Search found 1487 matches

by Rendar
Mon Mar 27, 2017 9:11 am
Forum: Balance Fu
Topic: Weathered Body
Replies: 8
Views: 127

Re: Weathered Body

If I recall, there are a few cloth light armors. Whynsefelt might be the only one, but other than that.

Mutation seems to just kind of fuck every sort of balance up a lot of the time when it comes to armour (and some weapons).
by Rendar
Tue Mar 21, 2017 4:35 am
Forum: Suggestions
Topic: With a bit of focus...
Replies: 12
Views: 173

Re: With a bit of focus...

Most characters ICly are usually some form of Sorceror.

Mostly fist mages. Especially Fist mages.

It'd be neat to see this done, though.
by Rendar
Thu Mar 09, 2017 10:49 pm
Forum: Suggestions
Topic: Have Permission'd Characters Count for House Visits
Replies: 10
Views: 213

Re: Have Permission'd Characters Count for House Visits

Houses aren't tied to asago house tickets.

They're tied to keys.
by Rendar
Thu Feb 23, 2017 11:38 pm
Forum: Balance Fu
Topic: Skip
Replies: 17
Views: 414

Re: Skip

Tactician has a turn order passive that automatically sets their team mates turns after theirs if they toggle it. Tactician has a turn order passive that sets them before their teammates turns. There is a difference. It's why slow-tacticians are hillariously stupid with someone on the party with hi...
by Rendar
Mon Feb 20, 2017 8:30 am
Forum: Balance Fu
Topic: Sword Discussion
Replies: 20
Views: 457

Re: Sword Discussion

Swords have, pretty sure, the most weapon skills in the game. By far. That is the bonus that they get over Axes and spears, currently. Whenever those two weapon types get more skills/classes that revolve entirely around them besides DH and more-or-less Soldier? Then I'd be fine with swords maybe get...
by Rendar
Thu Feb 16, 2017 3:21 pm
Forum: Bug Reports
Topic: Spooky Walls
Replies: 5
Views: 129

Re: Spooky Walls

Last time I saw these was from someone using the chain lightning shell and using it's charged/overcharged shot on someone. It royally fucks up the battlefield.
by Rendar
Sun Feb 12, 2017 7:20 am
Forum: Balance Fu
Topic: Youkai Skills
Replies: 17
Views: 363

Re: Youkai Skills

Well, that.. or just change how well the defensive stat scaling youkai skills.. scale.

From 340 to something a fair amount less. Also probably lower Paraetta to not give such a large heal. Make it take into account damage dealt AFTER defenses were applied would make the heal a lot less silly.
by Rendar
Sun Feb 12, 2017 6:19 am
Forum: Balance Fu
Topic: Youkai Skills
Replies: 17
Views: 363

Re: Youkai Skills

Being able to deal 150+ damage, and heal for 150+ damage is insane.

No amount of 'balance' should be included in that.
by Rendar
Sat Feb 11, 2017 10:48 pm
Forum: Balance Fu
Topic: Lucky Hundreds
Replies: 22
Views: 558

Re: Lucky Hundreds

Or it could reduce the lucky shell by half of the amount of the damage dealt (and if it proc'd whenever it would have given you negatives) it would instead give you UNLUCKY that lasts INF until you raise your lucky level back up. AKA: 50 luck level. Someone hits you for a 500 damage hit and it procs...
by Rendar
Sat Feb 11, 2017 10:02 pm
Forum: Bug Reports
Topic: Out with the old, in with the new [Special Arrows bug?] Topic is solved
Replies: 3
Views: 58

Re: Out with the old, in with the new [Special Arrows bug?] Topic is solved

Then just add a command, that costs 0m or something, that lets you discard 'special arrows' if you have one of the status effects that GIVE you special arrows.

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