Search found 19 matches

by Tin Foil
Tue Feb 27, 2018 3:18 am
Forum: Suggestions
Topic: Custom Hair style/ Shujins Barber shop V1
Replies: 15
Views: 984

Re: Custom Hair style/ Shujins Barber shop V1

I enjoy the red one most of all.
Big thumbs up from me.
by Tin Foil
Fri Jan 06, 2017 7:40 am
Forum: Suggestions
Topic: Darkwood Manor Furniture/Tiles
Replies: 8
Views: 1079

Re: Darkwood Manor Furniture/Tiles

Cat15 wrote:A few corner tiles seem to be missing for wall borders. Is it possible for them to be added to the DISCer?
-snipped for length-


This please. Dunno if you've put it on your to-do list, but the rather lovely darkwood DISCer is difficult to work with in this state. Yes, consider this a bump too.
by Tin Foil
Wed Oct 19, 2016 4:23 pm
Forum: Bug Reports
Topic: More like 'Murderous Fertilizer'. Topic is solved
Replies: 1
Views: 477

More like 'Murderous Fertilizer'. Topic is solved

Miracle fertilizer causes the plots to empty after the turn of the next hour, if applied to a crop. Multiple uses do not stack if that was intentional or not, despite being able to use it on the same crop multiple times. Always yields 1 berry/vegetable/etc.
by Tin Foil
Thu Sep 15, 2016 11:41 pm
Forum: Balance Fu
Topic: Bravery Talent - Will (Fear)
Replies: 8
Views: 768

Re: Bravery Talent - Will (Fear)

Hell, even the hesitation resistance is very strong.

But almost completely nullifying a status effect for 3 talent points is still a bit much yeah.

I also agree with Diz/Exxy's suggestion.
by Tin Foil
Thu Sep 08, 2016 8:18 pm
Forum: Balance Fu
Topic: Magic, The Suffering
Replies: 41
Views: 3531

Re: Magic, The Suffering

I think Sear's cinder tiles being changed to a percentage of your Fire ATK is a better solution. The old tiles only dealt damage if you stood on them (as far as I remember) and so the higher damage could be justified, but cinders are another story, since that adds a lot to the damage of the spell i...
by Tin Foil
Sat Sep 03, 2016 5:33 am
Forum: Balance Fu
Topic: Magic, The Suffering
Replies: 41
Views: 3531

Re: Magic, The Suffering

I'd say the problem in this scenario is simply that Sear's Cinder tiles are too strong, they can deal enormous damage when paired with push or pull moves. I'd say try dialing them back to maybe more around 25% of the spell's damage instead of 50%. As far as I'm aware, Intensify Cold's Frostbite wit...
by Tin Foil
Sat Sep 03, 2016 4:00 am
Forum: Balance Fu
Topic: Magic, The Suffering
Replies: 41
Views: 3531

Magic, The Suffering

M.TYPE - STANDARD Arena Combatant takes 261 Fire magical damage. Brightly-armored Hyattr's turn. M.TYPE - STANDARD Arena Combatant recovered 3 FP. Brightly-armored Hyattr's turn. --- ROUND 2 --- Brightly-armored Hyattr recovered 3 HP. Brightly-armored Hyattr recovered 7 HP. Brightly-armored Hyattr r...
by Tin Foil
Wed Aug 31, 2016 8:11 pm
Forum: Balance Fu
Topic: Hyattr Firebreath
Replies: 6
Views: 862

Re: Hyattr Firebreath

@Chaos That's also a viable alternative, giving it a higher damage capability in exchange for a longer cooldown. It'd be dealing 180 fire damage with the initial firebreath, but you wouldn't be able to use it again for 4 rounds with 40 sanctity. My question is, however.. What would the cinder tiles ...
by Tin Foil
Tue Aug 30, 2016 3:07 pm
Forum: Balance Fu
Topic: Dark Imbue Darkness Damage
Replies: 5
Views: 901

Re: Dark Imbue Darkness Damage

Even prior to the GR, DIs dark damage was an 'okay' thing. Now this is fairly necessary for a decent amount of accuracy for axes, and given the lack of axe skills for Duelists, totally understandable buff to the damage.
by Tin Foil
Tue Aug 30, 2016 2:06 pm
Forum: Balance Fu
Topic: Hyattr Firebreath
Replies: 6
Views: 862

Hyattr Firebreath

Let's face it. This isn't even usable with high sanctity. Almost everyone has some form of fire resistance nowadays, and currently the only way to get around it (to my knowledge) currently is through Null Shell (requiring a specific class). With the changes to defense and resistance, a measly 80 be...

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