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Welcome to NEUS Projects!

This is the home site and community forums for games created by me, Devourer of Souls, aka Neus. All of the games mentioned here are free to play, multiplayer, and utilize the BYOND game software, which is also free. If you'd like to check them out, the menu to the left contains links to the game!

Active Projects: Sigrogana Legend 2
Update Schedule: Weekly! (Monday/Tuesday)

  • Latest news

View the latest post SL2 Version 1.25


This week, a new race. Prepare for an influx of rabbits!

The Leporidae are the newest addition to the Kaelensia race category. They like to jump and kick and such. Also the server's down as I'm typing these notes so rather than try and be witty, I'll just get on with the patch notes so I can put the game back up.

Leporidae - A new Kaelensia race, the Leporidae, has been added.
  • Added 3 new racial skills for this race.
  • Added a new trait exclusive to this race.

Adjusted - Automatic Shopkeepers with items in the shop cannot be traded.
Adjusted - Reaper Scythe's damage is now increased by your Axe's Power.
Adjusted - Guard now reduces Evade by the percentage it reduces damage by.
Adjusted - From The Ashes now triggers at any FP total above 0 (but still retains its 10 round cooldown).
* Bug Fixes
- Fixed a bug where the sun and planets on the new premade Space dungeon battle map were not dense.
- Fixed a bug where certain menus could be accessed in combat via macros.
- Fixed a bug where Range Runes were not increasing the range of the Sub-Attack skill.
- Fixed a bug where weather effects would stick around when entering buildings in Dormeho, and when entering player houses.
- Fixed a bug where someone forgot something in the conversation with the arena master.
- Fixed a bug with the silver chainmail icon part facing the wrong direction.
- Fixed a bug where Preparation was causing food effects to last forever instead of being replaced with the emergency food supply.
- Fixed a bug where back-attacks weren't triggering if done from a diagonal direction.
- Fixed a bug where pull effects (such as Forced Move) could set you in a diagonal direction, causing issues.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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View the latest post SL2 Version 1.24

I like these pre-made battle map things. More of those would be nice. <3

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View the latest post SL2 Version 1.23


I'd intended for this update to be out on Sunday, buuuut things never go according to plan. At any rate, this is relatively small, but some new donations and crafting items. I'll let the notes speak for themselves!

See you on the flip side.

New Tool Creation Items - Added new items to tool creation that let you add and remove qualities. These are high craft level recipes, but they let you give all those items you love the nice qualities you want, or get rid of negative ones that otherwise ruin items you want to use.
Character Scaling - You can now adjust the character size scaling at a vanity mirror. This is useful if your character is younger (smaller) or on the big side.
New Donation Items - Added 2 new donation items; the Crafting Manual and the Chaotic Key.
  • Crafting Manual - Doubles all of your crafting experience gained. Cannot be traded. 250 Asagorians
  • Chaotic Key - Lets you create a random dungeon on the world map of your level, up to one at a time. You can also sacrifice a spatial core to the creation of the dungeon in order to increase the multiplier on special title chance by its Rarity. Note that you cannot trade this item, and that you can only have 1 dungeon at a time, even if you have multiple Chaotic Keys. 500 Asagorians

laplaceNET Gift - Added a new laplaceNET gift.
Adjusted - You can now leave arena battles that lost longer than 5 rounds, similar to leaving battles in houses on custom battlefields. This is useful if you get stuck in a battle you can't win or lose.
* Bug Fixes
- Fixed a bug where Sidecut was not registering valid uses as being valid, preventing use of the skill.
- Fixed a bug where leaving a party as the party was engaged in a battle would cause the faded screen to stick until you relogged.
- Fixed a bug where checking for traps would sometimes cause the chest to become marked as 'busy' permanently.
- Fixed a bug where the Chef Holding Iron would forget to take the delivery receipt.
- Fixed a bug where Fluffles could transcend time and space.
- Fixed a bug where cooking recipes that produce multiple items were not applying the effects of the Cooking talent to all of the items created.
- Fixed a bug where enemies stuck at the end of a Run Down or Slider would stack up on the same tile instead of being pushed away (if possible).
- Fixed a bug where ranged enemies would sometimes not move into attack range if the tile they would prefer to move to was occupied.
- Made significant changes to weapon type detection for things like mutated weapons. Please let me know if something is not working as it should be.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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View the latest post SL2 Version 1.22


