Search found 4574 matches

by Neus
Sun Apr 22, 2018 4:52 am
Forum: Lore Questions
Topic: Lore Questions: February (2018) (probably)
Replies: 11
Views: 1064

Re: Lore Questions: February (2018) (probably)

1. Had there been any cases of disease at all? Something that isn't a cold, a fever- something that you usually can get every day. Like an actual disease that killed someone? I'm only asking if there had been case of disease that's very fatal because there's no medicine, or anything. Ca...
by Neus
Sun Apr 22, 2018 4:33 am
Forum: General Discussion
Topic: Trait Rework
Replies: 6
Views: 173

Re: Trait Rework

I've shared some in the chat, I probably won't be sharing much more until it's actually ready, though.
by Neus
Sun Apr 22, 2018 4:32 am
Forum: Bug Reports
Topic: New Cellsvich Housing Issue Topic is solved
Replies: 2
Views: 23

Re: New Cellsvich Housing Issue Topic is solved

This has been corrected.
by Neus
Sun Apr 22, 2018 4:29 am
Forum: Bug Reports
Topic: This is a no logging zone.
Replies: 2
Views: 24

Re: This is a no logging zone.

I can't replicate them turning into infinite lumber resources.
by Neus
Sun Apr 22, 2018 4:03 am
Forum: Suggestions
Topic: The Elf That Blocks
Replies: 1
Views: 30

Re: The Elf That Blocks

More a bug report, but it's been changed.
by Neus
Sun Apr 22, 2018 4:00 am
Forum: Bug Reports
Topic: Haunted Smithy Topic is solved
Replies: 1
Views: 22

Re: Haunted Smithy Topic is solved

This has been corrected.
by Neus
Sun Apr 22, 2018 3:59 am
Forum: Bug Reports
Topic: New Cellsvich Scrollover Name Topic is solved
Replies: 1
Views: 22

Re: New Cellsvich Scrollover Name Topic is solved

This has been corrected.
by Neus
Sun Apr 22, 2018 2:15 am
Forum: Suggestions
Topic: Thought Verb
Replies: 4
Views: 55

Re: Thought Verb

I agree with Megablues in the sense that it isn't really necessary or possible to react to.
by Neus
Fri Apr 13, 2018 6:46 pm
Forum: Bug Reports
Topic: Wild Ride Exploit(?)
Replies: 12
Views: 216

Re: Wild Ride Exploit(?)

It seems like it's doing the one attack per movement but then it's deciding to attack a bunch of times at the end, maybe? Do the number of attacks match up with the amount of tiles moved?

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