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Welcome to NEUS Projects!

This is the home site and community forums for games created by me, Devourer of Souls, aka Neus. All of the games mentioned here are free to play, multiplayer, and utilize the BYOND game software, which is also free. If you'd like to check them out, the menu to the left contains links to the game!

Active Projects: Sigrogana Legend 2
Update Schedule: Weekly! (Monday/Tuesday)

  • Latest news

View the latest post SL2 Version 1.55


This update is mostly spring cleaning, doing a few things I've been meaning to, some requests, some bug fixes. I'm still not sure what I am going to work on as my next project, and in all likelyhood I'll post another player survey to get some opinions on that from you, the adoring public.

In other news, we have a new GM joining us; Dystopia. Technically they have been a GM for a little while now, but now it is officially recognized.

I also updated BYOND for this version, but we may roll back if there's any issues.

Risu's Redecorating - Pink's Pub has finally gotten some new furniture, and Risu seems slightly happier for it.
New Housing Tile - Added a space floor as a default floor tile.
New GM - Dystopia has now joined the GM team. We'll see what they can cook up, so please welcome them!
Total Control Preference - You can now toggle total control on and off in the preferences menu.
New Sound Effects - Added sound effects for a few things.
Adjusted - Spirit Pain now negates the attack that triggers it, instead of turning it on the attacker.
Adjusted - Any item can now be put in utility belt slots (although only usable items can be activated from it).
Adjusted - Changed the game FPS to 30 (just to experiment.)
Adjusted - Added Blacksand and the standard Dagger to the tutorial shop.
Adjusted - Expanding Ice can now affect ice tiles placed by allies.
Adjusted - Turns that time-out now display a message.
Adjusted - Sidecut/Sillcut now apply the attack before moving to the next tile, allowing things such as Tarnada to apply properly.
Adjusted - You can now click on the turn order portraits; the functionalty is identical to if you double clicked on the person.
* Bug Fixes
- Mercenaries now take their turn in the proper order during the first turn.
- Shine Knights should summon the total amount of knights after pushing enemies back even if you were surrounded.
- Argent Charm should now only appear in the Other tab of the inventory instead of every tab.
- Crescent Rook, Detogate and Rabbit Leap now properly adjust your battle ring to your new location.
- Arcanic Potions now make your attacks scale with WIL as intended.
- Poison pools should no longer trigger most in-battle effects that trigger when damage is taken, like Payback.
- Minor graphical fix for the side-sheath icon parts.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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View the latest post SL2 Version 1.54


So, this is the promised supplemental update to the last one. It has some things I was working on but hadn't completed, as well as some other stuff I had in the backlog that I added because I had time. Enjoy.

Naga Race - A new race tied to the Argentyle Caverns lore, the Naga, has been added.
New Furniture Items - Added 3 new furniture items, courtesy of Felkesste.
New GM - Sawrock is now a GM for the game. Please give him a warm welcome.
Total Control - Youkai, some summons, and mercenaries can be controlled by their master as if they were controlling their own character.
Adjusted - You can now refight the Feathered Serpent at the statue of memories.
Adjusted - Lion Shield's skill status now lasts 3 rounds.
Adjusted - [GM]; spawn_wm now lets you type in the file name directly in the input bar.
Adjusted - You now need an Automatic Shopkeeper in your inventory to buy time at a shop stall.
Adjusted - Shop stalls that do not have an Automatic Shopkeeper on them for 24 in-game hours straight will be reset.
Adjusted - Shop stall ownership can be released manually by selecting the 'release-stall' command and following its instructions.
Adjusted - Added a debug verb called debug-battle-tile that can be used on turfs if you're in a battle. It will tell you why a location is not a valid move/etc tile.
* Bug Fixes
- Narcus no longer gets stacks from the poison tiles in the Argentyle Caverns.
- Gust Trap should no longer allow other traps to double tap damage.
- Meditate now ends if you get KO'd while meditating, preventing it from procing if you get back up.
- Moonblade now applies the status to the intended target, you.
- GM mode characters no longer show up in guest lists, nor can they be barred from homes.
- Walking monsters spawned via GM commands now properly load their custom descriptions and run their respective initialization procs (no more soul bandits).
- Monster profile editor will now accept 0 values.
- Pull/push damage effects now check range in the classic sense rather than treating diagonals as 1 tile away.
- The Destiny legend extensions now properly reset the category when chosen.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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View the latest post SL2 Version 1.53


Sorry to keep you waiting. This entire update ended up being a long process, even while working in the background of previous updates. It's not entirely what I wanted to release with it, but considering it's been a little while since the last update, I thought this would be good enough. Anything I want to add will come as a supplementary update this weekend to get us back on schedule, and then I can try and figure out what I would like to do next.

