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by Spoops
Wed Jan 17, 2018 11:33 am
Forum: Bug Reports
Topic: Melee weapons ending turn early
Replies: 23
Views: 875

Re: Melee weapons ending turn early

If there's anything I can provide to help find this issue, its that this never happened before the hotbar change that accounted for new FP costs, sometimes the new hotbar confuses basic attack for special attack (even if you don't have it, resulting in you not being able to use the basic attack func...
by Spoops
Wed Jan 17, 2018 12:44 am
Forum: Suggestions
Topic: Hearts for Sale!
Replies: 3
Views: 69

Re: Hearts for Sale!

They could probably be a renewable resource within the summon door every day maybe, untradable so that they don't get out of control in shopkeeps.

Instead of how they are now where the chest in the first summon door is one time use.
by Spoops
Tue Jan 16, 2018 9:36 pm
Forum: Suggestions
Topic: Blank Space
Replies: 6
Views: 82

Re: Blank Space

It does skip over the page if you leave a single space in place of the page's text, though I do think a description reset in the profile options would be a good idea to prevent further confusion within the future.
by Spoops
Tue Jan 16, 2018 6:53 pm
Forum: Balance Fu
Topic: An issue with mages
Replies: 7
Views: 95

Re: An issue with mages

See, I'm trying to propose ways to play through an evoker's window of damage, rather than straight nerfing its damage, I don't disagree that an Evoker's whole theme should be nuking someone with unprecedented damage numbers.
by Spoops
Tue Jan 16, 2018 6:39 pm
Forum: Balance Fu
Topic: An issue with mages
Replies: 7
Views: 95

Re: An issue with mages

I personally don't think tackling down Evoker is the way to go, mostly because from what I've seen, the sudden influx of mages have been Hexers. They've appeared to the point people expect to fight one every time. They usually have no issue building super tank, proceeding to gather large amounts of...
by Spoops
Tue Jan 16, 2018 5:58 pm
Forum: Balance Fu
Topic: An issue with mages
Replies: 7
Views: 95

An issue with mages

An issue thats been present lately is the rise of mages being pretty dominant lately, but I don't think this is an issue with Mage's balance itself, but rather the lack of anti magic tools in the game other than silence.. Heron feather has solved a lot of issues with silence, and I personally think ...
by Spoops
Tue Jan 16, 2018 4:06 pm
Forum: Balance Fu
Topic: Rangers Buffs Nerfs and QOL (as told by Kira)
Replies: 7
Views: 133

Re: Rangers Buffs Nerfs and QOL (as told by Kira)

Speaking of that, Dev, how about adding a mouseover effect for any terrain (Flowers, Mana Crystals, etc) to highlight their range? I've met a lot of people who didn't know Mana Crystals affect a 3x3 area around it, instead of just the tile of the crystal itself, for example. Isn't this already in t...
by Spoops
Mon Jan 15, 2018 12:13 pm
Forum: Balance Fu
Topic: Putting the knight back in black knight.
Replies: 2
Views: 69

Putting the knight back in black knight.

Black knight has a lot of issues right now, mainly in that its only function is as a pretty godlike support class for a good portion of characters, but since heavy armor holds a lot of downsides, most black knights are often seen using unarmored instead, and abusing crit evade granted by negation an...
by Spoops
Mon Jan 15, 2018 11:54 am
Forum: Suggestions
Topic: Tome/Weapon line
Replies: 3
Views: 61

Tome/Weapon line

I think these weapons are really unique, the Tome/Weapon line like the Rexys/Grandovyn and Forgrint. Is it possible to add similar weapon types for every other? Because they do not get weapon parts or materials, they can never hit ridiculous levels of weapon power, therefore I think the scaling for ...
by Spoops
Mon Jan 15, 2018 5:44 am
Forum: Balance Fu
Topic: Revive Donte 2018 [Demon Hunter thread 2.0]
Replies: 8
Views: 148

Re: Revive Donte 2018 [Demon Hunter thread 2.0]

I think I like Combination Fighter going from 25/50% damage cut to a 15/30% damage cut instead, also I think that it should reduce FP Costs for soldier and reaver skills by the same amount. The rest of the damage can rely heavily on 2hand for the most part. Desperado also has a few problems, mainly ...

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