Search found 10 matches

by Kensai
Thu Sep 13, 2018 10:50 pm
Forum: Suggestions
Topic: Additions to the Flee Rules
Replies: 37
Views: 5172

Re: Additions to the Flee Rules

SO what if both sides have downed, will that mean it would be like a 3v3 reenage then? That's stupid, it heavily favors fast and high cel characters and they already have so much power as it is.
by Kensai
Thu Sep 13, 2018 10:48 pm
Forum: Suggestions
Topic: Abandon ship!
Replies: 10
Views: 2135

Re: Abandon ship!

Should be a debuff if someone on your side flees so that everyone can't get away.
by Kensai
Thu Sep 13, 2018 9:54 pm
Forum: Suggestions
Topic: Additions to the Flee Rules
Replies: 37
Views: 5172

Re: Additions to the Flee Rules

Doesn't matter how or why you were in a city, you'll be discovered immediately, so obviously you'll be under attack by everyone, even I know that.
by Kensai
Thu Sep 13, 2018 2:24 am
Forum: Suggestions
Topic: Additions to the Flee Rules
Replies: 37
Views: 5172

Re: Additions to the Flee Rules

Show me the rules with how long rounds last, rounds last like 6 seconds like dnd and magic communication doesn't take long either, also if your a criminal your attacking and can set time aside to attack. Duh? Also there's magic teleportation and stuff so Guards doesn't take long to show up in a figh...
by Kensai
Thu Sep 13, 2018 2:18 am
Forum: Balance Fu
Topic: Strength, Crits and Weapons
Replies: 37
Views: 5869

Re: Strength, Crits and Weapons

Guess you'll have to put points into will. Would make fp drain more viable.
by Kensai
Thu Sep 13, 2018 2:15 am
Forum: Balance Fu
Topic: Beaten down, and can't get up again.
Replies: 66
Views: 8565

Re: Beaten down, and can't get up again.

Anything to fk up that grind group that keeps spamming heals.
by Kensai
Thu Sep 13, 2018 1:32 am
Forum: Suggestions
Topic: Additions to the Flee Rules
Replies: 37
Views: 5172

Re: Additions to the Flee Rules

If you're going to be criminals it's your fault and should be prepared accordingly. Also magic is probably used to communicate to guards so that doesn't make sense.
by Kensai
Thu Sep 13, 2018 12:52 am
Forum: Suggestions
Topic: Additions to the Flee Rules
Replies: 37
Views: 5172

Re: Additions to the Flee Rules

It's utter bullshit that 20+ people can't fight a group of 4 people. 4 groups vers 1 is stupid too and they should al split up based on how many people are there so it's 4v1. Also who cares if a group loses since another group can pull them back and heal them up so the same group should be able to f...
by Kensai
Thu Sep 13, 2018 12:49 am
Forum: General Discussion
Topic: RE: FLeeing Rules
Replies: 35
Views: 5543

Re: RE: FLeeing Rules

THe same fking shit just happened, those grind abusers just fking abused the rules again and walked away from 20+ people. This shit is so stupid.
by Kensai
Sun Aug 26, 2018 4:45 am
Forum: Unban Requests
Topic: GMs allowing alts to 4-man party and kill players.
Replies: 6
Views: 2606

Re: GMs allowing alts to 4-man party and kill players.

Of course I'm suppose to believe the players saying something a GM said, but not directly to me. No whisper, no notification or anything from a GM. How was I suppose to know about "fleeing rules" when there's rules that aren't listed anywhere in the game, rules recently made that I'm suppose to magi...