Search found 766 matches

by Chaos
Mon Aug 06, 2018 1:47 pm
Forum: Suggestions
Topic: Make Shopkeepers Keybound
Replies: 9
Views: 214

Re: Make Shopkeepers Keybound

3 - Twinking is expressly forbidden. The following acts are classified as twinking.: ⋅ A) Transferring any items and/or any amount of Murai to a different character you play. ⋅ A2) Having a proxy transfer items to or from characters played by the same person still violates this ...
by Chaos
Thu Aug 02, 2018 2:31 pm
Forum: Suggestions
Topic: Item Suggestion: Unbound Footwear
Replies: 13
Views: 246

Re: Item Suggestion: Unbound Footwear

I think adding class specific skills is a poor way to address the issue of immobilize becoming more accessible -- instead of 'Be a martial artist or you die', the problem just expands to 'Be a martial artist or X or you die'. It seems far more intuitive to add the countermeasure as an item. If it w...
by Chaos
Thu Aug 02, 2018 2:32 am
Forum: Suggestions
Topic: Item Suggestion: Unbound Footwear
Replies: 13
Views: 246

Re: Item Suggestion: Unbound Footwear

Immobilize immunity, straight-out, is far too good to be on an equipment item, especially without any real drawbacks. (-2 DEF is nowhere near an appropriate drawback, especially when you consider that it'll allow super-mobile builds to dance out of damage anyways) I'd be much more for adjusting or i...
by Chaos
Tue Jul 31, 2018 3:06 am
Forum: Balance Fu
Topic: PvP and Food Healing
Replies: 10
Views: 285

PvP and Food Healing

After every battle, if you have recently eaten some food, you regain HP and FP. This is helpful for people trying to go through a dungeon without having to run out and Inn while hoping the dungeon doesn't collapse while they're gone. ....However, this feature has gone a little too far; it now allows...
by Chaos
Sun Jul 22, 2018 2:48 pm
Forum: Balance Fu
Topic: Expanding Builds
Replies: 12
Views: 347

Re: Expanding Builds

If they become spells, they can be stolen. If that sounds imbalanced to you, then don't make them spells. Simple as that.

That being said, I'd rather wait for Dev to give them a touchup. As it stands, turning them into spells will just make Verglas a Mage Subclass more than anything else.
by Chaos
Sun Jul 22, 2018 2:15 am
Forum: Suggestions
Topic: .dblclick response
Replies: 3
Views: 161

Re: .dblclick response

The suggestion is to restore .dblclick's range to unlimited for GMs only, since one or more of our tools were compromised due to the range restriction placed on .dblclick on an earlier update. The original suggestion's wording is being revised to clarify this. I believe this should quash any further...
by Chaos
Mon Jul 09, 2018 4:53 am
Forum: Suggestions
Topic: Portable smithy repairs
Replies: 6
Views: 156

Re: Portable smithy repairs

Durability is a joke. We need to drain the humor out of it, not make it a laughing stock. Additionally, like previous posters have stated, this will make various parts of the game centered on Durability completely negated just because someone's lugging around a donation item. Not a good idea for bal...
by Chaos
Sun Jul 08, 2018 3:08 am
Forum: Sigrogana
Topic: Missing Pet!
Replies: 4
Views: 251

Re: Missing Pet!

Within an hour of this illusionary shenanigan, the Imperial Guard would have made short work of the mad posters, tearing them all off from the boards and buildings and whatever else they were tacked onto. Within two hours, a plethora of posters boasting about Itadeki and his feats-- particularly hi...
by Chaos
Sat Jul 07, 2018 3:40 pm
Forum: Balance Fu
Topic: Critical Evasion!
Replies: 21
Views: 692

Re: Critical Evasion!

History shows that doubling down on nerfs tends to completely ruin the skill/aspect in question. That being said, making Evasion even more powerful is not the answer to Lightning Criticals; all it does is make Dodge even more of the cover-all-bases defense it has been for the past numbers of months....
by Chaos
Thu Jul 05, 2018 7:55 pm
Forum: Suggestions
Topic: Something for Villains
Replies: 21
Views: 498

Re: Something for Villains

Giving certain characters higher level caps than others just because they are villains makes no sense and will only result in drama. Not to mention that a group of these 'boosted' villains will become absolutely unstoppable unless a GM steps in with a strong enough event character to stop them. It's...

Go to advanced search