One of the things that SL2 rather lacked has been explorable areas, namely dungeons, which are mostly randomly generated. I think this has been fine but I've always wanted to add more non-town areas when possible. This update contains one of those, a new dungeon called the Argentyle Caverns.

Argentyle Caverns - A new dungeon has been added, the Argentyle Caverns. Enemies in this dungeon will scale to your level. It can be accessed from a certain floor of a certain cavern.
New Monsters - Added 3 new monster types.
New Boss - Added 1 new boss enemy.
New Alchemy Ingredients - Added 9 new alchemy ingredients gathered from the new area.
New Alchemy Recipes - Added 21 new alchemy recipes. These require the correct ingredients to appear in the crafting list.
New Items - Added 12 new items.
New Youkai - Added 1 new youkai, the Phase Python.
* Bug Fixes
- Light Tomahawk's description has been updated to match its new Urawaza effect.
- Body of Isesip now takes priority over other reduction effects, such as Know No Pain.
- Energy Transfer can no longer target yourself.
- Class level 'til-next-level' EXP is now considered 5 levels lower for Promoted Classes. (Previously, it was +15 for Promoted Classes, but that meant you'd have to earn enough EXP for character level 65 to reach 50 with the new Destiny options. Now it's the same as character level 60.)
- Danger display for Explosion should now reflect that it's a circle.
- Danger display for monsters should now take into account boosting effects such as Skilled Hunter.
- Turn order display sticking after fleeing a battle or having it forcibly ended has been corrected.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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View the latest post SL2 Version 1.52


Still in the background work stages for something, but in the mean time, I added some things I have been meaning to for a long time!

Character Destiny - You can now choose an optional character destiny at character creation or by Legend Extension. By doing so, you limit yourself to only using classes of a specific base class, but your maximum class level goes up to 50, giving you access to more SP. In addition, your Skill Pool size increases by 5.
Turn Order Display - Turn order is now displayed in the bottom right of battles.
Danger Zone - Hovering your mouse over a monster and certain field objects such as Range Runes, bombs, explosion glyphs, etc. now displays a danger zone for where the monster can attack and move, or the radius the field object affects.
* Various
Adjusted - Aid can only be used once per round.
Adjusted - DISCers are now tradeable to alts.
Adjusted - Item effects that do not stack will now check the main weapon first (in this specific case, the change was made for Hands of the Giant).
Adjusted - Clarified Safety's description.
Adjusted - Green-Scale Tunic's Evasion triggering FP sap is now one third of its normal value. (Evading attacks still applies the full amount.)
Adjusted - Light Tomahawk's Urawaza effect changed from Stun to Rank*20% chance of Guard Break.
Adjusted - Shukuchi Move bonus now reduced to be equal to Rank.
* Bug Fixes
- Heaven Kick now properly receives the bonus damage from distance and effects that increase/decrease kick damage.
- Flottement no longer triggers if you can't see the attacker or are knocked down.
- Weather sound effects are properly updated after teleporting in a mage guild.
- Curse status effects will no longer reapply if you cause self-inflicted damage.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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View the latest post SL2 Version 1.51


I went ahead and added a lot of laplaceNET requests this week to give some extra sources of EXP. I also bumped up some of the existing requests' rewards a bit while I was at it. That's really all there is to say.

New laplaceNET Requests - Added 100 new laplaceNET requests.
* Various
Adjusted - Golem's magnetization status effect LV increased to Rank*3.
Adjusted - Increased the EXP rewards of a lot of the existing laplaceNET requests.
Adjusted - Stats increased by Lady Luck's effect now have a yellow star next to them.
Adjusted - Initial dungeon lifespan changed to 6 IC hours from 10.
Adjusted - Max movespeed for Heavy Armor changed to 10; max movespeed for Medium Armor changed to 13.
Adjusted - GMs no longer make footstep sounds while invisibile and begin the game invisible, at request.
Adjusted - Talent traits renamed to History traits to prevent confusion.
* Bug Fixes
- Bright Shell's Blind status is now applied to all enemies in the range instead of only the target.
- Wazabane's doubling of its bonus Hit/Crit under certain conditions is now reflected in the attack forecast.
- Some skills were incorrectly triggering when taking self-inflicted damage from a planet in space maps.
- Funograms now play the correct song based on the floor you're on.
- Moonlight Mercy now has the proper item description.
- Kadouha no longer incorrectly ignores resistance.
- Body of Isesip now properly blocks reflected damage.
- Air Pressure now has a slight delay after its effect occurs to prevent the dead from walking the earth and taking their turn.
- Black Bolt no longer fizzles if the target is teleported somewhere that void pollution can't be created.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

Views: 363  •  Comments: 0  •  Write comments

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