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Welcome to NEUS Projects!

This is the home site and community forums for games created by me, Devourer of Souls, aka Neus. All of the games mentioned here are free to play, multiplayer, and utilize the BYOND game software, which is also free. If you'd like to check them out, the menu to the left contains links to the game!

Active Projects: Sigrogana Legend 2
Update Schedule: Weekly! (Monday/Tuesday)

  • Latest news

View the latest post SL2 Version 1.88

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

- Skill Dodging; You can now evade Offensive skills that target enemies with an evasion check. The Hit value for the attacker is around 90% of the normal Hit they have. (Note: This may need some finer tuning, but is mostly an experimental change for now. Also please note that skills which target a location and not an enemy will not trigger this accuracy check.)
- First Move; Move bonus changed to SR * 0.5, removed the bit about CEL turn order. Effect is now doubled if you score a back attack. (IE, +2 Move normally, +5 if back attack.)
- Kensei's Absolute Death now has a 2 round cooldown.
- Bonder's Fast Offense changed; FP cost is now 50 at all ranks, now lasts for 2 rounds.
- Soldier's Enchant Shield now qualifies as an Enchant-category skill.
- Crescent Hook, Hanging, Retaliate, and various skills that will teleport via Shukuchi will now turn you to face the target after the teleport effect.
- Schwarz Sturm can now be maintained by using basic attacks.
- Styx Shout now deals Sound magic damage to all enemies in 3 Range equal to 100% of SWP + Sound ATK, instead of being an AoE attack.
* Bug Reports
- Incise wasn't passing its weapon information to the damage instance.
- Sanctify was not targetting tiles and its area of effect was too small.
- Breakdown right-clicking wasn't working as intended.

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View the latest post SL2 Version 1.87

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

New Alchemy Recipe - You can now upgrade the Swordmaster Ring into an enhanced version at an alchemy station with the ring and 1 magic mud.
- Magical series scaling adjusted from 60% X / 60% Y to 50% X / 50% Y across the board.
- Hands of the Giant knockdown chance changed from 100% to UL%.
- Death Knighting and Shine Knighting are now mutually exclusive; the latest one will overwrite the older transformation.
- Youkai can now gain multiple levels at once; EXP is no longer reset to 0 after a level up.
- Corvis Cannon; gained additional scaling (30% CEL), on-hit effect now deals Wind damage equal to 1 + (UL*2).
- Items in the item list in the Breakdown Shop can now be right-clicked to put it in the 'active' work slot.
- High Mage Cape FP regen changed from 2% of your maximum FP to: 2% of your maximum FP, up to a maximum of 3 + the number of spells you have equipped.
- Glykin's blood damage done to Vampires who feed on them is now treated as retaliation damage (meaning it won't proc any retaliation damage effects the Vampire has).
- Gravedigger enchant effect now only applies if you are not incapacitated. Also clarified the effect description to show its effective range (3).
- An Unending Defense (5) gave a lower than intended amount of EXP as a reward.
- Added archery minigame targets to Cellsvich.
- Demon Hunter's Bellowing Stag damage is no longer unresistable.
* Bug Reports
- Battle participants weren't facing towards the center of the map in some cases.
- Dig holes could be dug up while trade windows were open.
- Fir, Swap Position, Magaisendo, Holy Arrow, and Needle had odd initial targets.
- Custom alerts/etc could sometimes be uninteractable.
- Priest treatment skills were gaining the bonus range from having staff weapons equipped even if you didn't have one.
- Bushes were lasting through multiple battles in some cases.
- Bandges and Parasite Removal Kits could not be traded because they were worth 0 Murai.
- Utility Belt could be toggled while in combat.
- In rare circumstances the elemental defense value displayed in the character panel could be incorrect.

