Search found 2138 matches

by Spoops
Fri Jul 06, 2018 4:01 pm
Forum: Bug Reports
Topic: Metalments Topic is solved
Replies: 6
Views: 97

Re: Metalments Topic is solved

yes I forgot to include that, I do mean materials on armor/accessories/boots/gloves.
by Spoops
Fri Jul 06, 2018 12:38 am
Forum: Bug Reports
Topic: Metalments Topic is solved
Replies: 6
Views: 97

Metalments Topic is solved

Metal type materials seem to increase elemental ATK by 3 corresponding to the element its tied ti (IE: Galdric = 3 Wind ATK, Carapace = 3 Dark ATK)

Is this intended?
by Spoops
Fri Jul 06, 2018 12:11 am
Forum: Balance Fu
Topic: Critical Evasion!
Replies: 21
Views: 462

Re: Critical Evasion!

https://i.imgur.com/wM0wjzi.png If anything needs to happen to lightning its just the half-GUI modifier on the crits themselves, they already get an astonishing 25% base critical damage along with weapon scaling up to 140%, or even with the case of magic where its not only weapon scaling but also e...
by Spoops
Thu Jul 05, 2018 8:42 pm
Forum: Suggestions
Topic: Void Energy QoL
Replies: 3
Views: 70

Re: Void Energy QoL

Reboots too, please this'd be great.
by Spoops
Thu Jul 05, 2018 3:54 am
Forum: Suggestions
Topic: Something for Villains
Replies: 21
Views: 282

Re: Something for Villains

There's no mechanical advantage you can really give them without being unfair, the more prominent villains are the ones who remain discreet about what they do within public, but still are able to hold meaningful impact when they do act out, I'd hate to use my own character as an example so I won't, ...
by Spoops
Wed Jul 04, 2018 1:33 pm
Forum: Balance Fu
Topic: Critical Evasion!
Replies: 21
Views: 462

Re: Critical Evasion!

Lolzytripd wrote:perhaps make it so that Redgull based lightning crits do more damage than those from the badge.


Everyone uses redgull anyway cause mage fits into almost every build and conduiz exists, this changes nothing Lolzy.
by Spoops
Wed Jul 04, 2018 4:48 am
Forum: Balance Fu
Topic: Critical Evasion!
Replies: 21
Views: 462

Re: Critical Evasion!

Its like Lightning has been a problem in the past somehow.

I still stand by my suggestion to make lightning criticals 50% of GUI instead of 100% of GUI, as they already gain bonuses from weapon scalings and elemental scalings.
by Spoops
Mon Jul 02, 2018 5:16 pm
Forum: Bug Reports
Topic: Bombs Away Topic is solved
Replies: 1
Views: 50

Bombs Away Topic is solved

Despite ignoring evasion, bombs do not ignore Snake Dancer, I don't know if this is necessarily a bug or not but it seems like it since all other evasion ignoring attacks ignore snake dancer.
by Spoops
Sun Jul 01, 2018 10:25 pm
Forum: Bug Reports
Topic: Needle + Spellthief Topic is solved
Replies: 7
Views: 151

Re: Needle + Spellthief Topic is solved

That happens because Needle and stolen spells use /your/ skill level, apparently? Being a Destiny Rogue without being a Mage/Curate/Summoner/whatever-has-magic-to-spend-points-on is going to make you inefficient and period. Destiny Rogue is supposed to count you as having max rank in all spells you...
by Spoops
Sun Jul 01, 2018 3:42 pm
Forum: Sigrogana
Topic: [Board] Wanted Board
Replies: 3
Views: 1020

Re: [Board] Wanted Board

The following are all dangerous, armed criminals, proceed with caution despite some of their appearances. https://i.imgur.com/uLoQDFb.png WANTED: ??? (Anathemic Black-Cat) Wanted for assault, attempted murder, banditry, you name it. (Requesting Guard: Faye) https://i.imgur.com/aNwZBNZ.png WANTED: ??...

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