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by Spoops
Wed May 24, 2017 4:07 am
Forum: Balance Fu
Topic: Engagement
Replies: 13
Views: 141

Re: Engagement

I agree with Kameron8's concerns, but think its an alright idea.
by Spoops
Tue May 23, 2017 11:56 am
Forum: Suggestions
Topic: Macro Overload!
Replies: 3
Views: 70

Re: Macro Overload!

In wasd mode you can press Z or E to interact with chests (holding shift unlocks them, holding ctrl de-traps them), I haven't tested harvesting plants just yet.
by Spoops
Tue May 23, 2017 9:13 am
Forum: Suggestions
Topic: Dark imbue
Replies: 6
Views: 121

Re: Dark imbue

as I said before, if the damage is boosted to a percentage of your dark attack, it should be catered to not work with mutated weaponry or the dark damage is divided by rounds, as autopistols would suddenly be very scary when mutated into axes.

I am fine with this change otherwise though.
by Spoops
Tue May 23, 2017 9:10 am
Forum: Bug Reports
Topic: [QUE] Partial Clears are bugged?
Replies: 3
Views: 43

Re: [QUE] Partial Clears are bugged?

You could say that a partial clear gives you a percentage of the full clear reward as a bonus, said percentage being based off of the remaining mobs left in the dungeon. So if say you cleared out all but 1 of the enemies in the dungeon, you'd gain 99% of the full clear bonus. This is mostly to battl...
by Spoops
Mon May 22, 2017 9:53 pm
Forum: Balance Fu
Topic: Non-Resistant
Replies: 24
Views: 276

Re: Non-Resistant

I'm just saying that were items created to clear out the weaknesses you are concerned with, but alright, if you so choose to ignore my posts until you understand SL2's balance a bit more, then so be it, no hair off my back anyway.
by Spoops
Mon May 22, 2017 9:32 pm
Forum: Balance Fu
Topic: Non-Resistant
Replies: 24
Views: 276

Re: Non-Resistant

Anyone with any marginal use of SAN has status resistance usually, the reason as to why status resistance vs status infliction is a scary thing to balance is because status based builds rely ENTIRELY on that check, that is almost more than literally all of their use, but if you want to go ahead and ...
by Spoops
Mon May 22, 2017 9:22 pm
Forum: Balance Fu
Topic: Non-Resistant
Replies: 24
Views: 276

Re: Non-Resistant

I don't think you understand how good 1:1 ratio on status res to stat is so I'll just leave the discussion off at that. Just know that it would turn medium status res builds into extremely high status res builds. Hell, a new item was introduced to sort of fight against this issue as it was brought u...
by Spoops
Mon May 22, 2017 8:52 pm
Forum: Balance Fu
Topic: Non-Resistant
Replies: 24
Views: 276

Re: Non-Resistant

But in the wrong hands a build like an elf's or Glykin's when geared towards a healer is absolutely tragic to try and status inflict, for example, my summoner elf has 220 status RES, this change would likely send it to nigh-unreachable levels of status RES, that being said I don't think RES should g...
by Spoops
Sat May 20, 2017 1:07 am
Forum: Balance Fu
Topic: Bloody Hell
Replies: 4
Views: 105

Bloody Hell

Bloody Palms is a very very popular choice for physical builds involving use of on hits right now, mostly because of how well it synergizes with dealing physical damage. For example, the most standard build right now is any elemental katana + bloody palms 2hand, you pair this up with 1vs1 and sudden...
by Spoops
Fri May 19, 2017 4:28 am
Forum: Suggestions
Topic: Suggestion to the Community
Replies: 16
Views: 220

Re: Suggestion to the Community

Pretty much what Soapy said, forcing people to stay in certain places will do nothing but keep people from leaving Cellsvich and the Arena.

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