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Welcome to NEUS Projects!

This is the home site and community forums for games created by me, Devourer of Souls, aka Neus. All of the games mentioned here are free to play, multiplayer, and utilize the BYOND game software, which is also free. If you'd like to check them out, the menu to the left contains links to the game!

Active Projects: Sigrogana Legend 2
Update Schedule: Weekly! (Monday/Tuesday)

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View the latest post SL2 Version 1.79


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Image


I'm doing something a little different with this update. I'll likely be uploading several versions with new additions over the week, maybe every day or every other day. I'll note which version has what with the usual letters, and add to this post as they come out.



1.79
New Potentials

  • Paragi Shuriken
  • Ninshi Shuriken

- Increased Rank 1 Scaled Weapon ATK scaling of Kensei skills: Kagekiri, Toiken, Hirazuki, Raijinken, and Sharenzan.
* Bug Reports
- Made an experimental change to the profile display to help restore BGM functionality.

1.79a
New Preference - Added a HUD display preference that lets you make some HUD elements semi or fully transparent until they are moused over.
New Potential
  • Fuuma, Knightslayer, Needler, Battlepick


1.79b
- New pet in the Pet Kit, the Floating Duckneck, from Sawrock.
- When taking damage, the name of the skill and weapon used by it (or just the weapon if a basic attack) will be displayed next to the damage indication. (This is mostly for clarity's sake.)
- EXPERIMENTAL: Most consumables in the item belt can only be used once per battle, but now you can put multiple of the same item in your item belt.
* Bug Reports
- Fixed an issue with the new HUD transparency setting and the battle menu.

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View the latest post SL2 Version 1.78(a~c)


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Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

1.78
New Weapon Potentials - Added weapon potentials for the following weapons:
  • Hisen
  • Rexys
  • Forgrint
  • Grandovyn
  • Monk-Priest's Staff
  • Tamaki Shuriken
  • Touyaa Shuriken
  • Bakaga Shuriken

- Verglas' Ice Point Greaves ice magic damage on kick changed to 5 per Rank (from 2 per Rank).
- Effects that remove from battle, such as Grandupper, will now knock away anyone standing on the tile upon returning to battle.
- Improvised Weapon and Weapon Change can no longer be removed by dispell effects (such as Null Shell).
- Graality's on-hit effect property updated to reflect what the status actually does.
- Nighthunt's on-hit effect changed to -20% SKI for 2 rounds (from -10 Hit).
- Huge Blade has gained an additional effect; +5 Power.
- Pink's starting chest now gives 10 Rusty Pickaxes (non-tradeable).
* Bug Reports
- Golden Eyes was still providing unconditional immunity to Blind.
- Overworld scaling wasn't being updated when dropping into a battle on the overworld map.
- Waraji item description wasn't updated.
- You could walk off into the abyss at a certain point in the dinosaur graveyard.
- Shine Knights had an aura that hit everyone on the battlefield.
- Asago's Race Boards could not be used to view races.
- Heron Feather wasn't working against certain special silence status effects.
- Lucky Shell's status level was not being halved upon triggering Lucky Fortune.
- Arcane minibosses were not dealing magic damage with their attacks.
- Winged Serpent range was 1 tile too short.
- Kouenjin's weapon potential skill, Crimson Lotus, was not functioning.
- Lead Storm wasn't respecting Ambidexterity settings.
- Protective Paper Charms were not dropping.
- Weapon shifting tomes were counting as projectile attacks even when changed to a non-Tome form.

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View the latest post SL2 Version 1.77 (a~d)


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Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