Another week, another update. The last update of April. Because April is ending soon. This time, we have a few new things! First and foremost are new enchantments and catalysts for them. Every dungeon boss, except the Bandit Leader, now has a unique enchantment type associated with it. That enchantment type cannot be found anywhere else in the game, except by items dropped from that boss, or as catalysts that they drop. The higher level the boss, the higher the chance for the catalyst to drop, as well.

Secondly, the Spatial dungeon boss has gotten a revamp; he has a few new moves that gives him his own identity instead of just being a Jammer Omega clone. You can fight him and all the other bosses in static dungeons now, as well; up to one boss monster will spawn in the static dungeons at a time, and while they don't drop cores, they do drop the new catalysts. Bosses have received an adjustment to the amount of bonus HP they receive; it's less when you're by yourself but more when you're in a full party. Some monsters have also received increased RES gain of varying degrees; we'll see how this shakes out.

New Enchantments - 9 new enchantments have been added.
  • Includes 9 new catalyst items that drop from dungeon bosses (excluding Bandit Leaders).
  • Some of these enchantments can enchant multiple equipment types.
  • All of these enchantments are exclusive to a specific boss and cannot be generated except by them.

New Skill Animations - Mad Chop, Turnover, Thousand Stab, and Bash have received new animation effects.
Spatial Boss Revamp - The Spatial Ravager has received several new skills and mechanics, replacing the old version of the boss for a more interesting one.
Roaming Bosses - Bosses can now roam around in static dungeons.
  • Bosses in static dungeons do not drop cores, but can drop the new catalyst items exclusive to them.

Adjusted - Spatial Corrupters now have a unique interaction with Pierce damage.
Adjusted - Wings of Fire's Immolate has been changed; it now deals less damage than before, but has a chance to burn the target, and deals more damage than before if the target is burned.
Adjusted - The following monsters have had these changes made to their growths. This change is intended to make them more resistant to magic, to different degrees depending on the monster.;
  • Spatial Corruptor - Reduced VIT growth by 50%. Increased RES growth by 110%. (No that isn't a typo.)
  • Barghest - Increased RES growth by 50%.
  • Spectre - Increased RES growth by 20%.
  • Wings of Fire - Increased RES growth by 30%.
  • Goblin Shaman - Increased RES growth by 30%.
  • Vorpal Rabbit - Increased RES growth by 20%.
  • Ocean Races - Increased RES growth by 10%.

Adjusted - The visual damage effect and the volume of its sound effect for each damage type now scales in size and volume based on how resistant or weak the target is to it.
Adjusted - Revive has received some adjustments to prevent stalemate/immortality scenarios, or at least make them less common.
  1. Going from 0 HP to a positive HP amount counts as being 'revived'.
  2. When you are revived, you lose 3 Momentum, as if you had been knocked down. (Skills that ignore knockdown or reduce its Momentum penalty do not take effect; it was just an example.)
  3. When you are revived, you gain a status called Badly Beaten for 4 rounds, with a starting LV of 1. Badly Beaten causes the Momentum you receive from a new round starting to be reduced by its LV. If you are revived and are already suffering from Badly Beaten, the duration is extended by 4 rounds, and the LV is increased by 1. (Note that status effect duration is reduced even during turns you are incapacitated, so if you get revived, then knocked out again, and 4 turns later you get revived, you will get a 'fresh' Badly Beaten, not a powered-up version.)

