Search found 193 matches
katanas as casting tools would be way too wild, but sheathe sword not ending your turn just sounds like a nice idea in general (as long as basic attacks/weapon skills and movement cause you to lose the quickdraw status). cursed item sounds appropriate to its flavor, would the balance be impacted too...
- Sun Aug 19, 2018 7:46 pm
- Forum: Suggestions
- Topic: Shield Throw - A skill for all heroic protectors of the realm
- Replies: 1
- Views: 52
alt: the shield becomes a projectile-blocking dense object in the tile where it lands, and for X rounds or until it takes enough damage you can't use your offhand slot
in-game distance is an abstraction resulting from a tile-based system and the visual distance between two people on your computer screen doesn't necessarily represent a real world equivalent based on their sprite size and the size of other things like trees or flowers. in short: it's not bad rp to s...
Snake wrote:Doesn't Talvyd knockdown before applying damage? I'm never successful on dodging it with Snake Dancer.
I'm honestly not sure but if you aren't enchanted with Talvyd it doesn't knockdown anyway.
Because of Vydel's property of ejecting victims to a random map tile, the effects of positioning with the spell behave extremely randomly. For the sake of more consistency and strategy, could it be considered to have the invocation deal damage as the tornado picks the character up as opposed to when...
Beyond the thematics of the class, the upper cap on bonded youkai serves to keep the combinations from getting out of hand as much as it does to stop summon swarming. Sync-Mind's Evoke Passives/Actives are currently extremely strong (to the point of absurdity really); giving the summoner a HUGE sele...
- Sat Jul 14, 2018 10:46 pm
- Forum: Bug Reports
- Topic: [Que] Sky Mantis Scythe dual wielding Topic is solved
- Replies: 5
- Views: 174
If you want to get semantic (and don't we all), it's "airborne attacks with THIS weapon cost 1m less", so whichever one you're attacking with lowers its own M by 1. More realistically, it's most likely to prevent attacks in a stylish dungeon from costing 0M or stopping us from meming our w...
That sounds pretty fair, considering it's a one-time use of an item belt slot. Especially when you consider how some classes have ways to knock off even 'incurable' statuses as much as they want (like the classic splash+negotiate combo on spellthief).