Search found 10 matches

by Trexmaster
Thu Mar 21, 2019 4:40 pm
Forum: Bug Reports
Topic: [QUE] Katana Master (2.00.8)
Replies: 0
Views: 23

[QUE] Katana Master (2.00.8)

Is Katana Master's buff in combat intended to be removable by purging effects like Requinite and Null Shell?

Currently it is able to be removed, which seems unintentional given the requirements to have it work in the first place.
by Trexmaster
Thu Mar 21, 2019 4:19 pm
Forum: Balance Fu
Topic: Katana Master is too strict
Replies: 16
Views: 228

Re: Katana Master is too strict

I don't think it's absolutely necessary for Katana Master to cater to duelists who want to make use of Vent Petale.

That way we don't have every duelist being katana + spear because there's no reason not to.
by Trexmaster
Sun Mar 03, 2019 9:40 pm
Forum: Balance Fu
Topic: Infinity Black Bolt + Hexer Exodia
Replies: 17
Views: 522

Re: Infinity Black Bolt + Hexer Exodia

You shouldn't ignore the fact that all necessary to 'break' a multiple-direction skill is 3 voidgates around you. That's 3x the damage. And all cardinals end up being 8x. Limiting the amount of Voidgates will probably just reduce their range of effect, but not the damage, which seems to be the prob...
by Trexmaster
Sat Mar 02, 2019 1:28 am
Forum: Bug Reports
Topic: Mutated gun headshot
Replies: 2
Views: 87

Re: Mutated gun headshot

http://puu.sh/CQEQF/b8ebdd253f.png Headshot, when used with multi-round guns, will fire all the rounds of the gun. I'm unsure if that change was intentional but in this case.... Headshot will cause mutated multi-round guns (bow-guns that normally only fire one round) to fire all their rounds at ful...
by Trexmaster
Fri Mar 01, 2019 5:09 pm
Forum: Suggestions
Topic: Item Buff Megathread
Replies: 2
Views: 160

Re: Item Buff Megathread

Countless nigh-useless items exist in the game, but I think the ones that should be looked at for tuning are ones that weren't intentionally made to be awful. Such as higher rarity items with niche effects, like all the anti-armor 9*s that get outclassed by their 1* counterparts due to their only gi...
by Trexmaster
Tue Feb 26, 2019 10:51 pm
Forum: Suggestions
Topic: Monster Mercenaries
Replies: 2
Views: 139

Monster Mercenaries

I'm not 100% sure if it's intentional or not, but as it stands (as of v 2.00.6b) monsters mercenaries don't gain any skills they'd have gotten from being a higher level (Fire and Earth, Dadum, Accel, etc), nor do they retain any skills they had that were randomly applied from those they could potent...
by Trexmaster
Mon Feb 25, 2019 11:31 pm
Forum: Bug Reports
Topic: Manyshot [2.00.6b]
Replies: 8
Views: 231

Re: Manyshot [2.00.6b]

Both issues refer to a bow that was originally a gun (a mutated Yin/Yang, i.e. originally a gun, mutated into a bow.). I'm unsure if it was an intentional change with Headshot, but a few patches ago it started having multi-round guns fire all of their rounds when used as opposed to only one shot lik...
by Trexmaster
Mon Feb 25, 2019 10:53 pm
Forum: Bug Reports
Topic: Venom Absence (2.00.6b)
Replies: 2
Views: 364

Re: Venom Absence (2.00.6b)

Tested once again under the same circumstances (inflicting Poison on a level 1 Jammer). With both Venom Fury and Venom Darkness, no substatus was inflicted after using Poison Bite and succeeding on the infliction, only Poison was present. Rather than having either Confusion or Blind as well. So as o...
by Trexmaster
Sun Feb 24, 2019 10:27 pm
Forum: Balance Fu
Topic: Infinity Black Bolt + Hexer Exodia
Replies: 17
Views: 522

Re: Infinity Black Bolt + Hexer Exodia

The only thing keeping Void Refraction in check is how long it takes to setup that many void gates to cause it to be lethal, and the fact they all have to be owned by the same person to really make it work. Though with how Black Bolt currently functions it's often not that hard to buy enough time gi...
by Trexmaster
Sun Feb 24, 2019 4:05 pm
Forum: Bug Reports
Topic: Unlimited Youkai Works (2.00.6b)
Replies: 0
Views: 79

Unlimited Youkai Works (2.00.6b)

http://www.neus-projects.net/viewtopic.php?f=9&t=6519 After the bug that reduced the youkai momentum cost to 0 has been fixed, I noticed something else that seems to be a bug as well. When you summon using impact call along with ripple dimension, ripple dimension decreases the momentum cost of the f...