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Welcome to NEUS Projects!

This is the home site and community forums for games created by me, Devourer of Souls, aka Neus. All of the games mentioned here are free to play, multiplayer, and utilize the BYOND game software, which is also free. If you'd like to check them out, the menu to the left contains links to the game!

Active Projects: Sigrogana Legend 2
Update Schedule: Weekly! (Monday/Tuesday)

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View the latest post SL2 Version 1.71


Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

1.71
New Material - Conduiz, a lightning-themed metal.
New Religion - Added a prayer tool for the Nameless God.
New Youkai - A variation Youkai, Jhunn, has been added.
Black Beast Escalation Part 1 - Once the total number of packs defeated is 50 or higher, a new type of Black Beast will spawn. This version has a chance to drop Magic Mud.
- Boxer's Sturm Shreik base scaling changed to 80% + 10% per rank (from 100%.)
- Boxer's Orkam Drehen base scaling changed to 80% + 7% per rank (from 100%.)
- Boxer's Korkenzieher base scaling changed to 90% + 8% per rank (from 110%.)
- Black Knight's Forced Move FP cost, pull strength, and slow effect LV have been adjusted.
- Razing Salamander's default material is now Firebark.
- Sayakana's material type is now cloth.
- When using Copy Spells from a non-Rogue class, Rogue Destiny characters are now treated as having the maximum rank of that spell.
- Material Change Kits are now a separate option on alchemy devices.
- Set effects now only give bonuses per unique item equipped, meaning you can't get a set bonus by equipping two of the same weapon, for example.
- The contribution to packs defeated made by militia during Black Beast attacks is now shown as a region message.
* Bug Reports
- Darkwood Kitchen Set didn't display its use icon.
- Material Change Kits were still being taken if you selected cancel.
- Vent Petale was working if you had two swords or two spears equipped instead of the actual requirements.
- Darkwood Moon Painting had an icon error.
- Gravestone was not giving its bonus Claret Call damage.
- Flottement will now only move you if the tile you'd move to is a valid battle tile.
- Having your FAI reduced too much could cause a loss of minimum contracts (which should be 5 regardless of stats).
- The level up button was not going away after increasing a craft level to the maximum possible level.
- The footprints in the Darkwood Manor were showing at too high of a drawing layer.
- Having auto-end turn unselected could cause issues with double turns and various other things when controlling allies.

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View the latest post SL2 Version 1.70


Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

New Aspects - Added new aspects for Guile and Sanctity.
- Kingslayer's STR scaling increased to 90% (from 75%).
- Lunar Lunatism's status LVs are now equal to half of your scaled SAN (from 100% of it.)
- Archer's Cripple Arm and Cripple Leg will now treat Gun attacks as if they were single-shot.
- Dragon King set now also increases the soft cap for Strength by 3 per piece equipped.
- Reuse and Recycle now applies to Engineer bots which are alive at the end of a battle.
- Respeccing your talents no longer causes spirits to be released; if you begin a battle with an insufficient Possession subrank, however, you will lose spirits above the cap.
- Hanging's range scaling with a white spirit boosting it at max rank is now increased by 1.
- Various PvE Adjustments
-- Lowered the scaling of Kinu 1's weapon slightly.
-- Removed Goblin Giant's additional stats per level (0.5 STR, 1.2 VIT per level).
-- Lowered the scaling of Goblin Giant's weapon slightly at levels 1 - 25.
-- Lowered the story boss Winged Guardian's HP to 600 (from 1000).
-- Lowered the scaling of story boss Winged Guardian's weapon slightly.
* Bug Reports
- Pure Genius was incorrectly applying its old effects as well as the new ones.
- Dragon Remains was not being treated as an Ore-type material for changing materials via kits.
- Material Change Kits were being consumed even if you cancelled the item selection.
- Blade Mastery's Reliability talent subpath wasn't applying unless you had Weapon Discipline active.
- Quickness's description was incorrect in regards to its Move bonus.
- Material Change Kits weren't changing the crafted icon for items when used.
- It wasn't possible to trigger the Argentyle shortcut.
- Campfire Kits weren't working in camps.
- Gain Air was causing sound issues.
- Berserk Shell was giving 50 more Critical than it was meant to.
- Headless Knight's monster weapon was doing Blunt damage instead of Slash damage.

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View the latest post SL2 Version 1.69


Archery Minigame - You can now interact with archery targets to play an archery minigame.
New DISCer - Added the Darkwood DISCer to Matsuri's CD shop. (I added the Fashionable CD too, which I don't know if it was available before now but there it is?)
New Furniture - Added about 20 new furniture items to various merchants, as well as a new caravan merchant to the Fashionable Man's caravan group.
- Rotatable furniture can now be turned clockwise or counter-clockwise.
- Custom parts that modify weight have been moved to the beginning of the weight calculation, affecting things like percentage increases.
- Boxing Gloves and Wrenches can now be bought in the arena.
- Gigantys now drops with Dragon Remains as its default material.
- Ghost's Dark Imbue now deals magic damage.
- The Guile flanking bonus was applying in odd circumstances when you weren't actually flanking them.
* Bug Reports
- The wrong sound effect was being used for Winged Serpent.
- Disarm wasn't applying its full bonus to disarm trap chances.
- Digging and farming is now possible in the Abandoned Village.

