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Welcome to NEUS Projects!

This is the home site and community forums for games created by me, Devourer of Souls, aka Neus. All of the games mentioned here are free to play, multiplayer, and utilize the BYOND game software, which is also free. If you'd like to check them out, the menu to the left contains links to the game!

Active Projects: Sigrogana Legend 2
Update Schedule: Weekly! (Monday/Tuesday)

  • Latest news

SL2 Version 1.60


Small update this week, mainly bug fixes and small requested features and such. Perhaps we will have something bigger to talk about soon?


Strech to Fit - A new preference option lets you choose if SL2 will stretch to fill the entire map control or not, as well as let you use 200% map zoom.

Clicky Battle Interface - You can now click on the battle interface to select options, hopefully with minimal bugs.

Story Replay - You can relive the latest story event at the Statue of Memories.

Stately DISCer Tiles - 5 new tiles have been added to the Stately DISCer Expansion, courtesy of Exxy.

Adjusted - Stillness, Darkness no longer applies to healing given outside of combat.

Adjusted - Base stats in the character panel are now displayed in this fashion; Base: [Racial Base]+[Points Distributed].

Adjusted - LOOC button added. Adjusted the color to help it stand out. Prefence option added to the existing OOC option to show LOOC but not OOC.

Adjusted - Signs can now be read by double-clicking if they are placed on the ground.

Adjusted - Before saving a house file, the game will, at the first save of the day, create a temporary backup file of that file. (This is mainly a temporary preventation measure to help deal with any houses that fail to save and load properly, while I investigate the cause.)

Adjusted - Staff of Eyes base weight increased to 13 to match the number of eyes it has on average.

Adjusted - Charm no longer reduces damage caused by status effects.

Adjusted - Checkmate Momentum cost reduced to 3M, but it now has a 5 round cooldown between uses. Scaling FP cost reduced.

Adjusted - Metal Gauntlet and Metal Greaves changed to give +2/+3 Armor instead of +2/+3~ DEF.

Adjusted - Elemental Rave is now elemental compatible; being one of the elements of the rave will lock it into that element during its Bloodshed Bonus.

Adjusted - Gigantic enchanted armor no longer increases your character size.

Adjusted - Debug tab added for debug messages.

* Bug Reports

- Rising Game wasn't receiving its RES bonus from Rebound.

- Elemental leavings (IE, Cinders) created by Peddling Wheel and Heaven Kick had a LV of 0.

- Third tier Lightning tome was scaling with CEL instead of LUC. (Existing items may or may not update.)

- Create Shade can no longer be cast if it targets a tile you are already in.

- On-hit magical damage wasn't actually magical damage.

- Vorpal wasn't updated to play nice with the new stat system.

- Detogate should no longer be able to teleport people into your location.

- Negotiate's negotiations should no longer try negotiating for status effects that don't exist.

- Special arrows should no longer be consumed twice per basic attack.

- Biter should no longer trigger unless you're within 1 range of the Critter you kicked.

- Non-weapon/armors should no longer display their material twice.

- Mutated subweapons should now be using the proper sub-attack skill based on its weapon type.

- Instinct effects for Lupines and Felidae should give the right bonuses at the different HP tiers now.

- Fixed some typos.

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SL2 Version 1.59


Hello again. This week, we have some story progression, a new area, and about 60 posts worth the bug fixes corrected. I had expected around 100 unread posts when I checked in on the forums... instead, I had around 159. And I haven't even read them all yet. Hoorah.


Shrine of Bai Kai - The Shrine of Bai Kai has made its way out of the sands, holding new enemies, items, secrets.

Story Progression - Those who have played up to the last story entry should check in at Lispool if they wish to continue the adventure.

Adjusted - Clicking on the 'item get' display message will show you a description of the item acquired.

Adjusted - Bloodhunt changed to grant +1 Hit per 1% of target's missing HP.

Adjusted - Vampiric item effects now count as Silvermists healing for vampires, allowing them to get the full amount.

Adjusted - Cerron Scepter now boosts Aquarian spells instead of Nature spells. (Existing versions of this item will probably not update to this change, however.)

Adjusted - Sanctity now gives 1% to its appropriate elemental resistances per 6 points.

Adjusted - Critter's Biter skill no longer activates if you are behind them.

* Bug Fixes

- Going back in NPC conversations now properly displays the correct name, face image, etc.

- When used by monsters, skills with no custom target selection should no longer target anyone outside of the battle in the arena.

- Screamer now properly deals its increased damage when used with an offhand Screaming Tome.

- Snatch Spell bluffs should play the correct sound effect now.

- Murai gains in the results screen now properly uses your displayed name instead of your character name.