Black Beast Raid - Added a new event that occurs if a Black Beast attack is finished with at least 60 packs defeated. This event contains high level enemies and a new unique reward; Chimeric Eyes. This raid event may be expanded in the future, and more raid events will be added over time.
Weapon Potentials - Added a new system. Weapon potentials are unique skills that weapon items can have; if it has one, it will be shown in the item description. To unlock this skill, you must first fill up its EXP gauge. Once it is full, you can take it to any Blacksmith for unlocking. To do so, you require a number of Chimeric Eyes equal to its Rarity. The potential skill will then be considered as active in your skill pool if the weapon is equipped in your main hand. Currently, 13 weapons have potentials. More will be added over the next few updates.
- Deadly Smile scaling changed to 50% STR and 50% WIL.
- Priest's Divine Judgment range increased to 8 (from 6).
- Martial Artist's Weathered Body restriction of armor + magic armor now only applies to the base armor and magic armor (so upgrades, etc. no longer count.)
- Martial Artist's Phoenix Talon now does magic damage.
- Boxer's Schwarz Sturm bonus damage per level reduced to 5% per level (from 10%).
- Boxer's Korkenzieher minimum range increased to 2 (from 1). (1.77d)
- Hyattr's Fire Breath now deals additional damage equal to 100% of Fire ATK if you have Destruction Energy active.
- Arbalest's Buster Cannon now reduces Phys. Def to 0% (instead of DEF to 0).
- Verglas's Ice Point Greaves now do magic damage.
- Battles that do not inflict wounds (IE spars) are now designated by battle indicators showing two wooden swords.
- Character Destiny for classes now acts as an unlock condition for all promoted classes of that base class. (Meaning, at class level 20, you'll unlock all promoted classes for it without needing to do anything else.)
- Raijin stat scaling changed to 30% STR, 30% SKI, 40% LUC (from 60% SKI, 40% LUC)
- If your player debug is turned on, you can now fight a prinny at the Statue of Memories. (This option added to make it easier to test certain things, at request.)
- Black Beast's defeat animation sped up.
* Bug Reports
- Aerial Razor's Defense reduction LV was incorrect.
- Eviter can no longer be used with bare fists.
- Weapons could fall below 1 durability minimum.
- Non-category religions weren't resetting upon praying to a new god.
- Cinder LVs were not being boosted by Hyattr's blessing.
- Hikari's quests could be unlocked in parties without completing the previous quests.
- Caravan speed was messed up.
- Danger zone displays were only showing one tile.
- Ankle Bite, the Sliding Zombie monster weapon, was dealing Blunt damage instead of Pierce damage.
- Quickness was a little too quick, giving more Move than intended.
- Negotiate wasn't checking to make sure the status effects it removed were negative, only if they were caused by an enemy.
- Ice Point Guard's changes didn't stick.
- Horned Black Beasts weren't counting for defeat black beast requests on lnet.
- Rare red treasure chests were a bit too easy to unlock and detrap.
- Staff of Forging wasn't showing the name of the target in chat.
- Max HP was being determined by your base SAN rather than your scaled SAN.
- Withdrawing items from banks could cause issues with item use/etc.
- Fox and Bird Coin's prayer description was blank.

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View the latest post SL2 Version 1.76


Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

1.76
New Equipment Items - Added 42 new equipment items.
Dignified DISCer Expansion - Added a new expansion by Dyst to the Home CD shop.
- Martial Artist's Weathered Body changed to only work if the torso item is made of Cloth, and only if its total Armor + Magic Armor value is 4 or less.
- Boxer's Weir Konnen and Magic Gunner's Stand Off changed from 25% of Scaled WIL into Phys Def to 20% of Scaled WIL.
- Black Knight's Indomitable changed to 2% per Rank, Black Wind only doubles the effect, and only works if the Heavy Armor torso you're wearing is at least 10 Weight.
- Black Knight's Negation; Critical Evade changed to +8 per Rank. No longer works versus Tome weapons.
- Hexer's Wretched Oil; No longer affects enemies beyond 5 Range.
- Hexer's Black Bubble Water/Dark scaling reduced to 40% each (from 70%) at max Rank.
- Hexer's Fellel's Fumble is now main class only.
- Verglas' Ice Point Guard bonus DEF/RES reduced to 1 per Rank.
- Spirit Jar's Spiriteater skill reduced from 10 + Spirits% heal to 8 + Spirits% heal.
- Ogata's Waraji now only applies if your CEL is higher than your DEF, or if your main class is Kensei.
- Parraeta's healing is now based on the damage dealt after resistances; Asrai still receives 50% of the heal, but otherwise it has been reduced to 25%.
* Bug Reports
- Aptitude was not updating the display numbers if you reached levels where it started becoming diminished.
- Camps were despawning after campfire kits were used, even if the camp wasn't empty.
- Underlays were not using the correct drawing layer for things such as wings when facing south, etc.
- Stun was lasting forever and the damage reduction effect was applying before the stun actually 'triggered'.

