Search found 1630 matches

by Snake
Mon Aug 21, 2017 2:06 am
Forum: Balance Fu
Topic: Basic Attack Followup: Multihit Guns
Replies: 7
Views: 100

Re: Basic Attack Followup: Multihit Guns

Thing is, it's not overwhelming when the maximum damage of a Vorpal Strike (note: Vorpal treats as if enemy PDR is 0%), is 20-30 per bullet. And like I mentioned, 30 easily becomes 15 damage, 20 becomes 10 damage, etc.
by Snake
Mon Aug 21, 2017 12:57 am
Forum: Balance Fu
Topic: The Fall of Icarus
Replies: 5
Views: 64

Re: The Fall of Icarus

I agree with the Jump Cancel being required for it.

Adding a cooldown on Winged Serpent is not optimal for a solution because it will not solve the problem, just reduce the frequency it happens.
by Snake
Sun Aug 20, 2017 11:05 pm
Forum: Balance Fu
Topic: Basic Attack Followup: Multihit Guns
Replies: 7
Views: 100

Re: Basic Attack Followup: Multihit Guns

https://cdn.discordapp.com/attachments/216274809556959232/348229753670467584/image.png Absolute Death + Vorpal Strike with a Quickdraw. This is literally the most raw form of damage from the weapon, and going by basic game math, a person's damage reduction plus whatsoever extra percentages (like 1v...
by Snake
Sun Aug 20, 2017 10:45 pm
Forum: Suggestions
Topic: Void Assassin skill suggestions
Replies: 2
Views: 57

Void Assassin skill suggestions

NEW! Chain Reaction - Skill. - 4 round cooldown. - Uses 3M - Costs 55 FP (-4 per Rank) - Requires Detogate Rank 3 - **80% SWA (+8% per Rank) - Coat your dagger with Void Energy and nimbly stab an enemy within 1 range, dealing pierce magic damage**. After that, it will release a chaotic shockwave th...
by Snake
Sun Aug 20, 2017 9:58 pm
Forum: Balance Fu
Topic: Basic Attack fix's impact
Replies: 38
Views: 485

Re: Basic Attack fix's impact

Better just make another thread, telling about how guns, spears, daggers and bows suffered a major hit by this and need a review on their damage, and the fact they don't have a lot of autohits to be used as an excuse to not receive changes. Fists, swords and axes be damned, they do have autohits to ...
by Snake
Sun Aug 20, 2017 10:48 am
Forum: Balance Fu
Topic: Basic Attack fix's impact
Replies: 38
Views: 485

Re: Basic Attack fix's impact

Just give up, lol. He won't change.

And Dev, no need to make something new for autohits, we have Evasion already. Try to give everyone something like Lesser Evasion as a trait (the one from In-Fighter Gi) and then surely autohit damage will drop like hot sosigs.
by Snake
Sun Aug 20, 2017 1:15 am
Forum: Balance Fu
Topic: Deadissimo
Replies: 0
Views: 38

Deadissimo

Can Mortissimo's on-fear on-hit effect be changed to magic damage equal to UL*3% Sound ATK? Not a lot of things scale from Sound ATK anyway.
by Snake
Sun Aug 20, 2017 1:12 am
Forum: Balance Fu
Topic: Hand of the Giant, Unfairly over powered.
Replies: 33
Views: 370

Re: Hand of the Giant, Unfairly over powered.

I agree with Fern.
by Snake
Sun Aug 20, 2017 12:44 am
Forum: Balance Fu
Topic: Corvis Cannon
Replies: 9
Views: 196

Re: Corvis Cannon

Just make sure to set the damage worth for the hard setup, it can (and should, imo) be nuke-worth and if any problem arises, we can just balance-fu it down to an agreeable level.

I never see Corvis Cannon being used, so a higher damage for a proper setup might make it more interesting.
by Snake
Sat Aug 19, 2017 5:49 pm
Forum: Balance Fu
Topic: Basic Attack fix's impact
Replies: 38
Views: 485

Re: Basic Attack fix's impact

Then by all means, something needs to be done to auto-hits so they don't become the easy go-to for everyone, and other classes that fully bet on basic hits end up super obsolete. Just remember that guns, bows and daggers are the ones which suffered the most.

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