Adjusted - Admin messages now appear in all chat tabs (both warnings and admin say).
Adjusted - Boss bonus HP formula has changed from a flat 50% to 5% + 20% for each party member (including yourself. I.E., 25% solo, 85% with a full party of 4.)
Adjusted - Stalemate and Riposte can no longer trigger from attacks made directly behind your character.
Adjusted - Made enchantment catalysts dynamically load the effect of the enchantment when the item description is viewed. (You won't notice much difference, but it saves me a lot of work.)
Adjusted - Made the enchant altar's enchantment description box taller to better fit some of the new enchantments.
Adjusted - Dungeon fountains are no longer dense to prevent narrow hallways from being blocked by them.
Adjusted - Monster skill Demon Translation now increases all stats by 10%, gives +2 Move, and reduces all incoming damage by 20%.
Adjusted - Deleted the old quest log interface from the skin file.
* Bug Fixes
- Fixed a bug where Eternal Darkness was not reseting the duration of the target's Blind to 2.
- Fixed a bug where the quest log page turners would not show up.
- Fixed a bug where Nosu was forgetting to take his quest item from you after finishing his quest.
- Fixed a bug where Sidecut could put you into bushes.
- Fixed a bug where pull effects could set your character's facing direction to a diagonal direction instead of the nearest cardinal direction.
- Fixed a bug where battles initiated on the overworld would cause in-battle sprites to be scaled down.
- Fixed a bug where Youkai sometimes wouldn't face the target they were attacking or using skills on.
- Fixed a bug where prison benches in castle dungeons could spawn when the room was too thin, causing the door to be blocked by it.
- Fixed a bug where multiple people attempting to interact with a chest could cause issues. (Only one person can be interacting with a chest at a time now.)
- Fixed a bug where Firthrower's attack pattern was incorrect.
- Fixed a bug where Adol's vocabulary did not contain delivery, preventing the completion of a certain quest added in the last update.
- Fixed a bug where Ritual Sword was not summoning your Bonded Youkai next to you unless it was already summoned.
- Fixed a bug where Aliagmato could put you outside of the battlefield or inside of invalid tiles.
- Fixed an issue where emoticon bubbles were appearing behind furniture.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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View the latest post SL2 Version 1.21


We're back again with a new version and 100% less crashes. This time we have some new quests and a revamped quest log, as well as some various other things, such as a new legend extend ability, a new respec option, more refined path movement determination, and other stuff.

Quest Log Revamp - The quest log has received a visual upgrade.

New Quests - 7 new quests have been added to Oniga. Some are from existing NPCs, some are from new ones.
Typing Indicator - The game will now show an indication when someone is typing in say, emote, shout, or whisper, to help make it more clear when they're typing responses or just standing there.
Al Abel (Tool Creation) - Added a new Legend Extend ability for Tool Creation.
Respec Pie - You can now craft slices of pie from Fruit of Forgetfulness that reset only your equipped classes.
Adjusted - The game will now notify you when you complete objectives in the text box for both quests and requests.
Adjusted - Bandit Bruisers will only use Head Cracker once every 4 rounds (instead of 2).
Adjusted - The offduty guard that shows up in the old iron mine will now always be there instead of only showing up during brief periods.
Adjusted - You can now more specifically determine the path your character will travel during Movement by using the arrow keys.
* Bug Fixes
- Fixed a bug where Winter's Bite would ignore item effects that cause weaknesses.
- Fixed a bug where houses would unload even if there was someone within the same 'house', but on a different level.
- Fixed a bug where relogging while it was your turn was not showing the battle menu/etc.
- Fixed a bug where Spirit Pain's effect would persist even after the visual effects faded.
- Fixed a bug where Spirit Pain's base duration was 3 rounds instead of 5.
- Fixed a bug where Special Attacks (from the trait) could not be selected on the quick bar.
- Fixed a bug where Shadow Guardian did not have its Head and Flier enemy tags (meaning you couldn't use Headshot/etc against them).
- Fixed a bug where battle damage could spawn on top of the Mage's Guild in Tannis.
- Fixed various issues that were causing server crashes.
- Fixed various issues with Extra Levels.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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