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View the latest post SL2 Version 1.75


Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

1.75
Pixel Movement - The pixel movement system has been implemented on live for some serious testing. Please see this topic for all the details.
- Random dungeon chests are now separated into categories.
-- Wooden chests have crafting materials or various items, but are rarely locked and/or trapped.
-- Crown chests (with the crown mark on the lid) can be gold bar chests, or equip only chests. They are locked and/or trapped around 50% of the time.
-- Runed chests (with the triangular lids) are 'rare' chests, and have a crafting material, equipment, and various items inside of them. They are always locked and usually trapped.
-- Red chests are very rare chests, and can only spawn in level 60 or higher dungeons. They contain rare crafting materials, rare potions, and an equipment item of rarity 8 to 10.
- Newyen Seeds can now be crafted.
- Automated Shopkeeper's greetings can now be customized.
- Mirror Knight can be fought at the Statue of Memories if you've completed his boss fight.
- Archer's Fortune Wind changed to: 24 FP (-1 per Rank), Evade bonus is equal to 5 + 50% of Scaled LUC, secondary effect range changed to 4, secondary effect damage changed to (status LV * 3) + Wind ATK.
- Magic Gunner's Lucky Shell's Lucky Fortune effect (that avoids damage) will now halve the level of Lucky Shell after triggering.
- Ghost's Rebound now heals for 150% of Scaled RES per enemy (from 100%).
- Monk's Setting Sun changed to; creates a sun at the location for up to 3 rounds. When the skill is used again or the duration expires, it sets, dealing its effects.
- Wind Slasher now lists its Talvyd enchant bonus.
- Haunted Soul enchantment now reduces your status resist by 25% when equipped.
- Armor of Nails now deals damage equal to 25% of your level, or 5, whichever is higher.
- Campfire lighting has been adjusted a bit to look more natural.
- Using a special arrows skill while already having the same arrows active now refreshes the status instead of clearing it.
- Air Shafts, when created, will now knock anyone on that spot airborne.
- Rebelling enchantment changed from +2 Power for every 1 Rarity below 9* and -5 Accuracy to; +1.5 Power and -3 Accuracy per 1 Rarity below 9*.
- Sanguine Crest's STR bonus to battle weight now applies outside of battle (to prevent metagaming).
- Spine Leash's Ice ATK bonus has been changed to a non-stacking effect. (Meaning, it won't stack with other Spine Leashes you have equipped.)
- Release All on the spirit management screen now has a second confirmation window to make sure you want to do that.
- Skip now has a 2 round cooldown.
- You can now swap skills in the class board by dragging/dropping them.
- Prayer Tools now display what prayer status it gives, and what the status does.
- During back attacks, the status phase will take effect.
- ci-close-new will close new interfaces and the new quest log, provided it can. (No real change except for heavy macro users.)
- Some enemies are now treated as having a specific armor type (all others default to Unarmored as usual);
-- Heavy Armor; Snakeman Knight, Forgery, Spectre Knight, Soldier Kraboid, Mirror Knight, Gold Beetle, Headless Knight, Animated Sword, Critter, Spatial Ravager, Delver
-- Light Armor; Snakeman Sniper, Goblin Spear, all Bandits, Spatial Terror, Sand Kraboid
* Bug Reports
- Lunar Lunatism's Charm LV was being inflicted at a higher level than intended.
- Raging Flame was not covering all of the tiles it should be when applying its effect.
- There are no longer two Fluffles running around.
- Camera Flash no longer blinds you instead of the enemy. (I also changed the flash effect to the new, more efficient version.)
- Hellspike and Glowing were sticking around between battles when used by monsters.
- Wretched Oil can no longer hit enemies who are removed from the battle temporarily.
- Ignis now properly gives the 3% per Rank bonus to Burn infliction that it should (it was only giving 1%).
- Layouts were not being saved when door status was changed in houses.
- Races weren't being validated after changing from one race to another via Legend Extend.
- Ice Sheets had a layer higher than normal.
- Spatial Ravager no longer leaves his battle ring behind after completing Ravage Rampage.
- Moonlight Mercy's headshot effect should only play once, as intended.
- Steel Blood says it targetted enemies only, which wasn't true.
- Final Flare was breaking daggers/etc. if it wasn't used before a battle ended.
- Improvised Weapon could be used even if you already had an Improvised Weapon.
- Yenten cards were not appearing in most cases. Status icons are no longer shown while playing.
- The battle bar optimization caused incorrect look-ups on skills cached, resulting in Attack and Subattack using the wrong pattern/etc.
- Skills with HP costs were mistakenly showing up as FP on the battle bar.
- Imperialist race icon in the character panel was incorrect.
- Geist Schritt now expires when you are defeated, as intended.
- Treated wounds could still become infected.

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