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Welcome to NEUS Projects!

This is the home site and community forums for games created by me, Devourer of Souls, aka Neus. All of the games mentioned here are free to play, multiplayer, and utilize the BYOND game software, which is also free. If you'd like to check them out, the menu to the left contains links to the game!

Active Projects: Sigrogana Legend 2
Update Schedule: Weekly! (Monday/Tuesday)

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View the latest post SL2 Version 1.76


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Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

1.76
New Equipment Items - Added 42 new equipment items.
Dignified DISCer Expansion - Added a new expansion by Dyst to the Home CD shop.
- Martial Artist's Weathered Body changed to only work if the torso item is made of Cloth, and only if its total Armor + Magic Armor value is 4 or less.
- Boxer's Weir Konnen and Magic Gunner's Stand Off changed from 25% of Scaled WIL into Phys Def to 20% of Scaled WIL.
- Black Knight's Indomitable changed to 2% per Rank, Black Wind only doubles the effect, and only works if the Heavy Armor torso you're wearing is at least 10 Weight.
- Black Knight's Negation; Critical Evade changed to +8 per Rank. No longer works versus Tome weapons.
- Hexer's Wretched Oil; No longer affects enemies beyond 5 Range.
- Hexer's Black Bubble Water/Dark scaling reduced to 40% each (from 70%) at max Rank.
- Hexer's Fellel's Fumble is now main class only.
- Verglas' Ice Point Guard bonus DEF/RES reduced to 1 per Rank.
- Spirit Jar's Spiriteater skill reduced from 10 + Spirits% heal to 8 + Spirits% heal.
- Ogata's Waraji now only applies if your CEL is higher than your DEF, or if your main class is Kensei.
- Parraeta's healing is now based on the damage dealt after resistances; Asrai still receives 50% of the heal, but otherwise it has been reduced to 25%.
* Bug Reports
- Aptitude was not updating the display numbers if you reached levels where it started becoming diminished.
- Camps were despawning after campfire kits were used, even if the camp wasn't empty.
- Underlays were not using the correct drawing layer for things such as wings when facing south, etc.
- Stun was lasting forever and the damage reduction effect was applying before the stun actually 'triggered'.

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View the latest post SL2 Version 1.75


Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

1.75
Pixel Movement - The pixel movement system has been implemented on live for some serious testing. Please see this topic for all the details.
- Random dungeon chests are now separated into categories.
-- Wooden chests have crafting materials or various items, but are rarely locked and/or trapped.
-- Crown chests (with the crown mark on the lid) can be gold bar chests, or equip only chests. They are locked and/or trapped around 50% of the time.
-- Runed chests (with the triangular lids) are 'rare' chests, and have a crafting material, equipment, and various items inside of them. They are always locked and usually trapped.
-- Red chests are very rare chests, and can only spawn in level 60 or higher dungeons. They contain rare crafting materials, rare potions, and an equipment item of rarity 8 to 10.
- Newyen Seeds can now be crafted.
- Automated Shopkeeper's greetings can now be customized.
- Mirror Knight can be fought at the Statue of Memories if you've completed his boss fight.
- Archer's Fortune Wind changed to: 24 FP (-1 per Rank), Evade bonus is equal to 5 + 50% of Scaled LUC, secondary effect range changed to 4, secondary effect damage changed to (status LV * 3) + Wind ATK.
- Magic Gunner's Lucky Shell's Lucky Fortune effect (that avoids damage) will now halve the level of Lucky Shell after triggering.
- Ghost's Rebound now heals for 150% of Scaled RES per enemy (from 100%).
- Monk's Setting Sun changed to; creates a sun at the location for up to 3 rounds. When the skill is used again or the duration expires, it sets, dealing its effects.
- Wind Slasher now lists its Talvyd enchant bonus.
- Haunted Soul enchantment now reduces your status resist by 25% when equipped.
- Armor of Nails now deals damage equal to 25% of your level, or 5, whichever is higher.
- Campfire lighting has been adjusted a bit to look more natural.
- Using a special arrows skill while already having the same arrows active now refreshes the status instead of clearing it.
- Air Shafts, when created, will now knock anyone on that spot airborne.
- Rebelling enchantment changed from +2 Power for every 1 Rarity below 9* and -5 Accuracy to; +1.5 Power and -3 Accuracy per 1 Rarity below 9*.
- Sanguine Crest's STR bonus to battle weight now applies outside of battle (to prevent metagaming).
- Spine Leash's Ice ATK bonus has been changed to a non-stacking effect. (Meaning, it won't stack with other Spine Leashes you have equipped.)
- Release All on the spirit management screen now has a second confirmation window to make sure you want to do that.
- Skip now has a 2 round cooldown.
- You can now swap skills in the class board by dragging/dropping them.
- Prayer Tools now display what prayer status it gives, and what the status does.
- During back attacks, the status phase will take effect.
- ci-close-new will close new interfaces and the new quest log, provided it can. (No real change except for heavy macro users.)
- Some enemies are now treated as having a specific armor type (all others default to Unarmored as usual);
-- Heavy Armor; Snakeman Knight, Forgery, Spectre Knight, Soldier Kraboid, Mirror Knight, Gold Beetle, Headless Knight, Animated Sword, Critter, Spatial Ravager, Delver
-- Light Armor; Snakeman Sniper, Goblin Spear, all Bandits, Spatial Terror, Sand Kraboid
* Bug Reports
- Lunar Lunatism's Charm LV was being inflicted at a higher level than intended.
- Raging Flame was not covering all of the tiles it should be when applying its effect.
- There are no longer two Fluffles running around.
- Camera Flash no longer blinds you instead of the enemy. (I also changed the flash effect to the new, more efficient version.)
- Hellspike and Glowing were sticking around between battles when used by monsters.
- Wretched Oil can no longer hit enemies who are removed from the battle temporarily.
- Ignis now properly gives the 3% per Rank bonus to Burn infliction that it should (it was only giving 1%).
- Layouts were not being saved when door status was changed in houses.
- Races weren't being validated after changing from one race to another via Legend Extend.
- Ice Sheets had a layer higher than normal.
- Spatial Ravager no longer leaves his battle ring behind after completing Ravage Rampage.
- Moonlight Mercy's headshot effect should only play once, as intended.
- Steel Blood says it targetted enemies only, which wasn't true.
- Final Flare was breaking daggers/etc. if it wasn't used before a battle ended.
- Improvised Weapon could be used even if you already had an Improvised Weapon.
- Yenten cards were not appearing in most cases. Status icons are no longer shown while playing.
- The battle bar optimization caused incorrect look-ups on skills cached, resulting in Attack and Subattack using the wrong pattern/etc.
- Skills with HP costs were mistakenly showing up as FP on the battle bar.
- Imperialist race icon in the character panel was incorrect.
- Geist Schritt now expires when you are defeated, as intended.
- Treated wounds could still become infected.

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View the latest post SL2 Version 1.47(a~d)


Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

1.74
Monk Rework - Monk has received a rework to many of its class skills and gotten several new skills.
- Naga have a new footstep sound effect and no longer leave footsteps in the sand/snow.
- Jammers have a new footstep sound effect.
- Food regen now applies when the hour changes, when it decreases the duration, while outside of battle.
- Battle rings now appear greyed out if the unit is KO'd.
- Dense Thunder's new interaction will now turn you to face the target after teleporting.
- Shaitans are now immune to getting splinters.
- Boxer's Orkam Drehen now requires at least 2 Schwarz Sturm to use, and reduces it by 2 (instead of increasing it).
- Curate's Holy Arrow can now use Bows as casting tools.
- Hexer's Earthbound Vengeance damage increased to 10*Rank (from 5*Rank).
- Hexer's skills, Noskha's Famine, Crippling Muysig, Frailty of Credwa: +1 Duration per Rank.
- Hexer's skills, Plisfa's Masochism, Fellel's Fumble: FP cost now 30 (from 10), 3 round cooldown imposed.
- Hexer's Black Bubble now creates its Dark Water tiles after dealing damage and the Silence check.
- Hexer's Enma's Summons effect changed to deal Dark magic damage to all enemies.
- Lantern Bearer's Fenrir now inflicts Celsius instead of its own unique movement slowing status.
- Made some changes to the movement drawing procedure to reduce its impact on server performance.
- Changed the name of the Abandoned Village to Voilgard to match IC events.
- Leather Material Kits did not exist, and have been added.
- 10* torso items no longer function with Mutation.
- Dispell effects like Null Shell can no longer remove prayer statuses and food bonuses.
- The elemental gi effects (Frosttouch, etc.) now last for 2 rounds.
- Firefall's Cinder LV is now equal to 10 + 10% of Fire ATK.
- Backflip and Winged Serpent now qualify as movement skills.
- Will now grants 1 of all elemental ATKs per 4 points.
- Mythslayer's scaling changed from 15% STR and 85% DEF -> 55% STR and 45% DEF.
- Ensui's scaling changed from 50% STR and 50% VIT -> 75% STR and 25% VIT.
- Riversword's scaling changed from 50% STR and 50% VIT -> 70% STR and 30% VIT.
- Hymn, Well, Blacksand tomes scaling changed from 60% WIL and 60% RES/VIT/DEF respectively -> 80% WIL and 40% RES/VIT/DEF respectively.
- Hymnta, Wellweg, Blackmount tomes scaling changed from 50% WIL and 60% RES/VIT/DEF respectively -> 60% WIL, 10% GUI, and 40% RES/VIT/DEF respectively.
- Lockpicking and trap disarm success EXP rewards increased from 5 * trap/lock level to 15 * trap/lock level.
- Kadouha's scaling changed from 80+5% per Rank Light ATK and 50+10% per Rank Scaled Weapon Attack, to 100+5% Light ATK and 60+10% per Rank Scaled Weapon Attack.
* Bug Reports
- Law's End reputation was not being displayed properly on the reputation panel.
- Newly created player maps that were not modified at least once before being unloaded would cause the floor tiles inside of it to disappear.
- Status effects that stack could be overwritten by lower leveled versions.
- Electro Shield wasn't using the proper display name for the user when activated.
- Terra Strike was not removing special effect tiles. Clarified its wording.
- Arena NPCs would never shut off Ki Awoken.
- Sky Chariot would cause icon displacement errors.
- Setting Sun was having difficulties in size when used by NPCs.
- Serpent Strikes was using the incorrect damage type for its Acid effect.
- Dense Thunder was not using the strict version of knockback (that only lets it move in a specific direction.)
- Golden Glow was not applying when using Power Up.
- Dense Thunder was not knocking back and was applying its Sound damage to the wrong targets.
- Aid could not target yourself.
- Infected wounds were never inflicting fevers.
- Lunar Lunatism inflicted Charm had too high of a status LV.
- Silence immunity wasn't protecting from the Dancing Lantern's Strangle silence.
- Examining monsters and youkai could show the incorrect description.
- White spirits now give bonus scaling to Buster Cannon at max rank.
- Bloodhunt was giving too much Hit.
- Horned Black Beasts weren't counting for 'defeat black beasts' quests.
- Errant pop-ups for chests were still occurring for gold bar chests.
- Those with farming permissions couldn't dig holes in houses.
- Flanking bonus was not being halved if no allies were in range as intended.
- Fixed some typos.
- Negotiate wasn't displaying the name of the targeted enemy in its battle output.
- Schwarz Sturm could increase even with 0 ranks in the skill.
- Black Beast defeated animation was playing even if you had the 'skip defeat animations' turned on.
- Movement arrows were sometimes being left behind.
- Naga sound effects for footsteps were not playing.
- Bamboo Bo and Bands of the Chimera had improper material types.
- Battle rings weren't moving when using Aliagmato.
- Several item effects were applying HP/FP regen as separate entries instead of as a lump sum at the start of a round.
- Golden Glow did not have its aura effect active.
- Trades could not be initiated if the target was under level 10, even if they had Legend Extended before.
- Hunted LV increased by special effects such as Prayer status effects were not re-applying the status.
- Setting Sun could be blocked by Sanctuary.
- Fighting Pace wasn't working if the user was a Dullahan.
- Rituals were being consumed even if you selected cancel when selecting a spirit.
- Material kits crafting was all messed up.
- Failsafe wasn't working for random chests armed with traps.
- Kadouha's damaged was not being increased by the ki consumed.

