Search found 1484 matches

by Rendar
Thu Feb 23, 2017 11:38 pm
Forum: Balance Fu
Topic: Skip
Replies: 17
Views: 293

Re: Skip

Tactician has a turn order passive that automatically sets their team mates turns after theirs if they toggle it. Tactician has a turn order passive that sets them before their teammates turns. There is a difference. It's why slow-tacticians are hillariously stupid with someone on the party with hi...
by Rendar
Mon Feb 20, 2017 8:30 am
Forum: Balance Fu
Topic: Sword Discussion
Replies: 20
Views: 304

Re: Sword Discussion

Swords have, pretty sure, the most weapon skills in the game. By far. That is the bonus that they get over Axes and spears, currently. Whenever those two weapon types get more skills/classes that revolve entirely around them besides DH and more-or-less Soldier? Then I'd be fine with swords maybe get...
by Rendar
Thu Feb 16, 2017 3:21 pm
Forum: Bug Reports
Topic: Spooky Walls
Replies: 5
Views: 78

Re: Spooky Walls

Last time I saw these was from someone using the chain lightning shell and using it's charged/overcharged shot on someone. It royally fucks up the battlefield.
by Rendar
Sun Feb 12, 2017 7:20 am
Forum: Balance Fu
Topic: Youkai Skills
Replies: 17
Views: 291

Re: Youkai Skills

Well, that.. or just change how well the defensive stat scaling youkai skills.. scale.

From 340 to something a fair amount less. Also probably lower Paraetta to not give such a large heal. Make it take into account damage dealt AFTER defenses were applied would make the heal a lot less silly.
by Rendar
Sun Feb 12, 2017 6:19 am
Forum: Balance Fu
Topic: Youkai Skills
Replies: 17
Views: 291

Re: Youkai Skills

Being able to deal 150+ damage, and heal for 150+ damage is insane.

No amount of 'balance' should be included in that.
by Rendar
Sat Feb 11, 2017 10:48 pm
Forum: Balance Fu
Topic: Lucky Hundreds
Replies: 22
Views: 460

Re: Lucky Hundreds

Or it could reduce the lucky shell by half of the amount of the damage dealt (and if it proc'd whenever it would have given you negatives) it would instead give you UNLUCKY that lasts INF until you raise your lucky level back up. AKA: 50 luck level. Someone hits you for a 500 damage hit and it procs...
by Rendar
Sat Feb 11, 2017 10:02 pm
Forum: Bug Reports
Topic: Out with the old, in with the new [Special Arrows bug?] Topic is solved
Replies: 3
Views: 46

Re: Out with the old, in with the new [Special Arrows bug?] Topic is solved

Then just add a command, that costs 0m or something, that lets you discard 'special arrows' if you have one of the status effects that GIVE you special arrows.
by Rendar
Wed Feb 08, 2017 12:44 am
Forum: Balance Fu
Topic: Make replicas usable.
Replies: 18
Views: 411

Re: Make replicas usable.

Yeah. -5 accuracy for +2-18 power is kind of silly. Make it either A) Scale with power, B) Make it give MOAR WEIGHT (makes archers better), or C) Something else we haven't thought of.
by Rendar
Tue Feb 07, 2017 10:33 pm
Forum: General Discussion
Topic: Pixel Movement Testing
Replies: 38
Views: 805

Re: Pixel Movement Testing

An over-world only version for this would actually be a lot neater. Having that, and then the ability to actually purchase mounts from a place to be able to actually move slightly faster, etc would be neat. The janky mechanics of it so far just need to be improved upon, and thats-about-it.
by Rendar
Tue Feb 07, 2017 8:02 am
Forum: General Discussion
Topic: Pixel Movement Testing
Replies: 38
Views: 805

Re: Pixel Movement Testing

I'll be fine with an indicator for 'people in a party' so long as like...

You can double click them and shuffle through the people in the party's desc and shit.

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