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I'm not going to revert the bug fix, so suggesting that is pointless. Basic attacks still have an edge over autohits; they don't cost FP, they have a higher potential damage output between bonus momentum and critical hit modifiers being higher than autohit SWP, and they don't have any skill point in...
- Sun Aug 20, 2017 3:04 am
- Forum: Balance Fu
- Topic: Hand of the Giant, Unfairly over powered.
- Replies: 33
- Views: 346
It's already being adjusted to UL% knockdown chance, I don't plan to make any more adjustments to it at the moment than that, though feel free to continue discussion if you want.
Autohits also require skill point investment and cost FP, and I've said before that I would like to add an accuracy check to some of them, and/or some kind of weapon durability cost. Readding something that ranged from minimally impactful for some weapons to insanely busted for others is not the way...
I'm pretty sure the bug in the damage calc also applied to autohits. I also strongly disagree that getting a free 2x on your weapon's power is a good thing in any sense.
I could look into having it be a PvP option perhaps, though I'm not sure how feasible it would be off the top of my head. Mainly as something people can opt into it. My main concern is someone getting called a 'bad RPer' or other OOC bullying happening because of someone refusing the option when the...