Search found 10 matches

by PantherPrincess
Wed Feb 13, 2019 11:45 pm
Forum: Balance Fu
Topic: Gigantys
Replies: 9
Views: 230

Re: Gigantys

I'm all for these changes. I rarely see this weapon used if not at all because of how many drawbacks you have to deal with and even then it's limited to things like Lonestar said Hexer or being a Dullahan or massive STR dumping and forgetting about hit altogether and going the autohit route. It's ju...
by PantherPrincess
Tue Feb 12, 2019 9:13 pm
Forum: Balance Fu
Topic: Painful Grip
Replies: 12
Views: 202

Re: Painful Grip

I think Grapple's success rate could be reduced by half of the victim's STR. I am referring to total STR and not Scaled, yeah. Either that or giving it the Struggle > Status immunity after success treatment. I like this idea a lot. It would help those that don't really have any way to break out of ...
by PantherPrincess
Mon Feb 11, 2019 6:06 pm
Forum: Bug Reports
Topic: Quiet, much too quiet.
Replies: 4
Views: 93

Re: Quiet, much too quiet.

I agree it gets annoying. An increase in its range/reach would help a little as well as I find myself having to move much closer than normal so people can see anything when it comes to RP.
by PantherPrincess
Sun Feb 10, 2019 4:18 am
Forum: Suggestions
Topic: Negative Traits
Replies: 12
Views: 299

Re: Negative Traits

Yes but I'm just saying you have to realize they affect mechanics too you can't just let things run around inflicting fear from every single damage type. Other than that being afraid of things to that extent can just be RPed I really don't think it's trait worthy but that's just my onion. I still th...
by PantherPrincess
Sat Feb 09, 2019 9:16 pm
Forum: Suggestions
Topic: Negative Traits
Replies: 12
Views: 299

Re: Negative Traits

Traits can be an important mechanic in battle in many ways, though as of late we've had an increase in Traits were their purpose lies more in their roleplaying value than their mechanical value (Madness Mantra, Quiet Person, Merciful Soul, etc). With that in mind, I'd like to propose the addition o...
by PantherPrincess
Mon Jan 21, 2019 11:07 pm
Forum: Balance Fu
Topic: One Hit Cinders
Replies: 13
Views: 421

Re: One Hit Cinders

I would just halve or 30% DR the damage taken by cinders you've already stepped on. 1 hit cinders sounds a bit of an over nerf.
by PantherPrincess
Sat Jan 19, 2019 10:37 pm
Forum: Suggestions
Topic: Soggysalad
Replies: 4
Views: 249

Re: Soggysalad

Bump.
by PantherPrincess
Sat Jan 19, 2019 12:53 pm
Forum: Balance Fu
Topic: Ghost Main Class / Passive Stats
Replies: 11
Views: 401

Re: Ghost Main Class / Passive Stats

I agree with this change Ghost really needs to have main class stat bonuses like the rest of the classes now that Wraithguard and Ether Invitation are nerfed. To add to this post I also think that Death Gaze needs a whole rework. It is probably the least used skill in the class and for an anti mage ...
by PantherPrincess
Fri Jan 18, 2019 6:57 am
Forum: Balance Fu
Topic: Jammers are too strong
Replies: 8
Views: 255

Re: Jammers are too strong

I would at least make their armor halved for beginners. I don't think they need that much of a change.
by PantherPrincess
Fri Jan 18, 2019 1:10 am
Forum: Balance Fu
Topic: Who thought adding Frozen to Duelist was a good idea
Replies: 18
Views: 628

Re: Who thought adding Frozen to Duelist was a good idea

Frozen getting Aftermath Immunity over Crystal Rose (which is only a recent addition and has yet to be properly combed) is, beyond being a kneejerk response, overkill for only one skill that can currently throw out Frozen a little too easily. Reserve that kind of judgment for when/if Frozen shows u...