Search found 2134 matches

by Spoops
Thu Jul 19, 2018 3:50 am
Forum: Balance Fu
Topic: High Tier Divine Summoning
Replies: 3
Views: 48

Re: High Tier Divine Summoning

Its one class combination that has basically no synergy with eachother but probably should have at least some because of Destiny, keep in mind that Evoke Passive damage was nerfed a little while back, the only youkai spell which does more damage than a basic spell these days is maybe Apodis at night...
by Spoops
Thu Jul 19, 2018 1:19 am
Forum: Balance Fu
Topic: High Tier Divine Summoning
Replies: 3
Views: 48

High Tier Divine Summoning

Summoner has no reason to run destiny, other than 1 skill in Bonder, which is fast offense, other than that you really don't get a whole lot. I wanna propose a simple buff that could change the class combo in its entirety, and giving an entirely new theme to summoner. https://i.imgur.com/26MaJuu.png...
by Spoops
Wed Jul 18, 2018 12:47 am
Forum: Bug Reports
Topic: Utility belt toggle
Replies: 2
Views: 51

Re: Utility belt toggle

That's odd, it seems to only work like 10% of the time when I'm on the server, though relogging does solve the issue, so there is a workaround for it still. I'm gonna chalk it up as one of those server things, similar to the hotbar issue where it sometimes reads basic attack as special attack. To cl...
by Spoops
Sun Jul 15, 2018 3:45 am
Forum: Balance Fu
Topic: Call to me
Replies: 2
Views: 57

Call to me

There's really no reason to use calling while in death knighting, you spend 3m to pull an enemy to you, it does no damage, and needs your target to be marked with hellspike to even do so. I think to be worth it, Calling from Death Knighting could cost 1m to use, I think this is fine since well, 1m m...
by Spoops
Sat Jul 14, 2018 11:44 pm
Forum: Suggestions
Topic: New 10* Bai Kai Insects
Replies: 12
Views: 193

Re: New 10* Bai Kai Insects

Perhaps it could extend Protect's range instead, since thats supposed to be fixed in the next update.
by Spoops
Sat Jul 14, 2018 11:44 pm
Forum: Bug Reports
Topic: [Que] Sky Mantis Scythe dual wielding Topic is solved
Replies: 5
Views: 100

Re: [Que] Sky Mantis Scythe dual wielding Topic is solved

not to mention 1m basic attacks would let you get off 6 basic attacks in 1 turn with leaping lizard jump cancel if you were a Corbie, which would be incredibly unbalanced.
by Spoops
Fri Jul 13, 2018 8:28 pm
Forum: Bug Reports
Topic: Utility belt toggle
Replies: 2
Views: 51

Utility belt toggle

the utility belt toggle verb seems to hide it just fine, but trying to bring it back up straight up won't work unless you relog, is there a way to fix this?
by Spoops
Fri Jul 13, 2018 1:34 am
Forum: Suggestions
Topic: New 10* Bai Kai Insects
Replies: 12
Views: 193

Re: New 10* Bai Kai Insects

Its an equipable skill, why don't you try doing a before and after test?
by Spoops
Wed Jul 11, 2018 11:40 pm
Forum: Suggestions
Topic: New 10* Bai Kai Insects
Replies: 12
Views: 193

Re: New 10* Bai Kai Insects

I don't know where you get your facts from Lolzy but they do, also I'd wager that 55% STR 50% CEL would be a better scaling for it, and let critical damage by carried by the class combo and the weapon itself, similar to Qrytys (Which is actually a good weapon mind you) VA has autohits now, meaning S...
by Spoops
Wed Jul 11, 2018 9:49 pm
Forum: Suggestions
Topic: New 10* Bai Kai Insects
Replies: 12
Views: 193

Re: New 10* Bai Kai Insects

Fists need to scale Strength or it will quickly become the most used fist in the entire game, due to no fists actually existing that don't scale STR, even mutations, at least partially strength, anything under 50% wouldn't be acceptable really, as no fists actually scale under that currently.

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