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Welcome to NEUS Projects!

This is the home site and community forums for games created by me, Devourer of Souls, aka Neus. All of the games mentioned here are free to play, multiplayer, and utilize the BYOND game software, which is also free. If you'd like to check them out, the menu to the left contains links to the game!

Active Projects: Sigrogana Legend 2
Update Schedule: Weekly! (Monday/Tuesday)

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View the latest post SL2 Version 1.11

Neus » Wed Jan 21, 2015 4:19 am wrote:
In the mean time, here's a preview, if you're interested!
Compare to the current castle dungeons, and it's no contest which looks better. But more on that later.

The 'doors' could get more fitting icons though.

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View the latest post SL2 Version 1.10

1.10 contains a feature which has been often suggested; the support for in-game player factions (guilds). Currently, the function is pretty basic; you can make guilds, invite players to the guild, change their ranks. Other people can see what guild you're in if they mouse over your character. Things like that. However, I plan to add more features involving guilds in the future, so the basic functionality is quite important!

This update also has some minor updates to Dormeho to reflect the last update's story event; speaking of which, Black Beast attacks will now occur slightly less frequently than before (the rate was quite high before since I wanted everyone to be able to check them out, since they were new. Now that it's been a week, it's time to tone down the rate a bit.) Also, face-icon states have been re-enabled with the footnote that, while the adjustments made should prevent any crashes, that if the unfortunate happens, they will need to be disabled again. But hopefully it won't come to that.

Added - You can now purchase a Guild Charter from Guildmaster Vernes in Chaturanga.
  • You can use the Guild Charter to create a guild.
  • Joining a guild lets you display the guild's name, its icon, and your rank in the guild when someone hovers their mouse over you. (You can toggle this function on/off in preferences.)
  • Guilds can communicate via guild-chat as well, which only displays to online guild members.
  • Guilds are a good way to organize existing IC player factions and will have additional features relating to them added in future updates.
  • If you have suggestions for additions to this system, post them in the suggestions forum.

Added - Sigrogana has dispatched a special unit of guards to Dormeho to ensure the safety of the civilans. Ordered to remain indoors, high-ranking officers serving the Empire have suggested that people spend as little time on the streets as possible, in case of a sudden attack by the beasts. It has also stated that it is sparing no expense to see the threat taken care of once and for all, as soon as possible.
Adjusted - Due to an overwhelming response in its defense, it seems the Black Beasts have lessened their efforts to break Dormeho, and will be attacking less frequently. However, many officers speculate that whatever force is behind them is taking this time to devise a new strategy, or perhaps extend their campaign on another target...
Adjusted - You can now use Shift and Ctrl activate commands with WASD mode on random chests (just like how they behave with clicking.)
Adjusted - The Reload status for Magic Gunner's Overcharge skill has been changed to 2 rounds (from 4).
Adjusted - Interference Shell's unsummon effects are now effective against Seeker Flames.
Adjusted - Face Icon States have been re-enabled. However, when you upload a new face-icon file, you will be forced to relog (due to some BYOND crashes caused with this feature).
Adjusted - Moved around some things relating to saving and obsolete mob deletion. Players shouldn't notice a difference, but a note is made here, just in case.
* Bug Fixes
- Fixed a bug where Steel minibosses were taking full damage from physical damage.
- Fixed a bug where you could fish and fix battle damage at the same time.
- Fixed a bug where you could summon Youkai into squares with dense objects.
- Fixed a bug where Interference Shell's Overcharge effect wasn't unsummoning enemy Youkai properly.
- Fixed a bug where Seeker Flame's Kamikaze skill costed 5 FP instead of 0.
- Fixed a bug where you could select Radiant Roa as if it were an active skill.
- Fixed a bug where Ghostwind's 1.5x damage multiplier conditional was applying after resistances were being taken into account, making it deal less damage than intended.
- Fixed a bug where Neverending Story wasn't giving its proper 15% Sound Resistance set bonus.
- Fixed a bug where Farlight was increasing the range of aura effects even if Lantern Bearer wasn't one of your classes.
- Fixed a bug where Radiant Roa was not applying if Izabe was Installed.
- Fixed a bug where Hex skills could not target enemies with the proper status unless the status was caused by you.
- Fixed a bug where the Shell Trigger status from Spark Drive was lasting for 2 rounds instead of just 1 round.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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View the latest post SL2 Version 1.09

The nefarious 'black beasts' have been a rapidly increasing problem in the world of Sigrogana. Beginning as mere annoyances or ghost stories, attacking travellers and merchants from town to town, they have begun to get even more aggressive, going so far as to attack encampments, and now, towns themselves.

The nature of the beasts is completely unnatural, from their movements and targets, to the way they do not leave a corpse; instead, they simply melt into a black puddle, and vanish. There is something far sinister controlling these monsters, with some goal that no one yet understands.

How to handle this threat has been quietly discussed between parties in-the-know for some time, but soon, more will be needed than just plans.

Added - Black Beasts have gotten bold lately. So bold, in fact, that Dormeho is finding itself on the wrong end of their leash.
  • Every so often, Black Beasts will attack Dormeho. A World message will appear in chat when this occurs. (Note that this is an 'OOCish' message for convenience.)
  • Attacks will last for so long; during that time, Black Beasts will roam the town and cause damage to the town.
  • Once the Black Beasts are repelled, all participants will receive XP based on how many were defeated (total).
  • If enough Black Beasts are defeated, a special prize may also be given to all participants.
  • Afterwards, players can clean up the damage the Black Beasts did to the town for even more XP.
  • The threat isn't likely to stop here...

