• Welcome Message
Welcome to NEUS Projects!

This is the home site and community forums for games created by me, Devourer of Souls, aka Neus. All of the games mentioned here are free to play, multiplayer, and utilize the BYOND game software, which is also free. If you'd like to check them out, the menu to the left contains links to the game!

Active Projects: Sigrogana Legend 2
Update Schedule: Weekly! (Monday/Tuesday)

  • Latest news

View the latest post SL2 Version 1.05


Image

Version 1.05 contains a bunch of adjustments with Battle Weight in mind to make it more of a fair but strategic system. It also contains the long awaited ability to upgrade armor stats, a way to access and use homes for people who do not have an on-map house, and other neat stuff. Enjoy!

1.05
Added - You can now upgrade the Defense, Magic Defense, and Evade of torso items at blacksmiths. Depending on the armor type, there are different max. values for each;
Unarmored

  • Defense - 3
  • Magic Defense - 5
  • Evade - 8

Light Armor

  • Defense - 5
  • Magic Defense - 7
  • Evade - 4

Heavy Armor

  • Defense - 8
  • Magic Defense - 5
  • Evade - 3

Added - All Asago buildings now have a red portal inside of them. These portals can be used by Asago House Ticket owners to access their house if they do not have a claimed on-map house already. (Note: The portal only works for you and party members.)
Added - 6 new furniture items that can be used to display items.
Added - 2 new 'emotes' have been added. Halo (Ctrl+M) and Zawa (Ctrl+Z; I forgot who made this so please PM me your key!). These can only be used by those that have obtained the Mercala Lover and Gambling Junkie medals respectively.
Added - A new player panel for moderators has been added.
Adjusted - World saving has been improved for player houses. The short version; the way the game saves the data is being optimized. This should lead to faster shutdowns and less lag on the hour change (hopefully).
Adjusted - Monsters will now only gain new skills on levels where the rarity of items they drop increases. All existing monsters that get scaled abilities have been adjusted.
Adjusted - Monster AI has been improved when using long range weapons. Now, ranged enemies will try to always keep themselves at maximum range when attacking you, moving if they're too close, etc. (Aside from Ashe, who is happy to fight at either range.)
Adjusted - The following adjustments have been added for Battle Weight;
  • Weapon talents now reduce the Battle Weight of weapons of the same type by Rank, starting at Rank 4.
  • Packrat now increases your maximum Battle Weight by Rank, starting at Rank 2.
  • Special Armament now reduces the Battle Weight of your sub-weapon by 25% (or 50% at Rank 2).
  • Heavy Bow Mastery reduces the Battle Weight of Bow weapons with a weight of 20 or greater by Rank.
  • Indomitable reduces your total Battle Weight (after flat reductions) by the same percentage it reduces physical damage you take.

Adjusted - Fluency now has 5 Ranks total; at Rank 4, it gains the Battle Weight reduction effect of other weapon talents.
Adjusted - At Rank 5, Fluency now grants 5% Will growth.
Adjusted - At Rank 4, Packrat now grants 5% Strength growth.
Adjusted - At Rank 3, Preparation now grants 5% Defense growth.
Adjusted - At Rank 3, Enchantment now grants 5% Resistance growth.
* Bug Fixes
- Fixed a bug where Advancing Flow was teleporting you to the shadow realm if you were too close to an enemy.
- Fixed a bug where Training Day's announcement was saying it still gave 50% EXP.
- Fixed a bug where Akimbo caused normal attacks to not work if you didn't have a second Handgun equipped.
- Fixed a bug where great successes weren't granting the proper number of positive qualities when crafting.
- Fixed a bug where Evasive Strike, Blindness (Oracle ability), and Bow hit penalties were being applied if you diagonal from your target (rather than 1 Range).
- Fixed a bug where Analyze Weakness wouldn't call out Water weaknesses.
- Fixed a bug where Verglas' Ice Point Greaves were not leaving behind Ice Sheets on tiles you walked on.
- Fixed a bug where you were retaining equipped skills, items you couldn't use, etc. on Legend Extend.
- Fixed a bug where selecting 'cancel' when changing your house's sign text could lock up your character.
- Fixed a bug where monsters dying on their own turn caused double turns to occur.
- Fixed a bug where party invites could cause you to be invited to multiple parties, causing silliness.
- Fixed a bug where the Custom Battlefield was showing its area on the wrong floor if used in an Extra Level.
- Fixed a bug where the Custom Battlefield was recreating the battle indicator on the map if battle was begun in its area.
- Fixed a bug where being kicked from a home didn't reset your map limitations properly.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

