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by Spoops
Sun Jun 24, 2018 5:35 pm
Forum: Suggestions
Topic: Dungeon Generation (levels)
Replies: 5
Views: 44

Re: Dungeon Generation (levels)

Level 70 dungeons were previously possible before this, not only this but the upper limit for EXP for players is up to 10 levels, maybe it could just be made to generate dungeons at the level of players online + 10 (Hopefully that doesn't make it so that level 1-10 dungeons wouldn't spawn)
by Spoops
Sat Jun 23, 2018 10:19 am
Forum: Balance Fu
Topic: Healing misscharge
Replies: 0
Views: 24

Healing misscharge

Is it possible to have it so that healing discharge can be cast with any weapon so long as a bonded youkai is summoned? Its currently very limiting and requires a tome for a class that really tries to promote using general weaponry along with youkai. The reasoning is that Bonder really needs a lot o...
by Spoops
Fri Jun 22, 2018 8:34 pm
Forum: Suggestions
Topic: Bang, bang, bang?
Replies: 5
Views: 108

Re: Bang, bang, bang?

Its not like holy does extra damage to undead + possessed at the same time, and there are certain things like Legend Extensions and Curate's Antithesis as well.
by Spoops
Fri Jun 22, 2018 8:30 pm
Forum: Suggestions
Topic: Scouting
Replies: 5
Views: 75

Re: Scouting

Being able to publicly announce to players that a guard is watching the gate of a certain town (Like Oniga, I'm always on watch there) would be amazing at the very least, it'd make IC confrontation essential should we be searching for an individual. Setting it up via a menu similar to the housing gu...
by Spoops
Fri Jun 22, 2018 9:30 am
Forum: Suggestions
Topic: Bang, bang, bang?
Replies: 5
Views: 108

Re: Bang, bang, bang?

I don't know where it'd fit but uhh, I got a couple of ideas to help flesh it out better: -Remove the FP De-gen, as well as the regen and healing nerfs. -Don't make it +10 stats, death knighting on steroids is not fun to fight against, +5 is fine. -Cause the user to gain 10-15% Life Steal on physica...
by Spoops
Fri Jun 22, 2018 9:25 am
Forum: Balance Fu
Topic: Freaking formation!
Replies: 10
Views: 171

Re: Freaking formation!

Formations becoming permanent duration would be an amazing buff and serve to give tactical use to skills such as swap position and vanishing strike, it'd also make some skills like Attack Formation also useful. I agree with Chaos where in that formation skills would probably be better off at 3SP max...
by Spoops
Thu Jun 21, 2018 1:55 am
Forum: Balance Fu
Topic: Freaking formation!
Replies: 10
Views: 171

Re: Freaking formation!

You could make it inflict an ice weakness, besides, when it comes to Frozen, the status is meant for keeping someone in place, and generally you don't want people in your formation anyway which is why it has a high elemental atk value.
by Spoops
Wed Jun 20, 2018 4:10 pm
Forum: Suggestions
Topic: Hellhound HarigoddamnitIwantit
Replies: 1
Views: 65

Re: Hellhound HarigoddamnitIwantit

It would certainly be really cool, I had a skill icon similar to that before, which Ryu edited to look more like a pistol, so I've submitted that, also I had another DH skill icon sitting in my folder for well over a year, supposed to mock Dante's Prop skill from Sword Master, I've included that too...
by Spoops
Wed Jun 20, 2018 3:00 pm
Forum: Balance Fu
Topic: Freaking formation!
Replies: 10
Views: 171

Re: Freaking formation!

Feels really strong considering you can alter the range of some formations (Not to mention positional swapping such as Swap Position and Vanishing Strike), Frozen really should only be limited to Frigid arrow, but I agree that frigid formation is pretty weak on its own. Simply because nobody's gonna...
by Spoops
Wed Jun 20, 2018 1:01 pm
Forum: Balance Fu
Topic: OFFICIAL* Salamander Sword Discussion
Replies: 16
Views: 685

Re: OFFICIAL* Salamander Sword Discussion

I can dig that, were you thinking Max LV or LV gained per tick of fire damage?

Also will it still interact with rampaging?

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