Search found 193 matches

by Joseph Jostar
Mon Aug 20, 2018 9:49 pm
Forum: Balance Fu
Topic: Sayakensa and stuff
Replies: 10
Views: 108

Re: Sayakensa and stuff

katanas as casting tools would be way too wild, but sheathe sword not ending your turn just sounds like a nice idea in general (as long as basic attacks/weapon skills and movement cause you to lose the quickdraw status). cursed item sounds appropriate to its flavor, would the balance be impacted too...
by Joseph Jostar
Sun Aug 19, 2018 7:46 pm
Forum: Suggestions
Topic: Shield Throw - A skill for all heroic protectors of the realm
Replies: 1
Views: 52

Re: Shield Throw - A skill for all heroic protectors of the realm

alt: the shield becomes a projectile-blocking dense object in the tile where it lands, and for X rounds or until it takes enough damage you can't use your offhand slot
by Joseph Jostar
Fri Aug 03, 2018 11:47 pm
Forum: Suggestions
Topic: Say/emote range +1
Replies: 4
Views: 142

Re: Say/emote range +1

in-game distance is an abstraction resulting from a tile-based system and the visual distance between two people on your computer screen doesn't necessarily represent a real world equivalent based on their sprite size and the size of other things like trees or flowers. in short: it's not bad rp to s...
by Joseph Jostar
Tue Jul 31, 2018 8:46 pm
Forum: Balance Fu
Topic: Re: Vydel & Positioning
Replies: 4
Views: 136

Re: Re: Vydel & Positioning

Snake wrote:Doesn't Talvyd knockdown before applying damage? I'm never successful on dodging it with Snake Dancer.


I'm honestly not sure but if you aren't enchanted with Talvyd it doesn't knockdown anyway.
by Joseph Jostar
Tue Jul 31, 2018 4:27 am
Forum: Balance Fu
Topic: PvP and Food Healing
Replies: 10
Views: 285

Re: PvP and Food Healing

just don't forget about bandages or they'll basically replace it seamlessly (minus fp)
by Joseph Jostar
Tue Jul 31, 2018 2:15 am
Forum: Balance Fu
Topic: Re: Vydel & Positioning
Replies: 4
Views: 136

Re: Vydel & Positioning

Because of Vydel's property of ejecting victims to a random map tile, the effects of positioning with the spell behave extremely randomly. For the sake of more consistency and strategy, could it be considered to have the invocation deal damage as the tornado picks the character up as opposed to when...
by Joseph Jostar
Tue Jul 24, 2018 9:39 pm
Forum: Balance Fu
Topic: [Mob] Grindylow
Replies: 8
Views: 284

Re: [Mob] Grindylow

feels like the burrowing skill should be one of those 'mob promotions' things that they get at later levels, like how high-end jammer alphas start dividing and get accel
by Joseph Jostar
Thu Jul 19, 2018 3:14 am
Forum: Balance Fu
Topic: High Tier Divine Summoning
Replies: 4
Views: 186

Re: High Tier Divine Summoning

Beyond the thematics of the class, the upper cap on bonded youkai serves to keep the combinations from getting out of hand as much as it does to stop summon swarming. Sync-Mind's Evoke Passives/Actives are currently extremely strong (to the point of absurdity really); giving the summoner a HUGE sele...
by Joseph Jostar
Sat Jul 14, 2018 10:46 pm
Forum: Bug Reports
Topic: [Que] Sky Mantis Scythe dual wielding Topic is solved
Replies: 5
Views: 174

Re: [Que] Sky Mantis Scythe dual wielding Topic is solved

If you want to get semantic (and don't we all), it's "airborne attacks with THIS weapon cost 1m less", so whichever one you're attacking with lowers its own M by 1. More realistically, it's most likely to prevent attacks in a stylish dungeon from costing 0M or stopping us from meming our w...
by Joseph Jostar
Sat Jun 30, 2018 3:37 pm
Forum: Balance Fu
Topic: Cleanse Potion
Replies: 3
Views: 166

Re: Cleanse Potion

That sounds pretty fair, considering it's a one-time use of an item belt slot. Especially when you consider how some classes have ways to knock off even 'incurable' statuses as much as they want (like the classic splash+negotiate combo on spellthief).

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