Search found 743 matches

by Trexmaster
Sun Aug 05, 2018 2:57 am
Forum: Suggestions
Topic: Whisper Crisper
Replies: 7
Views: 187

Re: Whisper Crisper

viewtopic.php?f=8&t=5501&p=29255#p29255

I've made a topic on the same subject in the past, the idea is the same.
by Trexmaster
Tue Jul 31, 2018 9:05 pm
Forum: Balance Fu
Topic: Pulling Shot
Replies: 10
Views: 258

Re: Pulling Shot

No because this one of the only reliable ways to get into skills that require a knocked down target next to you to use. Which is one of the main reasons to get this skilled brought into line in the first place? Pulling shot is insane for a base class skill, and one of the relics of the pre-GR era w...
by Trexmaster
Tue Jul 24, 2018 2:35 am
Forum: Suggestions
Topic: Fated Enemy Expansion
Replies: 3
Views: 135

Re: Fated Enemy Expansion

The spirit has been eased into possessing you... (Spirit effects: +5% Damage to Ghost)

It's a race.

But yes, I assumed that much given how many races Ocean combines, hence the suggestion if it wasn't already the case with the Ghost race.
by Trexmaster
Mon Jul 23, 2018 11:08 am
Forum: Suggestions
Topic: Fated Enemy Expansion
Replies: 3
Views: 135

Fated Enemy Expansion

With the addition of several (as far as I'm aware) race types in enemies, can we get a few more options for Fated Enemy, so that we can have at least one applicable type per mob? Off the top of my head, there's Ghost (Darkwood Manor mobs) and the new Iceblood race (Ice Cavern mobs). Ghost and Undead...
by Trexmaster
Sat Jul 21, 2018 1:22 am
Forum: Bug Reports
Topic: [MAD SPOILERS] Freezing Blood Issues Topic is solved
Replies: 1
Views: 89

[MAD SPOILERS] Freezing Blood Issues Topic is solved

Image

Freezing Blood procs on magical damage as well as physical damage.
by Trexmaster
Mon Jul 16, 2018 10:25 pm
Forum: Bug Reports
Topic: Flee Topic is solved
Replies: 3
Views: 130

Flee Topic is solved

Flee is enabled on Round 1 instead of Round 2 (possibly due to Round 0 being a thing).

I assume this is unintentional considering it says it's unavailable until Round 2.
by Trexmaster
Sun Jul 08, 2018 11:45 am
Forum: Suggestions
Topic: Portable smithy repairs
Replies: 6
Views: 155

Re: Portable smithy repairs

Repair powder exists for this reason.

It'd be totally invalidated as it currently functions if smithy kits allowed repairs.

Not to mention most sub paths of Maintenance revolve around getting minor durability gains after combat.

I'm not against it, but it'd trivialize durability management.
by Trexmaster
Sat Jul 07, 2018 8:39 am
Forum: Suggestions
Topic: Shield Mastery
Replies: 12
Views: 307

Re: Shield Mastery

I'm just posting here to say that introducing an all-encompassing percentage of damage taken reflect -whatsoever- is a terrible idea. It further promotes building tank-sustain, and offering tanks another avenue with which to deal damage while still being just as tanky will not end well. Imagine figh...
by Trexmaster
Wed Jul 04, 2018 8:49 pm
Forum: Suggestions
Topic: Casino tokens and their super lack of use.
Replies: 3
Views: 124

Re: Casino tokens and their super lack of use.

I suggest you sell them to me at the same rate instead :eyes:
by Trexmaster
Wed Jul 04, 2018 12:24 am
Forum: Lore Questions
Topic: Lore Questions: June (2018)
Replies: 12
Views: 755

Re: Lore Questions: June (2018)

To add onto Shujin's question. 1. If the Bandits ARE people, then do they simply disperse once the BDP vanishes? 1a. Would the Bandits not be prone to infighting with the other monsters then, if they weren't part of whatever hivemind the BDP uses to keep that from happening? 2. If the Bandits are MO...

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