Search found 1643 matches

by Spoops
Mon Aug 21, 2017 5:59 pm
Forum: Balance Fu
Topic: Basic Attack fix's impact
Replies: 38
Views: 485

Re: Basic Attack fix's impact

I don't see much issue in the formula from before, where power added into the basic attack formula, as that made basic attacks even without critically hitting just as worthwhile as autohitting, I know I have 2 black knight characters who didn't care about critically hitting, but they (as characters)...
by Spoops
Mon Aug 21, 2017 2:39 am
Forum: Balance Fu
Topic: Basic Attack Followup: Multihit Guns
Replies: 7
Views: 100

Re: Basic Attack Followup: Multihit Guns

Can we just do something simple and go with the OP and make sure guns are in the same position they were before with power bonuses per shot, and not some stuff like making them ignore half-def or full def, I'd prefer that, that's the way guns worked before. Multihits were damage, single shots were u...
by Spoops
Mon Aug 21, 2017 12:02 am
Forum: Balance Fu
Topic: The Fall of Icarus
Replies: 5
Views: 64

Re: The Fall of Icarus

I think it just needs to not be free until used after leaping lizard, that seems to be the intended use.
by Spoops
Sun Aug 20, 2017 10:57 pm
Forum: Bug Reports
Topic: MEDIC Topic is solved
Replies: 4
Views: 52

Re: MEDIC Topic is solved

they're 3 range all the time, not specifically with a staff type weapon.
by Spoops
Sun Aug 20, 2017 4:48 pm
Forum: Balance Fu
Topic: Basic Attack fix's impact
Replies: 38
Views: 485

Re: Basic Attack fix's impact

I think at this point its much too late to argue what should and shouldn't be, this thread has skewed far from my original intention and that intention was denied, its probably best to leave it be for now and see whats in store for later. The only thing I am worried for is guns, as Nano brought up, ...
by Spoops
Sun Aug 20, 2017 3:37 am
Forum: Balance Fu
Topic: Basic Attack fix's impact
Replies: 38
Views: 485

Re: Basic Attack fix's impact

What about multi-hit guns? They'll need a serious adjustment if you don't at least give them power on hit for their basic attacks, that's all I'm wondering about now.
by Spoops
Sun Aug 20, 2017 1:32 am
Forum: Balance Fu
Topic: Hand of the Giant, Unfairly over powered.
Replies: 33
Views: 370

Re: Hand of the Giant, Unfairly over powered.

I'd much prefer the knockdown on crit changed to be Flatfoot lvl= 1/2 UL on crit, as even the chance of KD is very rough, but I am open either way.
by Spoops
Sun Aug 20, 2017 1:04 am
Forum: Suggestions
Topic: Soul Chain Youkai interaction
Replies: 11
Views: 107

Re: Soul Chain Youkai interaction

Or better yet, Kilkenny for the water weakness.

Though it still stands, it'd only be abused by elemental weaknesses and/or Holy for massive damage very quickly.
by Spoops
Sun Aug 20, 2017 12:46 am
Forum: Suggestions
Topic: Whet Solid Stone
Replies: 3
Views: 56

Re: Whet Solid Stone

It is used in critical based weapons, for making them sharper, whetstones are usually solid chunks of rock or marble.
by Spoops
Sat Aug 19, 2017 11:59 pm
Forum: Balance Fu
Topic: Basic Attack fix's impact
Replies: 38
Views: 485

Re: Basic Attack fix's impact

At the very least, multi-hit guns need this change, basic attacks can always be adjusted in a trait rework for later, but for now, multi hit guns deal less damage than anything else in the game due to how they worked.

They'd need a massive scaling buff, or the power added to each shot again.

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