Search found 1626 matches

by Rendar
Mon Aug 21, 2017 8:13 pm
Forum: Balance Fu
Topic: Basic Attack fix's impact
Replies: 38
Views: 485

Re: Basic Attack fix's impact

Felhook can be used twice in one turn (rather easily) so long as you play the "GUESS WHICH THING IT TAKES TO ACTUALLY BREAK MY GEIST!" (Answer; it's not a skill). They then get to bumrush you and pummel your asshole in for 140% SWA (+ extra from SS) Execute is fine, because it has a shitto...
by Rendar
Mon Aug 21, 2017 1:23 pm
Forum: Balance Fu
Topic: Basic Attack fix's impact
Replies: 38
Views: 485

Re: Basic Attack fix's impact

Basic attacks used to have a higher roof, Chaos. At base, they do 100% SWA. On a crit, they did anywhere between 115% - 210% (the higher one being a VA with really high GUI) Auto hits do, usually at max rank, above 100% SWA. They do AoE, and have additional effects. Retreating swipe is.. about 120%?...
by Rendar
Mon Aug 21, 2017 2:19 am
Forum: Balance Fu
Topic: Basic Attack Followup: Multihit Guns
Replies: 7
Views: 100

Re: Basic Attack Followup: Multihit Guns

We do actually have 'bulletproof vests'. They're called a detective Trench Coat. And the Magnetic shield, etc. The only issue I could see with this is how MLM interacts (and thus bringing back quickdraw + MLM meta for the cheesy bullshit crits). Nerf MLM's effect (so its not just to every god damn c...
by Rendar
Mon Aug 21, 2017 2:01 am
Forum: Suggestions
Topic: Prinny 2
Replies: 1
Views: 25

Prinny 2

Prinny, as is, only has 300 HP. Which makes it hard to test some bugs/numbers.

Would it be possible to have a version of Prinny (or just standard Prinny) have 1000 HP, and players having the option to LEAVE BATTLE ?
by Rendar
Sun Aug 20, 2017 11:55 pm
Forum: Balance Fu
Topic: The Fall of Icarus
Replies: 5
Views: 64

Re: The Fall of Icarus

Adding a cooldown, or simply making it so that you can't freely Winged Serpent for 0m after a burn up would likely be the way to do it.

I just don't really want to beat DH with too much of a nerf bat, even if it's very well deserved.
by Rendar
Sun Aug 20, 2017 11:09 pm
Forum: Balance Fu
Topic: Basic Attack Followup: Multihit Guns
Replies: 7
Views: 100

Re: Basic Attack Followup: Multihit Guns

I mean. I'd actually be open to the idea of guns just flat out ignoring defense and armor. Since. You know. They're fucking guns (and there are literal fucking rocket launchers that do piss poor damage.) This would likely see a rise in people building bellplate/fang shield/brighten.. but that's good...
by Rendar
Sun Aug 20, 2017 10:59 pm
Forum: Bug Reports
Topic: MEDIC Topic is solved
Replies: 4
Views: 52

Re: MEDIC Topic is solved

Yes, what Spo said.

Range of the skill says 1 (which is ridiculously short, but w/e)
It says it can increase by 2 with a staff type weapon.

It's perpetually at 3, and does not increase with a staff type weapon (as far as I know)
by Rendar
Sun Aug 20, 2017 7:51 pm
Forum: Bug Reports
Topic: MEDIC Topic is solved
Replies: 4
Views: 52

MEDIC Topic is solved

Treatment Skills ((Cool Burns, strong legs, etc) say that they are supposed to be 1 range, UNLESS your weapon is a staff weapon.

This seems to just happen whenever. I've had it work with a tome fan so...
by Rendar
Sun Aug 20, 2017 2:53 pm
Forum: Suggestions
Topic: STR! Hoo! Yeah! What is it good for?
Replies: 3
Views: 82

Re: STR! Hoo! Yeah! What is it good for?

Thissssssssssssssss doesn't actually seem like that bad of a suggestion. It's put a bit more emphasis on STR than I'd like (considering basic attack builds already have to build a shitton of different stats). I don't think Brute Force should be requiring 25-30 base strength however. As aptitude does...
by Rendar
Sun Aug 20, 2017 10:49 am
Forum: Balance Fu
Topic: Basic Attack fix's impact
Replies: 38
Views: 485

Re: Basic Attack fix's impact

Dodging really shouldn't have yet another trait tied to it, unlike def/res which gives percentage DR.

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