Search found 3869 matches

by Neus
Tue May 23, 2017 9:59 pm
Forum: Balance Fu
Topic: Engagement
Replies: 13
Views: 141

Engagement

* Engagement - While an enemy is in melee range and facing the tile you are in, you are considered 'engaged'. - While engaged, your Move is halved. - Furthermore, when you use Movement, the unit(s) engaging you will get an attack of opportunity if they have a melee weapon equipped, before you move. ...
by Neus
Tue May 23, 2017 7:44 pm
Forum: Bug Reports
Topic: Spooky scary battles [New changes to HUD's overall oddities]
Replies: 4
Views: 83

Re: Spooky scary battles [New changes to HUD's overall oddities]

I'm working on it, noticed it myself. And yes, the battle log will now show the skill that did the damage as well as the weapon that was used in it.
by Neus
Tue May 23, 2017 11:52 am
Forum: Suggestions
Topic: Macro Overload!
Replies: 3
Views: 70

Re: Macro Overload!

Some of these might already be accomplished with WASD mode.
by Neus
Tue May 23, 2017 11:49 am
Forum: Balance Fu
Topic: Non-Resistant
Replies: 24
Views: 276

Re: Non-Resistant

1)This is more of a Balance Fu topic than a suggestion. 2) High Speed Divine Words might be a bit outdated and need to be removed/changed at some point since it was added in a much different time. 3) Personally I don't know about adding extra status resistance to RES, it's already a valuable stat, a...
by Neus
Tue May 23, 2017 8:11 am
Forum: Bug Reports
Topic: Profile Music Bug
Replies: 26
Views: 286

Re: Profile Music Bug

Did the change I made fix this?
by Neus
Tue May 23, 2017 6:00 am
Forum: Balance Fu
Topic: Larveget Potential (The reeee sword)
Replies: 5
Views: 117

Re: Larveget Potential (The reeee sword)

There will be more to come, probably whenever a new Mage/Curate promote or the Bard class gets added.
by Neus
Sun May 21, 2017 6:25 am
Forum: Bug Reports
Topic: Invisible Botany
Replies: 2
Views: 38

Re: Invisible Botany

What? Are you sure it's for all plants and not just one specific one?
by Neus
Sat May 20, 2017 7:35 am
Forum: Announcements
Topic: SL2 Version 1.79
Replies: 0
Views: 55

SL2 Version 1.79

Click here to learn how to install and play the game! Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more! http://www.neus-projects.net/etc/talkav_96.png I'm doing something a little different with this update. I'll likely be uploading several versi...
by Neus
Sat May 20, 2017 7:29 am
Forum: Bug Reports
Topic: Slow-motion Ryesers [Ryeser bug] Topic is solved
Replies: 2
Views: 38

Re: Slow-motion Ryesers [Ryeser bug] Topic is solved

Err, are you sure they have any Momentum to reduce if they're moving before you? Obviously it's not going to drop the Momentum they get at the start of a new round.
by Neus
Sat May 20, 2017 7:27 am
Forum: Balance Fu
Topic: Leveling out VIT
Replies: 28
Views: 415

Re: Leveling out VIT

The original suggestion doesn't really solve anything, as far as I can tell. It just makes it so people who want a lot of STR for whatever reason are still just as tanky (or even tankier, perhaps) and everyone else is slightly less tanky.

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