Views: 661  •  Comments: 0  •  Write comments

View the latest post SL2 Version 1.04


Battle Weight does make sense. rather than, your armor just weighs down your ability to fight. I'm looking forward to testing it out and seeing how it runs in battle. :3

Views: 820  •  Comments: 1  •  Write comments

View the latest post SL2 Version 1.03


needs moar classes/races/youkai

Views: 796  •  Comments: 1  •  Write comments

View the latest post SL2 Version 1.02


Image

Update 1.02 has arrived. I had intended to put more in this update, but due to having to spend a lot of time setting up the new forums, a few things got left out. That said, I think you'll find it hard to complain, given that this update includes a complete rebalancing of the EXP gains given by monsters (see: easier grinding), a fix (hopefully) for the dreaded double turn bug, and some other nice stuff.

1.02
Added - 10 new Torso items have been added, with item rarities ranging from 4* to 9*.
Added - The Engineer skill 'Flamethrower' has been given a new animation and sound effects.
Added - You can now hide the HUD by pressing and holding Delete (DEL, not Backspace). It will reappear once you release the key.
Adjusted - EXP tables have been rebalanced in light of the addition of Legend Extend. Monster EXP has been smoothed out and greatly increased at higher levels. For a comparison table, click 'Show'. (Warning: It's a big table.)
LVLEXP RequiredOld Monster EXPNew Monster EXP
1551010
2661511
3792012
4932513
51113518
61314124
71554731
81846139
92176849
102577560
113048272
1235910185
13424109100
14501117116
15591125134
16698149153
17824158174
18972167196
191147176219
201354205245
211597215271
221885225300
232223235330
242623269362
253094280395
263650291430
274306302467
285079341506
295992353547
307068365590
318337377886
329833421951
33115994341018
34136814471089
35161374601162
36190335091238
37224495231317
38264795371399
39312315511484
40368376051573
41434486202138
42512466352259
43604446502384
44712927092514
45840867252647
46991777412785
471169767572927
481379708213073
491627318383224
501919358553380
512263818723932
522670089414115
533149269594302
543714449774495
554381059954693
5651672910694897
5760946210885105
5871883811075320
5984784311265539
6099999912055764

Adjusted - Flamethrower can now be used without a target.
Adjusted - Benches in Chaturanga can now be sat on like bar stools/house chairs/etc. Benches in the Nameless Shrine and Oniga have been adjusted for better sitability (I know that isn't a word.)
Adjusted - The 'Dive' skill associated with Ocean monsters has been changed. Its LV is now 10+Level (rather than 5*Level), as the previous formula meant you often had to kill them in order to make them surface, which was against the point. It now also only lasts for 2 rounds, rather than 3 rounds.
Adjusted - Buttons have been added to the bottom of the Trait Selection interface to help sort them by category. In addition, the names of the Talent skills have been adjusted to give an easier understanding of what stats they boost. This will be more useful when future additions are made.
Bug Fixes:
- Fixed an issue with Flamethrower's starting positioning.
- Fixed an issue where some icons were appearing underneath of targeting tiles.
- Fixed an issue where only the party leader's Preparation talent emergency food was being restocked when using an inn.
- Fixed an issue where Magic Gunner bullet effects weren't being treated as magic damage (although they are still mostly unresistable).

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

Views: 854  •  Comments: 0  •  Write comments

View the latest post New Forum


I CLAIM THIS FIRST POST! As I am amazing. Looks a bit weird but I'll get used to it.

Views: 934  •  Comments: 1  •  Write comments





  •  Calendar
  • Dec. 2017
    Su Mo Tu We Th Fr Sa
    1 2
    3 4 5 6 7 8 9
    10 11 12 13 14 15 16
    17 18 19 20 21 22 23
    24 25 26 27 28 29 30
    31

  •  Birthdays

  •  Top Posters

  •  Newest members


  •  Friends
  • Online
    No friends online

    Offline
    No friends offline

  •  Statistics
  • Totals
    Total posts 28813
    Total topics 5095
    Total Announcements: 17
    Total Stickies: 41
    Total Attachments: 156

    Topics per day: 5
    Posts per day: 25
    Users per day: 1
    Topics per user: 8
    Posts per user: 44
    Posts per topic: 6

    Total members 651
    Our newest member Legalmalvado

  •  The team