- Stats no longer drop below 0 if reduced to below that amount.

- Aptitude now properly gives its bonus EXP and crafting EXP.

- Gun attacks weren't having their attack damage spread properly.

- Attempting to edit the equipment display in the examine profiles no longer freezes the window.

- A few instances of layers being too high and causing interfaces to draw under the map have been corrected.

- Argent Charms can no longer be dropped upon defeat.

- Mare Wing had an outdated description.

- Bamboo Bo now properly treated as a Staff weapon.

- Staff battle items have been updated to use the scaled values of the stats they utilize.

- Luck item drop bonus wasn't working properly. (Note: Only the highest value in the party contributes.)

- Starbow, Jackhammer, and Firthrower weren't behaving properly when used by NPCs.

- Firefall granted by Fox Paw was not taking effect.

- The character description dump was happening every login instead of only the first one when logging into the new version.

- Riagri was doing nothing upon hitting an enemy.

- Die Hard should work normally for vampires now instead of leaving them dead.

- Invisible Weapon can now target allies as intended.

- Fruit of Fluidity now properly resets your traits and removes skills exceeding the maximum SP size you have.

- Equip item no longer works in battle.

- There is now a maximum of 10 butterflies (created by Papilions) in one battle.

- Goblin Shaman's weapon scaling has been fixed to use WIL instead of STR.

- Holy Spark no longer ignores resistances/etc.

- Punching Shot's description has been clarified to say it reduces Armor instead of Defense.

- Reinstated the forced relog when you change your face-icon due to the BYOND crash bug still existing.

- Freezing Round has been updated with proper damage scaling and a description for its effect.

- Shujin has corrected some issues with the new goblin icons.

- Dullahans using the soul base no longer run in place.

- GM: GUI, SAN, and APT now display in character examine info and the monster profile editor.

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SL2 Version 1.58


It's been a little while since live has seen an update but as you all know, we've been beta testing the Great Reckoning for the past 2 weeks and it's finally ready to hit live. This is Part 1; there are some more reworks for systems to come, although the next update will be something other than that. That said, this update is certainly a Great Reckoning and brings a large overhaul to a number of areas of the game, and was certainly a lot of work for me to put together. That said, the other aspects of the Great Reckoning should not be as time consuming; this one required a lot of attention on many aspects, including monsters and youkai, while everything that comes after this will probably only affect players and require less raw effort. Without further ado...


Great Reckoning - Stat System - The growth stat system has been abolished in favor of a point distribution system. If you want to read about why, please view this topic.

Note: Your existing characters will be fine, but will be required to distribute stat points in the character panel. So please don't worry about that.


  • Characters receive 3.5 stat points per level, a total of 210 at level 60. These points can be freely distributed into any of the 12 statistical points you please.

  • A stat increased beyond racial base + 40 begins suffering from diminished returns, making them less effective. This becomes more dramatic the higher the stat gets.
    (The actual formula for this is a little complex, but I will explain it here. All stats at and below the soft cap are 100% effective; this means your racial base + 40. Points beyond that are affected in this way; base modifier for points becomes 90%. So 3 points become worth 2.7 for in-game formulas. Every 3 points, the modifier lowers by 8%, to a minimum of 10%. So 2.7, then 82% of 3 would be 2.46, and then 74% of 3 would be 2.22. If my base is 5, that means my softcap is 45. If I have 54 in this stat, that means it's really worth; 45+2.7+2.46+2.22 = 51.95.) You won't have to worry about doing complex math because the game will do it for you in the character screen.

  • Most stats are now tied to a type of Element, listed on the character panel. Some (but not all) spells and other skills that had per-rank bonus damage changed to interact with this elemental ATK instead.

  • Traits which gave growth bonuses have been changed to give flat statistical bonuses instead.

  • Talents which gave statistical growths have had that description removed.

  • Lady Luck and Style Blending have been removed from the game.

Existing Stat Adjustments

  • Increases FIRE ATK by 1 per 1 point.

  • Increases maximum Battle Weight by 1 per 1 point.

  • Increases maximum Encumbrance by 1 per 1 point.

  • Increases maximum FP by 5 per 1 point.

  • Increases Skill Pool size by 1 per 10 points.

  • Mental Stamina is equal to 50 + 1*WIL.

  • Increases ICE ATK by 1 per 1 point.

  • Increases Hit by 2 per 1 point.

  • Increases Critical by 1 per 1 point.

  • Increases Skill Pool size by 1 per 5 points.

  • Increases Status Infliction by 2% per 1 point.

  • Increases WIND ATK by 1 per 1 point.

  • Increases Evade by 2 per 1 point.

  • Determines turn order.

  • Increases EARTH ATK by 1 per 1 point.

