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by Spoops
Tue Aug 22, 2017 7:27 pm
Forum: Balance Fu
Topic: Wraithguard's cooldown
Replies: 19
Views: 282

Re: Wraithguard's cooldown

Having originally made the wraithguard thread, I think that wraithguard's cooldown could be slightly decreased to 4 rounds at rank 5, but remain stealable, this would be fair to all parties I think.
by Spoops
Tue Aug 22, 2017 6:27 pm
Forum: Balance Fu
Topic: High Mage's Cape
Replies: 15
Views: 131

Re: High Mage's Cape

Its just about any race that can benefit from this item, as Sderg brought up, most people, despite race, tend to hit enough FP to make the regeneration on this item a little bonkers, its used in every build with over 30 WIL these days. My elf with WIL FAI SAN hit 830 FP, but they were specifically g...
by Spoops
Tue Aug 22, 2017 6:09 pm
Forum: Balance Fu
Topic: High Mage's Cape
Replies: 15
Views: 131

Re: High Mage's Cape

That's fair enough, putting a cap of 5 on it is probably for the best here too.
by Spoops
Tue Aug 22, 2017 4:35 pm
Forum: Balance Fu
Topic: High Mage's Cape
Replies: 15
Views: 131

High Mage's Cape

percentage based regens seem to be a problem, even for FP, can high mage's cape FP regen be cut down to a static number, I have quite a few issues over FP costs in the entirety of SL2 right now, but I think tackling this should be first and foremost. That said, I think High Mage's Cape should be 5 F...
by Spoops
Tue Aug 22, 2017 3:06 pm
Forum: Bug Reports
Topic: Destined to get boned.
Replies: 3
Views: 132

Re: Destined to get boned.

Destiny and unmanifest destiny work fine as of this moment, I think specifically the problem lies in the player's legend book from before when it was a bug, as you can see they just have unmanifest destiny and destiny soldier proc'd at the same time.
by Spoops
Mon Aug 21, 2017 5:59 pm
Forum: Balance Fu
Topic: Basic Attack fix's impact
Replies: 38
Views: 534

Re: Basic Attack fix's impact

I don't see much issue in the formula from before, where power added into the basic attack formula, as that made basic attacks even without critically hitting just as worthwhile as autohitting, I know I have 2 black knight characters who didn't care about critically hitting, but they (as characters)...
by Spoops
Mon Aug 21, 2017 2:39 am
Forum: Balance Fu
Topic: Basic Attack Followup: Multihit Guns
Replies: 7
Views: 119

Re: Basic Attack Followup: Multihit Guns

Can we just do something simple and go with the OP and make sure guns are in the same position they were before with power bonuses per shot, and not some stuff like making them ignore half-def or full def, I'd prefer that, that's the way guns worked before. Multihits were damage, single shots were u...
by Spoops
Mon Aug 21, 2017 12:02 am
Forum: Balance Fu
Topic: The Fall of Icarus
Replies: 5
Views: 75

Re: The Fall of Icarus

I think it just needs to not be free until used after leaping lizard, that seems to be the intended use.
by Spoops
Sun Aug 20, 2017 10:57 pm
Forum: Bug Reports
Topic: MEDIC Topic is solved
Replies: 4
Views: 58

Re: MEDIC Topic is solved

they're 3 range all the time, not specifically with a staff type weapon.
by Spoops
Sun Aug 20, 2017 4:48 pm
Forum: Balance Fu
Topic: Basic Attack fix's impact
Replies: 38
Views: 534

Re: Basic Attack fix's impact

I think at this point its much too late to argue what should and shouldn't be, this thread has skewed far from my original intention and that intention was denied, its probably best to leave it be for now and see whats in store for later. The only thing I am worried for is guns, as Nano brought up, ...

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