Search found 10 matches

by Snake
Mon Apr 22, 2019 1:57 pm
Forum: Balance Fu
Topic: Shine Swood
Replies: 17
Views: 569

Re: Shine Swood

60% WIL
60% FAI

plis
by Snake
Mon Apr 22, 2019 1:47 pm
Forum: Suggestions
Topic: Aquarian Race
Replies: 7
Views: 118

Re: Aquarian Race

I could work on the necessary icons, overworld icons, trait icons, skill icons and animation icons myself/ask Slydria and the Dream Team to give me a hand, but it mainly depends on Dev's view on it.

What he will need and etcetera. I need the boss's input to start working about it.
by Snake
Mon Apr 22, 2019 1:45 pm
Forum: Bug Reports
Topic: A FIX to narration [v.2.0.1b]
Replies: 5
Views: 35

A FIX to narration [v.2.0.1b]

viewtopic.php?f=8&t=7107&p=36249#p36248

Just to make things organized and better for you.

Narration does not seem to be enabled for people with permission to edit Player Houses, as intended and proven on the thread link above.
by Snake
Mon Apr 22, 2019 1:37 pm
Forum: Balance Fu
Topic: [Immobilize] Sand, Vines, Thorns, and Seeds
Replies: 15
Views: 225

Re: [Immobilize] Sand, Vines, Thorns, and Seeds

Just 1 round of immunity to give the one being locked down enough breathing room is enough to make people think it's going to affect combat heavily? Immobilize often goes for 2 rounds. 14M wasted if you can't do anything else as nobody is in your range. And that can be reapplied indefinitely, so 21M...
by Snake
Sun Apr 21, 2019 5:32 pm
Forum: Balance Fu
Topic: Bloody Palms
Replies: 0
Views: 19

Bloody Palms

The Claret Call LV should be removed from the item and replaced with something else. The reason is that it seems to be impeding Ghosts to properly use them, when first and foremost, this would be an equipment thematic for them. (As no other class uses Claret Call at 'all'.) Plus, Claret Call is a st...
by Snake
Fri Apr 19, 2019 10:33 pm
Forum: Bug Reports
Topic: Pinball Game Over [v.2.01b]
Replies: 1
Views: 41

Pinball Game Over [v.2.01b]

Pinball Strike tends to permanently displace the Youkai once you jam an enemy towards them from the north or south, and they perform their 'bash' animation and sound effect. At the end, they're left like this: https://cdn.discordapp.com/attachments/568875587502997518/568925877870526484/unknown.png ...
by Snake
Fri Apr 19, 2019 6:04 am
Forum: Balance Fu
Topic: [Immobilize] Sand, Vines, Thorns, and Seeds
Replies: 15
Views: 225

Re: [Immobilize] Sand, Vines, Thorns, and Seeds

I agree. Immobilize can be reapplied way too easy depending on the weapon used, and it warrants a status immunity, if not only for 1 or 2 rounds after it expires. I disagree with a method for struggling, though. Often, Immobilize has LV1 or 2, which means you don't have much room to struggle anyway,...
by Snake
Thu Apr 18, 2019 8:10 pm
Forum: Balance Fu
Topic: Weapon Scaling Suggestions
Replies: 7
Views: 140

Re: Weapon Scaling Suggestions

Firthrower could have more SKI than STR. The STR scaling is what makes it not as viable for Gunners, to begin with.
by Snake
Thu Apr 18, 2019 7:31 pm
Forum: Suggestions
Topic: Aquarian Race
Replies: 7
Views: 118

Aquarian Race

Name: Aquarian Type: Corrupted Lore: The sea is a completely unexplored new world. Around the globe, only the surface and the shallow waters are ever known. But recently, a few different, humanoid beings have been emerging from the salty waters around Dormeho. The strange language they used was unf...
by Snake
Thu Apr 18, 2019 12:17 am
Forum: Bug Reports
Topic: [v2.0.1b] Sagum Ruinam Range
Replies: 6
Views: 72

Re: [v2.0.1b] Sagum Ruinam Range

0 range does not count for anything but self-inflicted buffs/debuffs, mathematically.