Adjusted - During Doctor Gorri's quest, you talk to him about the Medicine; if you have the proper talents, you might be able to goad more information out of him and earn some extra Experience Points.
Adjusted - The chest that contains the medicine for the above quest can now spawn in one of nine random locations inside of the Goblin Cave.
* Bug Fixes
- Fixed a bug where Silent Prayer could remove Silence even if you were under the effect of Strangling Etacof.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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View the latest post SL2 Version 1.08

1.08 was the update I worked on over the holidays, and it marks the first update that step away from being 'combat focused' and more into the realm of RP and such. Not that all RP-focused updates need to completely exclude 'combat', since combat can be a part of RP, but some of my bigger ideas regarding that are still in the works and thus under wraps, but I figured I'd let you know that I am working on it.

In the mean time, let's enjoy some updates to the world and mood, starting with Cellsvich. There's also dicebags and coin flips, which were much requested. And lore blurbs, which is a suggestion that was also made that I liked; a lot of the lore it spits out hasn't been mentioned anywhere else before, so I suggest leaving it on for now. You might learn something new. The adjustments I've made to NPC dialogue are going to be a trend in the next few updates, most likely. NPCs react to your race, which in theory, should help with immersion and 'RP' by setting the mood better. You can even simplify the lost cat quest... if your character's willing to meow.

Anyway, like I said; bigger things in the background. Let me know what you think about the update on the forums (or in game, if I see you). Adieu.

Added - 2 new medals for Hexer have been added. If you've already fulfilled the conditions to unlock them, talk to Medaru Jiisan in Oniga.
Added - 2 new buttons have been added to the interface above the chat bar; the Coin Flip button and the Dice button. The coin flip button will flip a coin that everyone nearby can see, and the dice bag similarly rolls a number of dice with a number of sides.
Added - The game will now spit out lore every so often, just like it does Tips. Like tips, this feature can be turned off in the preferences menu.
Adjusted - Made adjustments to NPC dialogue. (see above)
  • Air now has responses to her interview for Glykin, Wyverntouched, Hyattr, Redtails, Doriads, Zerans, Liches, Elves, and Oracles.
  • Zeo's greeting is now different if you're a Lich.
  • Michelle's greeting is now (slightly) different if you're a Lich.
  • Maria's greeting is now slightly different if you're a Lupine or Felidae.
  • Maria's greeting is now different if you're a Lich.
  • Crying Little Girl's pre-quest greeting is now slightly different if you're a Lich.
  • Erin's greeting is now different if you're a Lich, and you can talk to her about being a Lich if you are a Lich.

Adjusted - You can now emote meowing. If Fluffles is in an earshot, they'll stop moving briefly.
* Bug Fixes
- Fixed a bug where Doriad's Forest Family was applying to Light damage instead of Earth damage.
- Fixed a bug where newly claimed houses weren't saving their entrance locations.
- Fixed a bug where Hexer curses were not transfering with the correct status LV.
- Fixed a bug where Raging Flame wasn't being treated as magic damage (although it is still unresistable.)
- Fixed a bug where Spirit Pain could cause you to trigger Riposte on yourself.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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View the latest post SL2 Version 1.07

There are many emotions that could drive an individual to learn magic. The desire to protect another. To defeat an archenemy. Wishing to gain power. These are all common drives to become anything one aspires to be like.

And then there are those who simply hate. Those who want to get back at someone who wronged them, want to bring someone off their high-horse, to make them look disgraceful. For these types of mages, the school of thought and study often changes, which is where Hexers originate. To be more specific, the magic of 'curses' and 'hexes' originate on Egwyn.

During the dawn of civilization on Egwyn, the Grimalkin were often the subject of prejudice due to their hair color, some going as far as exiling them, thinking they were a bad omen. This left many Grimalkin feeling scorned, and with their natural magic potential, they developed curses, which make those affected suffer some misfortune or poor health. As the world began to grow aware of each other, so too did the nature of the Grimalkin's curses.

Hexers utilize dark energy (because it is not only painful physically, but attacks the mind as well) and these curses, and while they are not the most powerful mage, they are exhausting to deal with. Hexers also call upon the grudge of spirits, amplifying their anger with magic, and letting them harm the living. This often puts them at odds with the Geistritter, who seek to contain the damage spirits deal to everyday life.

Added - A new promoted class for Mage, the Hexer, has been added.
Added - 5 new donation items have been added, some based on suggestions.
  • Portable Smithy Tools - Lets you use forge, weapon customization, and weapon upgrading from anywhere.
  • Furniture Planner - Increases the maximum limit for furniture by 25 each. (To a maximum of 125 additional pieces of furniture.)
  • Small/Big Box of Mirror Shards - Gives you 5 (small) or 12 (big) Mirror Shards on use. (Will not give you duplicates of the same Mirror Shard in a single use, but can give you ones you already have or have unlocked.)
  • Box of Bad Fruit - Gives you 1 of all the respec fruits.

Adjusted - Absolute Death has been changed to only affect physical damage, and the boost in damage is now 5% per Rank. The duration has been increased by 1 as well.
Adjusted - Bodyguard will now only trigger its damage reduction if the damage taken exceeds your current HP.
Adjusted - Drowned Woman's damage reduction skill is now halved if she is installed.
Adjusted - Spark Drive and Thunder Drive can now only trigger once per round.
Adjusted - Power Gradiation's Momentum cost is now 4.
Adjusted - Lantern Bearer's lantern spells and Focused Beam have had their FP costs and FP scaling changed to reflect their power better.
Adjusted - Youkai now cost an additional 1 FP to maintain for every 5 levels they have obtained.
* Bug Fixes
- Fixed a bug where Youkai, etc. would not move towards enemies.
- Fixed a bug where shop stalls without a shopkeeper on them would lose all of their hours upon a reboot.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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