1.69b
Material Change Kits - Added Alchemy recipes for material changing kits. Requires a new crafting material called Magic Mud, which can drop from minibosses and aspected enemies (more common from minibosses).
- Hireable mercenaries now have the Tactician trait by default.
- Editor permissions now also let you rotate furniture in houses.
* Bug Reports
- The duration for Electro Shield was incorrect.
- Chaotic Key's interface had a few errors.
- Item properties weren't always working for hired mercenaries.
- Squall somehow managed to sneak his way into item description windows.
- NPCs were not receiving the size bonus for Nerhaven charged Sears.
- Trap Dismantler wasn't applying to disarms of chest traps.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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View the latest post SL2 Version 1.68


1.68
Engineer Update - Engineer has received an overhaul of skills and received several new ones.
- Nachbeben now behaves differently when triggered by Orkam Drehen and Felsmanege. Instead of triggering on all enemies damaged, it will be triggered on the enemy that took the most damage.
- Install will no longer replace your SAN or APT.
- Stillness, Darkness now gives 1% Darkness resistance per 6 Essence. Light weakness unchanged.
- Wild Grass's duration increase changed to +1 round per 16 Scaled SAN (from 8). Now has a 3 round cooldown.
- Boxer's Geist Schritt skills FP cost changed to 20 (minus 2 per rank) from 10 (minus 2 per rank).
- Boxer's Regenschauer FP cost changed to 15 (plus 1 per rank) from 20 (plus 2 per rank). Now modifies Schwarz Sturm by 2 (from 1).
- Legend extended characters can now trade even if they're under level 10.
- Quest stamps that grant elemental resistance now only grant 1% (instead of 5%.)
* Bug Reports
- Fortune Wind would hit and knockback enemies multiple times.
- Varon had the wrong Retaliate skill in his level list.
- Cleanse Body can no longer remove status effects that are made uncurable due to hexes.
- Fixed a few typos.

1.68b
- Lance de Lion can no longer be avoided by Cobra Stance's Snake Dancer.
- You can no longer damage enemies who are at 0 HP.
- Crystal Rose (Talvyd) now knocks enemies away from the center of the skill.
- Quaking Roundtrip can now only pull a Player Character 5 tiles in one direction per use.
- Thunder Hooves now gains 1 charge when you inflict Lightning damage (Instead of half the amount dealt.)
- Ghosthand will now ignore status effects that activate on hit.
* Bug Reports
- The character display panel was sometimes showing the incorrect value for elemental defense.
- Electro Shield was applying to ranged weapon attacks.
- Overclock's status overlay was remaining when the status expired.
- Overclock has a duration that was not permanent.
- Overclock was not doing any HP damage to robots.
- Fixed an issue where you could go over the maximum of 12 mercenaries via converting prisoners and ritual scrolls.

1.68c
- Custom alerts and inputs triggered from the inventory will now properly hide the window until complete.
- Invite Insanity's and Aposemagika's costs are now reduced by the Blessing of Bai Kai.
- Verglas' Insulate now heals and provides immunity to Frostbite.
- Verglas' Icicle Spear can now inflict Frostbite.
- Kensei's Hidden Cut now scales off of Scaled Weapon ATK instead of Scaled STR.
- Bandit Leaders have stolen a shipment of hats to make them more identifiable.
- Made optimization adjustments for certain house related procedures, which were severely outdated and very inefficient.
-- The game will no longer redundantly compile and save the layout of the house if it hasn't changed.
-- The game will no longer redundantly compile and save the furniture of the house if they haven't been changed or interacted with in a way that would require doing so.
-- The game will no longer setup borders redundantly and will simply skip changing border turfs instead of overwritting them afterwards.
-- The game will now cache the location of border turfs for faster lookups/changing.
-- The game will cache the current house the player is in instead of reacquiring it every time it needs to be checked.
-- The game will no longer save border tiles (which it shouldn't have done in the first place, since it wasn't necessary at all, as the wall type was already saved.)
-- Locations like the entrance, exit, etc. are cached for faster lookups.
- Re-enabled automatic house backups.
* Bug Reports
- The Holy enchant was not functioning properly.
- Snake Shot was functioning incorrectly with Ambidexterity.
- Status icons were not showing up after loading your character or leaving a party.

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View the latest post SL2 Version 1.67


Trait Icons - Courtesy of Makeshift Walrus, added some new trait icons for the History traits and Skip.
New Caravan - Added a new caravan with two NPCs who sell furniture (along with a small number of new items).
- Status icons can now be clicked outside of battle, and the option to dismiss them has been added. (Only positive status effects with a non-infinite duration can be dismissed.)
- You can now double click on your race, main class, or sub class icon on the character panel to receive information about its bases and/or skills.
- Caravans can now go to Tannis along their route.
- Penultimate Bling's color can now be customized via a few preset colors.
- Your Scaled ATK value with a weapon is now disabled in the item information window beneath the scaling totals.
- Dragon Remains armor effect changed to: +3 Armor, +3 Magic Armor, +8 Weight
- Guard Break now prevents Parry skills from triggering.
- Chaotic Key now requires the turf you spawn it at be in the wilderness (outside of town regions and pathways). It also uses the new custom input interface now.
- Made wilderness checks cache the results instead of looking up every time. (Small performance increase; shouldn't affect anything.)
- Magic Gunner's One Overcharge will now apply to any weapon mutated into a gun.
- Various classes' Elemental Impact Cinder LVs have been adjusted.
* Bug Reports
- Fruits couldn't be removed from storage. (They still can't be put in them, but a few old instances that had them in there behaved this way.)
- Going up the stairs in Darkwood Dungeon wouldn't cause you to exit the map if you didn't use a diagonal direction.
- Yellow fortunes for Redtails were showing up as green.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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