Search found 10 matches

by Spoops
Sat Jan 19, 2019 7:58 pm
Forum: Balance Fu
Topic: Ghost Main Class / Passive Stats
Replies: 6
Views: 89

Re: Ghost Main Class / Passive Stats

This is more so to due with Ghosts having the most status res Pre-GR, which now they really don't, another point that Kam brings up is the evade issue ghosts have, I'd like to see fitting form possibly grant some evade as well so it may compare and go together with kensei, if it gains that it can e...
by Spoops
Sat Jan 19, 2019 6:00 pm
Forum: Balance Fu
Topic: Ghost Main Class / Passive Stats
Replies: 6
Views: 89

Re: Ghost Main Class / Passive Stats

I agree with most of Kam's points, a lot of Ghost's passives and innates feel mandatory and are expensive as all hell to even purchase, but you still need to do so anyways, I'd like to see Ghost's stat passive at least reduced to 3SP but I feel as if STR doesn't fit here, maybe perhaps instead you c...
by Spoops
Sat Jan 19, 2019 5:49 pm
Forum: Balance Fu
Topic: Calculated Chaos
Replies: 8
Views: 680

Re: Calculated Chaos

It'd make it much more reliable at the very least, and create some more interesting spell combinations and not hoping you just happen to roll the right order.
by Spoops
Sat Jan 19, 2019 5:48 pm
Forum: Bug Reports
Topic: Floor Vanishing
Replies: 1
Views: 286

Re: Floor Vanishing

Gonna bump this in case its been overlooked.
by Spoops
Sat Jan 19, 2019 5:47 pm
Forum: Bug Reports
Topic: Wind Slasher the non-projectile
Replies: 1
Views: 22

Re: Wind Slasher the non-projectile

Just to note if you cast wind slasher yourself it still wouldn't work, it makes sense as a projectile but I don't think it actually is one in game.
by Spoops
Fri Jan 18, 2019 6:35 pm
Forum: Suggestions
Topic: Equipment - Vanity System
Replies: 13
Views: 572

Re: Equipment - Vanity System

I don't think that you're severely hampered if you do not use the plain talent, typically people don't have everything they need to counter build you on the spot and usually counter builds only work against weapons that deal elemental damage anyway, given hitting a resist proc sucks with them. Plain...
by Spoops
Thu Jan 17, 2019 5:59 pm
Forum: Balance Fu
Topic: Quaking is boring
Replies: 12
Views: 192

Re: Quaking is boring

Implementing a pull similar to magnet shell's pull might be awkward on certain skills like Chaser and Heaven Kick, I'm not saying it can't work but it might also look funky, not to mention you'd need to implement magnetize effects on the badge itself. I suppose that would be a really good buff thoug...
by Spoops
Wed Jan 16, 2019 7:20 pm
Forum: Balance Fu
Topic: Quaking is boring
Replies: 12
Views: 192

Re: Quaking is boring

I don't really want to make tile destruction that common. It's a unique effect and fairly powerful as well, and better reserved for specific skills. I can see this being a valid concern, it is powerful and I can see why you'd want it to be reserved to specific skills, I'd also argue Cinders/Sanctua...
by Spoops
Wed Jan 16, 2019 3:58 am
Forum: Submissions
Topic: Trait Icons, the Reckoning (ft. The Dream Team)
Replies: 7
Views: 23035

Re: Trait Icons, the Reckoning (ft. The Dream Team)

To note, I'll still be able to continue making trait icons for additional traits implemented in the future as well.
by Spoops
Wed Jan 16, 2019 3:48 am
Forum: Balance Fu
Topic: Quaking is boring
Replies: 12
Views: 192

Quaking is boring

I don't have a witty name for this thread, quaking just isn't a very fun impact to use, its current effect is that it adds Rank*2 flat damage to a skill, which means it really just doesn't do anything special, and while earth is tied to the 3rd best defensive stat in the game I don't think it should...