Search found 9 matches

by Farkon
Mon Sep 17, 2018 10:23 pm
Forum: Unban Requests
Topic: So, why was I banned?
Replies: 1
Views: 313

So, why was I banned?

Game you were banned from: SL2 In-game name (key): SyperDT Reason you were banned: I don't know The length of the ban, if you know: 1e+016 minutes Who banned you, if you know: No Idea Why we should unban you: ADMIN: SyperDT was banned for 1e+016 minute(s) for the following reason: You have consisten...
by Farkon
Sat Sep 15, 2018 4:57 pm
Forum: Balance Fu
Topic: Beaten down, and can't get up again.
Replies: 66
Views: 1711

Re: Beaten down, and can't get up again.

Alright, well, there's a few things I'd like to give my own input on. Impossible to do. You are either tanking/healing or Damage/healing. There's not enough stat points to go around for all of it. Long post warning. It is very much possible to build for large amount of tanking and good healing whil...
by Farkon
Sat Sep 15, 2018 5:44 am
Forum: Balance Fu
Topic: Beaten down, and can't get up again.
Replies: 66
Views: 1711

Re: Beaten down, and can't get up again.

RP Should be first and foremost, but that doesn't stop tactics from rising up and being better than any other, thats meta and it always happens, balance is a constant effort. The points in your post would be fine and dandy if this wasn't an RP game, I guess that occurs as a second thought to the Ep...
by Farkon
Fri Sep 14, 2018 5:32 pm
Forum: Balance Fu
Topic: Beaten down, and can't get up again.
Replies: 66
Views: 1711

Re: Beaten down, and can't get up again.

A healer getting someone up fully after a revive is a perfect world scenario requiring more then just one source of healing. Again,there's not only multiple ways to counter this but damage has far more modifiers and damage output then healing. Healing can't crit and the more powerful sources have co...
by Farkon
Fri Sep 14, 2018 4:13 pm
Forum: Balance Fu
Topic: Beaten down, and can't get up again.
Replies: 66
Views: 1711

Re: Beaten down, and can't get up again.

Please stay on topic Yark. Yark is on topic, let me clarify. In most RPGs that when healing output is higher, then damage is lower. An opposing side can take advantage of that and gain the upper hand in terms of tactics and tempo. The same is true for this game since just having the threat of inter...
by Farkon
Thu Sep 13, 2018 6:51 pm
Forum: Balance Fu
Topic: Beaten down, and can't get up again.
Replies: 66
Views: 1711

Re: Beaten down, and can't get up again.

Not to mention that the mechanic is already incurable, most sources have no status resistance checks against it, it lasts 5+ rounds, AND you can't dodge the mechanic.

There's already a penalty associated with badly beaten that makes them vulnerable to this mechanic.
by Farkon
Tue Sep 11, 2018 5:56 pm
Forum: General Discussion
Topic: RE: FLeeing Rules
Replies: 35
Views: 1003

Re: RE: FLeeing Rules

If you have to rush due to real life, it should not be used as an excuse to botch up RP. Rescheduling is possible. If you're not willing to be open to rescheduling, then you either should start being open to it, or expect backlash. You being pressed for time is no excuse for rushed RP that you coul...
by Farkon
Tue Sep 11, 2018 5:17 pm
Forum: General Discussion
Topic: RE: FLeeing Rules
Replies: 35
Views: 1003

Re: RE: FLeeing Rules

Everyone's interpretation as to how escaping/fleeing a city is different. However, it's not unreasonable for a small group to escape such situations in this world. First, there were guards already defeated, as well as other guards trying to get a handle on the situation and other people arriving on ...
by Farkon
Sat Sep 01, 2018 7:55 pm
Forum: Balance Fu
Topic: Mechanics: STR, Battle Weight and Knockdown
Replies: 15
Views: 491

Re: Mechanics: STR, Battle Weight and Knockdown

We have been, knockdown isnt an I win button anymore, we have shit like on guard to balance that out. There's certain combos that make it a I Win button, knockdown isn't inherently overpowered. For example Faster magic gunners can typically get a AOE knockdown every time from across the map and On ...

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