  • Reduces physical damage taken by 1% per 1 point.

  • Increases DARK ATK by 1 per 1 point.

  • Reduces magical damage taken by 1% per 1 point.

  • Increases WATER ATK by 1 per 1 point.

  • Increases maximum HP by 10 per 1 point.

  • Increases maximum Encumbrance by 1 per 1 point.

  • Physical Stamina is equal to 50 + 1*VIT.

  • Increases LIGHT ATK by 1 per 1 point.

  • Increases maximum FP by 3 per 1 point.

  • Increases Status Resistance by 1% per 1 point.

  • Increases Critical Evade by 1 per 1 point.

  • Reduces amount of Murai and chance to drop items on defeat by 2% per 1 point.

  • Increases LIGHTNING ATK by 1 per 1 point.

  • Increases Evade by 1 per 1 point.

  • Increases Hit by 1 per 1 point.

  • Increases Critical by 1 per 1 point.

  • Increases Critical Evade by 1 per 1 point.

  • Increases item drop rate by 1% per 1 point.

New Stats

  • Increases ACID ATK by 1 per 1 point.

  • Increases Flanking bonus by 1 per point.

  • Increases Critical Damage by 1% per 1 point.

  • Increases Skill Pool size by 1 per 5 points.

  • Decreases Farshot Penalty by 1 per 5 points. (IE, at 40 Guile, the penalty is -2 Hit per tile instead of -10).

  • Increases SOUND ATK by 1 per 1 point.

  • Increases maximum HP and FP by 2 per 1 point.

  • Increases Status Resistance by 2% per 1 point.

  • Increases elemental resistance to Fire, Ice, Wind, Earth, Lightning, Light, and Dark by 1% per 4 points.

  • Increases EXP and Crafting EXP by 1% per 1 point.

  • Every 6 points in Aptitude increases every stat except but Aptitude by 1.

New Character Information Panel
  • A new character information panel, pictured above, has been added.

  • Mouse-over various areas to show tooltips about what it does or signifies. (For example, mousing over a stat icon will show you what increasing that stat does.)

  • Click the + or - buttons to distribute points. You can Shift + Click them to distribute multiple points at once. You will see what effect your new stat distribute will have on your character immediately.

  • Click reset to reset your current distribution, or click Confirm to finalize it.

  • The character portrait circle can be clicked to change your face icon as usual.

  • The AKA button now serves as the alias swap button.

  • Click the race or class buttons to change the XP bar and show the appropriate level.


Great Reckoning - Weapons & Items
  • All weapons in the game now have unique statistical scaling that determines the damage they deal with skills and attacks. You can view these in an item description.

  • Weapon scaling damage is now determined as such for non-spells and basic attacks: X% of the Scaled Stat(s; added together if multiple) times 1.5, plus Power + upgrades = Scaled Weapon ATK.
    For example, if I have 100% STR scaling on my 5 Power +5 Sword, and I have 5 racial base STR and 45 additional STR (50 total), my STR is actually: 45 + 2.7 + 1.64 = 49.34.

    49.34 * 1.5 = 74.01, rounded down to 74 + 10 (power and upgrades) = 84. This is my Scaled Weapon ATK, meaning I do this much damage on basic attacks. Skills may use a higher or lower percentage of this value. All of this will be displayed in the character info panel and you can see how additional stats will affect it there.

  • Spells function similarly, but if the element of your Tome differs from the elemental ATK of your casted spell, the Power + Upgrades portion is halved in effectiveness.

  • Critical damage for weapons has been changed; it now displays the modifier on the item description screen.

  • Hands, Legs, and Accessories now contribute to your Battle Weight total. (Weight has been added to their item descriptions.)


New Examine Interface
  • Added a new examine interface to the game for a variety of reasons. Primarily, due to the way it worked previously, it was possible to insert malicious javascript/etc into descriptions.

  • You can customize your profile with up to 10 pages of your Appearance, 10 pages of Character History, and 10 pages of OOC Notes (for what might be public knowledge and isn't, what type of RP you like or don't like etc.).

  • You can set a Youtube video to be the music played upon examining your profile, which will play nicely with the in-game music, turning it on and off when being played.

  • A new preference to play or not play profile music automatically has been added.

  • More customization options and interactions will be added in future updates.

Monster, Youkai, Associate Conversions
  • Converted all monsters and youkai and associates to use a stat build system.

  • Converted relevant monster and youkai skills to use Elemental ATK and Scaled Weapon ATK where appropriate; removed some outdated text from various ones as well.
    For Evoke Skills, where appropriate; (FP scaling costs down, damage formula is now caster's 100% + (Youkai Level/25, *100)% Elemental ATK. At level 60 this is 340% of Elemental ATK.

