Search found 10 matches

by Fern
Fri Feb 15, 2019 10:39 pm
Forum: Bug Reports
Topic: [Que] Holy Eyes of Death
Replies: 5
Views: 131

Re: [Que] Holy Eyes of Death

Hit stacking is not difficult, specially after the Evade nerfs caused by the removal of Agile Feet / Afterimage. Evasion also does not work on Divine Eyes. And you just need Requinite to remove someone's Death Knighting. Holy has not affected autohit skills (or spells for that matter) for years now....
by Fern
Wed Feb 13, 2019 10:11 am
Forum: Balance Fu
Topic: Painful Grip
Replies: 12
Views: 193

Re: Painful Grip

Sounds very good to meeee!
by Fern
Tue Feb 12, 2019 6:35 pm
Forum: Balance Fu
Topic: Painful Grip
Replies: 12
Views: 193

Re: Painful Grip

I think Grapple's success rate could be reduced by half of the victim's STR. I am referring to total STR and not Scaled, yeah.

Either that or giving it the Struggle > Status immunity after success treatment.
by Fern
Mon Feb 11, 2019 5:34 am
Forum: Bug Reports
Topic: Tome Shifter Potentials WPN Power loss (v.2.00.5)
Replies: 0
Views: 44

Tome Shifter Potentials WPN Power loss (v.2.00.5)

Shifting Grandovyn/Forgrint/Rexys and utilizing their potentials weakens the given skill, seemingly disregarding the tome's power on use AFTER shifting to the melee version. Before shifting: https://cdn.discordapp.com/attachments/384566677863399434/544389036165300244/unknown.png After shifting: http...
by Fern
Mon Feb 11, 2019 3:15 am
Forum: Bug Reports
Topic: I lost one hand pa'
Replies: 5
Views: 116

I lost one hand pa'

Two Hand is not increasing your Scaled Weapon Attack. You can replicate this by investing into the talent and grabbing a Longsword, or any other weapon that's supposed to be compatible with Two Hand. There is no damage difference with and without the talent. Tested via skills/basic attacks, addition...
by Fern
Tue Feb 05, 2019 2:42 am
Forum: Sigrogana
Topic: [Rumors] Recent Kidnappings
Replies: 0
Views: 88

[Rumors] Recent Kidnappings

As of recent, word on the street claims that people have been occasionally disappearing from the face of Sigrogana, never to be seen again. Some of the Cellsvich citizens seem to be unsettled by these rumors, a few of them going as far as to decide that they shouldn't come out of their houses unles...
by Fern
Thu Jan 31, 2019 12:08 am
Forum: Suggestions
Topic: Engineer Skill Suggestions
Replies: 7
Views: 169

Engineer Skill Suggestions

Here's a few skill ideas I had to make Engineer a little more fun. Astute Convenience (INNATE) (RANK 1 MAX) You like to be prepared for a lot of problems, so you make sure you have as many tools as possible to fix them. Allows you to equip more than one weapon in your item belt. The way I imagine th...
by Fern
Wed Jan 30, 2019 8:19 am
Forum: Suggestions
Topic: Make Battle Indicators right-clickable
Replies: 3
Views: 73

Re: Make Battle Indicators right-clickable

Yes please.

No more lives should be lost to this!!

;_;
by Fern
Sat Jan 26, 2019 9:38 pm
Forum: Sigrogana
Topic: Blades of the Promised Land - Requests!
Replies: 0
Views: 115

Blades of the Promised Land - Requests!

~ https://cdn.discordapp.com/attachments/268933717190246402/538826501114691615/final_blades_emblem_transparent.png ~ Posters of white paper are scattered across the land, including an emblem at the top! The Blades of the Promised Land is an officially recognized adventurer's guild in Sigrogana. We ...
by Fern
Fri Jan 25, 2019 3:13 am
Forum: Balance Fu
Topic: Suggestion: Additional Evoker Skills and Buffs
Replies: 13
Views: 384

Re: Suggestion: Additional Evoker Skills and Buffs

I love these. Evoker isn't frequently played as of this moment and I am sure many people can attest to that. I believe this would help bring its glass cannon identity back into play.

That said, the Rank A invocations proposed being main class is definitely a fair downside IMO.