Search found 10 matches

by Spoops
Wed Dec 12, 2018 2:45 am
Forum: Balance Fu
Topic: Sogensalt
Replies: 20
Views: 11909

Re: Sogensalt

So long as its not 120% total scaling it should be fine, as it stands it just pairs too well with damage stacking modifiers and has seen extremely wide use, most katanas currently being replaced with it, perhaps a global buff to other katanas should be made eventually just to not solidify one katana...
by Spoops
Tue Dec 11, 2018 9:19 pm
Forum: General Discussion
Topic: Trait Rework
Replies: 87
Views: 28490

Re: Trait Rework

On guard should be made default at this point, its basically mandatory.
by Spoops
Tue Dec 11, 2018 7:51 pm
Forum: Bug Reports
Topic: Cripple Life
Replies: 0
Views: 28

Cripple Life

Cripple Leg and Cripple Arm have a hilarious interaction with mutated guns currently, if you have mutated any other weapon into a gun it will gain double damage, I suspect this has something to do with the change to cripple leg a while back that let it gain scaling for guns specifically. To replicat...
by Spoops
Mon Dec 10, 2018 9:27 pm
Forum: Bug Reports
Topic: Disaster Overwhelming
Replies: 0
Views: 33

Disaster Overwhelming

The increased duration from Disaster Potential states that Fire Breath will consume the Channel Destruction and Channel Magic statuses, currently fire breath does not consume the statuses, they simply stay allowing you to fire breath multiple times in the very large cone it provides now.
by Spoops
Mon Dec 10, 2018 11:47 am
Forum: Suggestions
Topic: Server Status Report!
Replies: 3
Views: 74

Re: Server Status Report!

For the record, a workaround for this issue is if you have the SL2 window up, you can use the replay button to get into the game anyway, I'm unsure of why SL2 currently isn't showing up on the BYOND hub though. Also Dev usually uploads the files to automatically apply on a reboot when it does update...
by Spoops
Sat Dec 08, 2018 6:23 am
Forum: Suggestions
Topic: Stats' Diminishing Returns
Replies: 7
Views: 104

Re: Stats' Diminishing Returns

Well I more so meant in the reverse order here, there is no way to increase the Racial base stat other than through a Legend Extension Aspect (specifically for STR: Axys Al) and Dragon King Armor set, which is specifically STR, Star signs and talents would increase the latter half which is points in...
by Spoops
Sat Dec 08, 2018 1:58 am
Forum: Suggestions
Topic: Stats' Diminishing Returns
Replies: 7
Views: 104

Re: Stats' Diminishing Returns

Modded stats do not show up in the mouseover information for the stat itself, so if a stat says 7+38 but you have 10 in that stat from mods (like class passives or items) you will continue to see 7+38. (This doesn't count Traits/Aspects however, those will show up in the mouseover.) Oooh, so that w...
by Spoops
Sat Dec 08, 2018 12:04 am
Forum: Suggestions
Topic: Stats' Diminishing Returns
Replies: 7
Views: 104

Re: Stats' Diminishing Returns

Modded stats do not show up in the mouseover information for the stat itself, so if a stat says 7+38 but you have 10 in that stat from mods (like class passives or items) you will continue to see 7+38.

(This doesn't count Traits/Aspects however, those will show up in the mouseover.)
by Spoops
Fri Dec 07, 2018 10:06 pm
Forum: Suggestions
Topic: Stats' Diminishing Returns
Replies: 7
Views: 104

Re: Stats' Diminishing Returns

While it doesn't say it anywhere, even though it probably should, the method that is used to determine when stats start to fall off is every Racial Base + 40 (Aspect and dragon king armor set may effect this in some way), it will start at 0.9 per stat and start going down every 3 stat points by .1 p...
by Spoops
Fri Dec 07, 2018 5:40 pm
Forum: General Discussion
Topic: Trait Rework
Replies: 87
Views: 28490

Re: Trait Rework

I've seen no issues with it, it doesn't auto-turn me, both when facing to the side and facing away of the monster.

Image
Image

It doesn't auto-turn me in the second screenshot, you can faintly see me facing forward.