Yuki-jin's potential skill for hidden cut doesn't play an animation similar the other -jin potentials, it just plays the bleeding animation like normal Hidden Cut would.
Is this intended?
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- Wed Jun 28, 2017 3:58 am
- Forum: Balance Fu
- Topic: Double Turning - Initiative stat
- Replies: 28
- Views: 557
Rising Game is sporadic, unreliable double turning for a class with the highest and most disliked burst damage in the game. I'd argue this thread exists specifically because of Rising Game. and when you suddenly get outsped due to Rising game, and then you suddenly receive a Hit Hit Ether Invitatio...
Reflect projectile is an incredibly strong status that could decide a fight almost all on its own if say a gunner had an excel rifle, and shot a 3x rifle into it, or an arbalest doesn't take care and fires one of their strongest skills as well, let alone a ryemei mage firing off a CM'd Ryemei into s...
Is it possible for spirit mirror to have a visual indicator? Such as a shine on the player's chest or something, as there are certain passives like Mysterious which hide the usual check for spirit mirror.
Kick currently does Flat STR as damage, not even counting for your scaled stat either, it really doesn't compare in damage to much else, while I realize it costs no FP, Defense really makes this skill meaningless, and usually forms of DR like Evasion stunt it too. Perhaps it could be Character LV + ...
Also it really seems like adding +8 power to fire augmented weapons would be highly destructive at best, I'd rather not see that put on an apetaurus mage with a rebelling axe.
Holy Arrow seems to be indiscriminately worse than shine ray, a priest spell, and focused beam, a multi-purpose LB spell, which both pull off the same job but with farther range, diagonal targetting and more damage. So here's an idea, lets put the holy in holy arrow, at rank 5, Holy Arrow will deal ...