Search found 10 matches

by Snake
Fri Feb 15, 2019 12:37 am
Forum: Bug Reports
Topic: [Que] Holy Eyes of Death
Replies: 5
Views: 105

Re: [Que] Holy Eyes of Death

And I'm in the innovative belief that Holy could work on auto-hits but with certain exceptions. (Divine Eyes being one of the exceptions.) We got Evasion that helps mitigate some damage. Spirits benefit people who dodge too much since the enchant will never work on them if you can't hit them. Death ...
by Snake
Thu Feb 14, 2019 4:52 am
Forum: Suggestions
Topic: MUCHO MACHO MANLY Grapples & CQC
Replies: 4
Views: 149

Re: MUCHO MACHO MANLY Grapples & CQC

I think making it so you can only use one grapple skill per round can fix this oversight.
by Snake
Thu Feb 14, 2019 1:39 am
Forum: Balance Fu
Topic: Gigantys
Replies: 9
Views: 193

Re: Gigantys

I mean. That can be affordable. The 4M gimmick can still stay there, but become a two-part instead of a constant passive so the sword falls in the line of usability. I just came up with a new recipeh: So, the weapon's second UL effect should be removed and turned into a skill that costs 1M, called '...
by Snake
Wed Feb 13, 2019 4:14 pm
Forum: Balance Fu
Topic: Polearm Expertise and Unarmed Combat
Replies: 7
Views: 166

Re: Polearm Expertise and Unarmed Combat

Understood. Though, just for future reference. Where do you prefer the 'impactful' things to be at?

Class Skills? Talents? Traits? Equipment? I never got to know which or where is the proper way to suggest the more insane things.
by Snake
Wed Feb 13, 2019 4:03 pm
Forum: Balance Fu
Topic: Gigantys
Replies: 9
Views: 193

Re: Gigantys

To be honest, it doesn't hit heavy enough. But that's to blame the scaling. This sword is not a Katana, so it can afford having a higher scaling in my balance view makes it fair enough. Katanas can and will critically hit waaay heavier than this even if you overtone the weapon to become a tank-burst...
by Snake
Wed Feb 13, 2019 2:42 pm
Forum: Suggestions
Topic: MUCHO MACHO MANLY Grapples & CQC
Replies: 4
Views: 149

MUCHO MACHO MANLY Grapples & CQC

Big ass disclaimer: I did not put much (if any) mind on balance when thinking about this. If needed, whatever written here can be used as just as it really is. A suggestion for this to get in somehow in the game, since it's some fluff I have been dreaming of for quite a while in some characters. [/...
by Snake
Wed Feb 13, 2019 2:30 pm
Forum: Balance Fu
Topic: Painful Grip
Replies: 12
Views: 161

Re: Painful Grip

Perhaps with this adjustment to Grapple I can throw what's been in my chest for a while. I'm sad Shaitans are the only who benefit from Grapple, so I had a few ideas for General Traits, that can be used by everyone. I'll be putting up the post at Suggestions or else that'd be the same as hijacking t...
by Snake
Mon Feb 11, 2019 11:40 pm
Forum: Bug Reports
Topic: Towering Troubles
Replies: 1
Views: 34

Re: Towering Troubles

Adding to this, it seems like the 'animate()' proc works. For a split-second they're huge at the start of the combat, but then they shrink once more effects are loaded after it. And this has been an issue since before the Valentines update , so don't get mislead by the coincidence of the Chocolate m...
by Snake
Mon Feb 11, 2019 3:47 am
Forum: Balance Fu
Topic: Polearm Expertise and Unarmed Combat
Replies: 7
Views: 166

Re: Polearm Expertise and Unarmed Combat

Dizzy's uses are niche but way too specific, in that case. I still think it could be better, if you're not really intending to change it significantly. (Perhaps making it reduce more FP (double?) on critical hits could help, since as I've stated, fists are pretty crappy to crit naturally, when compa...
by Snake
Mon Feb 11, 2019 1:05 am
Forum: Balance Fu
Topic: Polearm Expertise and Unarmed Combat
Replies: 7
Views: 166

Re: Polearm Expertise and Unarmed Combat

I think it wouldn't really matter much since this will only affect people with unarmored torso, but at the same time, it will make Verglas and Boxer overshadow Monk in this regard, since Monk doesn't really have a multi-hitting skill. Could make it only proc once per damage instance. Like Flottement...