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View the latest post SL2 Version 1.86

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

New Potentials - Added potentials for Firthrower, Hunting Bow, Shine Sword, and Claw Gauntlet.
- Glykin's Golden Blood HP regen changed to 1 + 1 per 2 Scaled SAN (with a maximum of half your character level).
- Mechanation's Mechanical Strength now also gives a bonus to Physical and Mental Stamina maximums equal to half of your character level.
- Demon Hunter's Chaser and Bellowing Stag now apply the airborne removal and knockdown effect after the knockback.
- Void Assassin's Fray changed; now reduces Phys. Def instead of DEF. If under the effect of Veil Off when used, it also reduces Mag. Def by the same amount.
- Void Assassin's Cutthroat changed; now costs 20 FP at all ranks. Silence infliction is now a chance-based effect (under the normal status infliction formula). If under the effect of Veil Off, the effect is guaranteed (as it worked previously).
- Void Assassin's Black Bolt changed; it can now be used with Veil Off active. Doing so will consume the status and use its LV as the value for Void Energy.
- Trade windows now use your current face icon state.
- Piercing Blade now changes the damage type of the Sword it is customizing into Piercing damage.
* Bug Reports
- Charge Order's description was incorrect.
- The Open Chest verb for chests was not working.
- Weapon power was being applied twice in some instances.
- Hidden Cut's damage was not being calculated correctly.

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View the latest post SL Version 1.85

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

New Preference - Info Text Scaling. Controls the size of the text displayed in the bottom left corner of the game screen.
New Race Variations - Added 3 new variations for the Human race; Dormehan, Alstalain, and Hyoyan.
- Marksman sub-points per level changed to 1.5 from 1.
- Made effects that increase HP behave more consistently.
- Utility Belt has a new verb that lets you toggle whether or not the utility belt displays on the map.
- Attack forecast display text made slightly larger.
- Crazy dungeon core fights will now always spawn 2 bosses.
* Bug Reports
- Blessing of Huggessoa was not giving the bonus to essence gained from Banquet.
- Dark Eye was consuming all of your Momentum.
- Good Materials was applying even when not equipped.
- Sheath Sword could trigger Geist Schritt if it targetted a location the Boxer was occupying.
- Retreating Swipe was getting bonus damage per rank.
- Prinny could spawn as minibosses.
- Sayakensa's bonus critical wasn't functioning properly.
- Dungeons could spawn missing a fully functional wall.
- Arena mobs were spawning enemies in different battles in some cases.
- Dragon Gale was using the improper attacker when using the ranged version.
- The tutorial jammer could spawn parasites.
- Hope's shop was giving reputation with Cellsvich instead of Lispool.
- Changing a sign's name or swinging a door wasn't causing furniture to be saved in player homes.

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View the latest post SL2 Version 1.82 ~ 1.83c

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

New Tactician Spells - Added 10 new Tactician spells.
- Bonded Youkai now have pink names on the companions interface.
- Dungeon floors are now, in general, smaller. They also have less enemies.
- Doors in dungeons that are directly adjacent to other doors now follow the same pattern in regards to being locked/unlocked. (Meaning, a line of doors will all either be locked or unlocked, instead of decided on an individual basis.)
- Randomly generated battle maps now have normalized spawn locations.
- The level of a dungeon is now displayed near it on the map.
- Open chest verb added for random chests in case they get covered by something that prevents double clicking.
- The game will print notifications for timed-out trade/party invites in the chatbox.
* Bug Reports
- Dragon Gale was applying its damage to the wrong enemy when launched from range.
- Healing Discharge was affecting all Youkai, even non-Bonded ones, at all ranges.

Colossal Tower - The path to the large tower on the west shore of Sigrogana is now open.
- New animation for the Ice Lily potential, courtesy of Sawrock.
- Boxer's Asura Fist no longer generates Schwarz Sturm on hit, only on use. Base FP cost increased to 20 (from 15).
- Boxer's Korkenzieher can now be resized between the minimum of 2 Range to the maxmimum of 2+SS level. (Range not changed, only added the ability to alter size.)
- Flying monsters do not trigger field objects that activate when walked on.
- In the item selling menu, you can now right click items; this has the same effect as dragging and dropping them.
- Replaced the Spatial Core requirements for enchantment catalyst crafting with various amounts of Magic Mud.
- EXPERIMENTAL: Turn order is now determined only by base CEL.
* Bug Reports
- Cryomancy's Efficiency talent was not functioning properly.
- Vydel was using up too much momentum when cast without HSDW.
- Good Materials wasn't actually doing anything.
- Guest lists let you kick users who were not actually in the house anymore.
- Skill pool limits could be exceeded with certain items equipped/unequipped.
- Nightflower will no longer apply silence effects if the target is already silenced.
- Bushes could spawn on the battlefield spawn locations.

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