  • Growths removed from the Youkai affinity skills, as they no longer apply.

Racial Conversions & Updates
  • Converted all races to the new system, with new bases.

  • Racial skills have been updated/changed where appropriate, many gaining scaling effects based on your Sanctity.

Local OOC - Added a new command for local OOC. With the addition of this command, you should no longer use OOC in say or emote unless ABSOLUTELY NECESSARY to communicate with someone who has OOC disabled.

New Donation Item - Added the Fruit of Fluidity to the Asagorian Shop. This one-use item will let you redistribute your stat points freely while maintaining your character level.

New Class/Racial Buttons - New backgrounds and borders have been added for class and racial icons. Some racial icons have also been enhanced/changed.

Adjusted - Weapon effects that deal elemental damage on hit changed to scale with Elemental ATK.

Adjusted - Material effects that could deal damage on hit have been changed to give Elemental ATK instead.

Adjusted - Ryeser no longer affects targets with 3 Momentum or less.

Adjusted - Soul Chains now treated as Interference for the purposes of FP recovery prevention, meaning Dullahans can resist it.

Adjusted - Arcanic Potion's effect changed to 'Basic attacks deal magic damage and STR scaling turns into WIL scaling, but weapon power is reduced by 50%.'

Adjusted - Rampaging enchantment adjusted to 25% of Weapon Power, to a maximum of 50% of Weapon Power.

Adjusted - Deadly Arms critical damage bonus changed to 5% per Rank (from 10% per Rank).

Adjusted - Geldoren changed to -1 DEF/RES per Rank.

Adjusted - Aerial Razor changed to -1 DEF/RES per Rank; status power no longer gets boosted.

Adjusted - Shatter Beam changed to 1+1 per 12 Terrasque levels.

Adjusted - Vamp Shell changed to half of High Power for its Overcharge effect.

Adjusted - Noshka's Famine, Crippling Muysig, and Frailty of Credwa now reduce the stats they affect by 2 per Rank (instead of 4 per Rank).

Adjusted - Install's Affinity statistical boosts are capped at +1 for non-Youkai.

Adjusted - Northern Wind bonus critical reduced slightly.

Adjusted - Backstab bonus critical reduced to 2*Rank.

Adjusted - Poise bonus critical reduced slightly.

Adjusted - Fitting Form bonus critical reduced to 2*Rank.

Adjusted - Wazabane bonus hit and critical reduced to 3*Rank.

Adjusted - Keyshot bonus critical reduced to 5*Rank.

Adjusted - Cripple Arm STR/SKI penalty reduced to -1 per Rank.

Adjusted - Cripple Leg CEL penalty reduced to -1 per Rank.

Adjusted - Removed innate status infliction bonus from having Cursed/Doomed weapons equipped.

Adjusted - Minimum status resistance is now 0%.

Adjusted - Clarified the Hexer skill Payback's description and rank text to show it reduces Status Resist instead of giving Status Infliction.

Adjusted - Expanding Ice can no longer hit a single target multiple times.

* Bug Fixes

- Too many to list here!

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Great Reckoning Beta Live


The beta test is currently live. Please refer to these topics for more information:

viewtopic.php?f=43&t=2798 - Beta Bugs

viewtopic.php?f=7&p=13989#p13989 - Beta Discussion

viewtopic.php?f=7&t=2781 - Original Topic

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SL2 Version 1.57


Sorry for the wait! This week, we have what was most requested in the survey, which was a new class. This new class, the Spellthief, is just what it sounds like, but I'll leave it to you to discover all of the details surrounding it. I did test it quite a bit but I'm sure I missed somethings, so don't be surprised if you find a few bugs here and there.

There are also 49 unread posts as of this patch notes, so I will likely have a lot of bugs I missed from the forums as well. What I will end up doing is slowly rolling/uploading these bugfixes so that they will take place at the start of the automatic reboots, so be sure to check the version number on the hub matches the version I put in the bug report topic before posting that they aren't fixed.


Spellthief - A new Rogue promoted class, the Spellthief, has been added.

Adjusted - Staff of Eyes' Analyze Weakness effect level has been lowered to UL/2 (from UL).

Adjusted - Added DJScias to the server management list so he can shutdown the server if needed.

* Bug Fixes

- Red Gorgon's icon is now centered again and roaming monsters on the map now use the updated icon.

- Pray no longer triggers its Sanctuary effect if one is already active for the user.

Click here to learn how to install and play the game!

Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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    Total posts 32744
    Total topics 5717
    Total Announcements: 16
    Total Stickies: 43
    Total Attachments: 195

    Topics per day: 4
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    Posts per user: 45
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