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View the latest post SL2 Version 1.73


Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

1.73
New Race Board - Updated the appearance and functions of the race board. Existing characters can click them in an Asago building to see the updated look, or to brush up on their racial knowledge.
- Rogue trap duration changed from 3 rounds to 2+Rank rounds.
- Sarashi Gi's critical bonus is no longer shown on the character screen while out of combat.
- Magnetize now gives a bonus to Hit equal to half of its LV, up to a maximum of 50.
- Bloodhunt's Hit bonus is now equal to 1 per 2% missing HP (instead of per 1%).
- Blessed's Hit bonus is now equal to half of your Scaled FAI.
- Focused Mind's Hit bonus is now equal to 3 per Rank (from 5 per Rank).
- Magnet Shell's basic effect duration changed to 3 rounds, level changed to 3 per Rank.
- Bright Shell's bonus effect now creates a Light Shaft at the target's location for 3 rounds instead of applying a status effect.
- Aerial Attacker's hit bonus changed to 5 + half of your Scaled SAN (from 100% of Scaled SAN).
- Bright Bishop's Glowing status LV changed to 5 * Rank (from half of damage dealt).
- Zugzwang's Hit bonus changed to 3 * Rank (from 5 * Rank).
- Flanking bonus is now halved if no other allies are within in melee range.
- Flanking bonus is also halved if not attacking the enemy from the location directly behind them. (This stacks with the above and vice versa.)
- Distortion's Evade bonus changed to 10 + 5 per Rank (from 10 + 10 per Rank). Duration extended to 5 rounds.
- Green-Scale Tunic's Evade bonus changed from 1 Evade per 1% missing FP to 0.5 Evade per 1%.
- Thousand Stab's scaled stat bonus is now 100% of the scaled stat (from 50%).
- Hirazuki, Kagekiri, and Shukuchi are now classified as movement skills (and are thus prevented by Immobilize).
- Trade requests that time out now say that they do instead of saying the request was denied.
- Added a few missing Darkwood Manor tiles to the DISCer.
- Adjusted the base STR and STR per level of Super Shark enemies (such as Fangs).
* Bug Reports
- The battle bar was showing the incorrect FP cost for skills in some cases.
- Certain items were adding to the incorrect stack when they shouldn't have been.
- Warning Shot could not be used with mutated weapons.
- Biography files were not being removed when a character was deleted.
- Jetpack was letting you land on top of other units.
- Caravan NPCs could spawn on the same tile.
- World events should no longer start if reboot messages have begun showing.
- Only magnet-based pull effects were applying Astral Belt's damage.
- Healing Glow wasn't able to target allies when used by converted Delvers.
- Talents could be increased beyond normally limited values.
- Claret Call was not being reapplied in certain cases.
- Special attacks weren't working when used from the battle bar.
- Teleport traps now cancel your click-based movement.
- The quest inside of Darkwood Manor was causing issues if you already had a certain item by the time you began it.
- Professor Pink's Laboratory is a little bit wider now to help with the new race board interface.

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View the latest post SL2 Version 1.72


Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

1.72
Reputation System - Added a new system for reputations with various locations. Currently this has a few effects, most noticeably that you may pay slightly more or less at inns, blacksmiths, and shops depending on your reputation, but may also prevent you from using certain services if your reputation is too low. This system will be expanded in the future.
- Tannis now has a town marshall.
- Hexer's Wretched Oil Earth and Darkness scaling reduced to 20% + 5% per Rank (from 50% + 5% per Rank).
- Ghost's Ghostwind spell FP cost changed to 20 + 1 per Rank (from 12 + 2 per Rank). Swords and axes are now valid casting tools for this spell.
- Demon Hunter's Matador skills now deal magic damage (otherwise unchanged).
- Wound infliction notifications are now in a slightly red text to help them standout.
- Optimizations to skill selection and action list generation/lookup. (Let me know if you experience any issues with battling, skill selection, your skill lists or missing skills, etc.)
- Self-Service in the Maintenance talent now applies fully to the main hand weapon if the sub-weapon has no durability damage.
- Randomly generated battlefields are now slightly smaller to help facilitate faster battles.
* Bug Reports
- Landmarker sub-talent was not applying for the full duration.
- Activating skills from the battle bar was inconsistent with skills like Copy spells and should be have uniformly now.
- Flame Jetwing was behaving incorrectly when used by Jhunn itself.
- Mayelia was proccing way too many times when removed from battle.

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