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Welcome to NEUS Projects!

This is the home site and community forums for games created by me, Devourer of Souls, aka Neus. All of the games mentioned here are free to play, multiplayer, and utilize the BYOND game software, which is also free. If you'd like to check them out, the menu to the left contains links to the game!

Active Projects: Sigrogana Legend 2
Update Schedule: Weekly! (Monday/Tuesday)

  • Latest news

View the latest post Trait Rework Underway

The trait rework has been underway for a couple weeks but I wanted to make a front page post just to make people aware if they weren't. Check out this topic for more information:


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View the latest post SL2 Version 1.99.1

New Enemies - Added 4 new enemies of the Iceblood race.
New Static Random Dungeon - Outer Ice Frontier, on Lordwain.
New Items - Added 4 new 10* items and 3 new 9* items.
- Stun damage modifier for monsters reduced to 25% (from 50%).
- Salamander Sword; Non-monster targets only give +2 Power per activation.
- Roar; Effect now replaced only if it would be equal to or stronger than an existing status.
- Curate's Kel; Range increased to 5, base FP cost decreased to 8.
* Bug Reports
- Red Rain could affect enemies that are at 0 HP.
- Worg Pelt was not Cloth material.
- Ice Paw wasn't working when the unit was being total controlled.
- Certain knockback conditions could cause dense tiles to populate the map.
- Spirit Trip was breaking after hitting one enemy.
- Byakko's Roar didn't have the proper LV in some cases.
- Materials were giving Elemental ATK bonuses on non-weapons.
- Dagger Dance was not functioning from range with Shuriken if used by a Sub-Attack.
- Final Flare's duration was 2 rounds instead of 3.
- Flee could be used before Round 2.
- The Companions Panel's stat information was not displaying correct information when moused over.
- Charge Mind was not working with Vydel, even when casted normally.
- Icon parts on the results screen didn't adjust their x/y offsets properly.
- Bargoer NPCs would walk through the walls to get to seats in the new Cellsvich Inn.
- Wild Ride fired way too many shots from main hand attacks.
- Needle's rank was being treated as 0 while a Rogue Destiny Spellthief was casting a stolen version.
- Ritual Sword would work incorrectly with ambidexterity.
- Bandit Dens could block passageways with prison bars; the prison bars now have directional density so you can slip around them.p around them.

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View the latest post SL2 Version 1.99

- Multiple crafting has been added; you can now queue up to 100 crafts of a single item when crafting. However, all crafting recipes now require 1 Physical Stamina to complete, so there is a limit there as well.
- Wash added to Professor Pink's Tower.
- Winged Spearstrike; Durability reduction changed to -2 (from -6).
- When targetting a skill, if you cancel the targetting, you will reset back to the direction you were originally facing before targetting.
- Maxmimum yield for alchemy plants changed to 2 (from 4).
- Dungeon generation change; when generating new dungeons, the level of the dungeons will be based on the lowest and highest level of all player characters in the game. (Before, it was a random level between 1 and 60, but this change should help make sure the dungeons generated are more suited to whoever is currently active in game.)
- Fray and Revile Fray now have a new animation.
- Vydel no longer gains Charge Mind and Greaper bonuses when cast by Tarnada.
- Tarnada is now a valid casting tool for Vydel.
- Curate's Pray; Divine Lightning bonus damage changed to Rank*15 (from Rank*5). Shine Knight bonus summon level changed to Rank*12 (from Rank*10). Max FP restore changed to Rank*10 (from Rank*6).
- Monk's Kadouha; Base SWA and EATK scaling increased to 120% (from 100%). If Ki Awoken is active, the skill will no longer consume Ki (but will still get benefits as if it did).
- Curate's Invigoration and Quickness; now Enchant category.
* Bug Report
- There were a few issues with Elite Engine.
- Gravity Lock's special status wasn't applying.
- Quicksand can no longer deal damage or inflict Immobilize on defeated units.
- Void Refraction wasn't causing the original projectile to vanish after entering the portal.

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View the latest post SL2 Version 1.98

- New Item Potentials; Hikage, Tsukikage, Graality, Excel Series, Blacksand
- Animations for 4 Ranger skills, courtesy of Spoops.
- Old Campfires now have a chance to give certain food drops.
- Tsukikage; Changed scaling to match Hikage (75% STR, 40% GUI)
- The weapon-type switching tomes have had their appropriate switching skills changed to 0M (from 1M).
- Rogue's Trap skills; changed the GUI Scaling to 150% (from 100%).
* Bug Reports
- Examining yourself, and then another character, could lead to circumstances where you could clone their biography over yours.
- Being able to use the dblclick macro to examine anyone from any distance has been corrected.
- Mask of the Night's Lord wasn't functioning properly.
- Mask of the Night's Lord wouldn't update your form until you toggled it on and off.

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View the latest post SL2 Version 1.97

Note that a lot of patch notes got lost and never put on the site, but there have been plenty of updates since this and the last post. Will be trying to do this more regularly in the future! Sorry for the inconvenience.

- Rogue's Dagger Dance can now work from range if both daggers are Shuriken weapons.
- Magic Gunner's Vamp Shell; duration for high effect increased to 3 rounds (from 2).
- Fray projectiles no longer work with Void Refraction.
* Bug Reports
- Ranger Arcane spells didn't have domains.
- Cellsvich's overworld name was incorrect.
- Crash Potion wasn't applying properly to some weapon types.
- Vanishing Strike allowed you to stack units in the same tile.
- Snake Dancer would move you even if the damage instance was not capable of being dodged.
- Yomidori's icon was incorrect.
- Charred Void was not changing Cinders into Dark Cinders.
- Ripple Dimension was triggering even if an enemy wasn't in the range of Impact Call.
- The new Cellsvich Asago building did not have the new Race Board or DISCer Chest in it.
- Several tiles in new Cellsvich were not properly dense.
- Impure Element's visual effect would remain after the battle.
- Non-valid/iconless crafting items could spawn from random chests.
- Chairs didn't line up very well in the Cellsvich Inn.
- Mercalan Mist's healing value was being set incorrectly.
- Weir Konnen's description was incorrectly stating the Scaled WIL ratio as 25% (when it should be 20%).
- Burn wasn't negating many enchant based bonuses to DEF.
- Weapon type swapping effects would persist when changing weapons.
- Domino Resonate wasn't triggering its bonus effect properly.

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