floor tile.
New GM - Dystopia has now joined the GM team. We'll see what they can cook up, so please welcome them!
Total Control Preference - You can now toggle total control on and off in the preferences menu.
New Sound Effects - Added sound effects for a few things.
Adjusted - Spirit Pain now negates the attack that triggers it, instead of turning it on the attacker.
Adjusted - Any item can now be put in utility belt slots (although only usable items can be activated from it).
Adjusted - Changed the game FPS to 30 (just to experiment.)
Adjusted - Added Blacksand and the standard Dagger to the tutorial shop.
Adjusted - Expanding Ice can now affect ice tiles placed by allies.
Adjusted - Turns that time-out now display a message.
Adjusted - Sidecut/Sillcut now apply the attack before moving to the next tile, allowing things such as Tarnada to apply properly.
Adjusted - You can now click on the turn order portraits; the functionalty is identical to if you double clicked on the person.
* Bug Fixes
- Mercenaries now take their turn in the proper order during the first turn.
- Shine Knights should summon the total amount of knights after pushing enemies back even if you were surrounded.
- Argent Charm should now only appear in the Other tab of the inventory instead of every tab.
- Crescent Rook, Detogate and Rabbit Leap now properly adjust your battle ring to your new location.
- Arcanic Potions now make your attacks scale with WIL as intended.
- Poison pools should no longer trigger most in-battle effects that trigger when damage is taken, like Payback.
- Minor graphical fix for the side-sheath icon parts.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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View the latest post SL2 Version 1.54


So, this is the promised supplemental update to the last one. It has some things I was working on but hadn't completed, as well as some other stuff I had in the backlog that I added because I had time. Enjoy.

Naga Race - A new race tied to the Argentyle Caverns lore, the Naga, has been added.
New Furniture Items - Added 3 new furniture items, courtesy of Felkesste.
New GM - Sawrock is now a GM for the game. Please give him a warm welcome.
Total Control - Youkai, some summons, and mercenaries can be controlled by their master as if they were controlling their own character.
Adjusted - You can now refight the Feathered Serpent at the statue of memories.
Adjusted - Lion Shield's skill status now lasts 3 rounds.
Adjusted - [GM]; spawn_wm now lets you type in the file name directly in the input bar.
Adjusted - You now need an Automatic Shopkeeper in your inventory to buy time at a shop stall.
Adjusted - Shop stalls that do not have an Automatic Shopkeeper on them for 24 in-game hours straight will be reset.
Adjusted - Shop stall ownership can be released manually by selecting the 'release-stall' command and following its instructions.
Adjusted - Added a debug verb called debug-battle-tile that can be used on turfs if you're in a battle. It will tell you why a location is not a valid move/etc tile.
* Bug Fixes
- Narcus no longer gets stacks from the poison tiles in the Argentyle Caverns.
- Gust Trap should no longer allow other traps to double tap damage.
- Meditate now ends if you get KO'd while meditating, preventing it from procing if you get back up.
- Moonblade now applies the status to the intended target, you.
- GM mode characters no longer show up in guest lists, nor can they be barred from homes.
- Walking monsters spawned via GM commands now properly load their custom descriptions and run their respective initialization procs (no more soul bandits).
- Monster profile editor will now accept 0 values.
- Pull/push damage effects now check range in the classic sense rather than treating diagonals as 1 tile away.
- The Destiny legend extensions now properly reset the category when chosen.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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