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by Spoops
Sat Jan 30, 2016 9:17 pm
Forum: Suggestions
Topic: Talent Traits
Replies: 5
Views: 812

Talent Traits

Can we have a few more? or be able to customize one, perhaps an Legend extension option that allows you to create your very own talent trait, and name it.

having a few more build varieties would be nice.
by Spoops
Sat Jan 30, 2016 9:14 pm
Forum: Suggestions
Topic: Wemote
Replies: 3
Views: 538

Wemote

Can wemotes be in italics for clarity purposes?
by Spoops
Sat Jan 30, 2016 7:00 pm
Forum: General Discussion
Topic: SL2 Running slow
Replies: 11
Views: 1681

Re: SL2 Running slow

I can attest to having to log in multiple times to get it to render correctly, every day I have to log in anywhere from 2 to 5 times to get the lighting to render correctly.
by Spoops
Thu Jan 28, 2016 10:09 pm
Forum: Suggestions
Topic: "Realistic" Combat Mode
Replies: 3
Views: 454

Re: "Realistic" Combat Mode

To be fair they are immensely useful already, and hand trigger makes them better.
by Spoops
Wed Jan 27, 2016 7:02 am
Forum: Suggestions
Topic: More items from NPC Shops
Replies: 3
Views: 436

Re: More items from NPC Shops

What appeals the most out of alchemy is PR High potions usually, so perhaps expanding on so by adding stuff like PR Blue pots and advanced bandages, all used with the medicine guide of course.
by Spoops
Wed Jan 27, 2016 6:42 am
Forum: Balance Fu
Topic: [Query] Protect
Replies: 6
Views: 546

Re: [Query] Protect

can we have protect be able to stop autohits, but not Metalaegis' protect of course. Maybe a part of bulwark? If you're facing the opponent attacking your ally with an autohit, the autohit is redirected to the one with protect instead? Also I agree, a tank should be able to stop their squishy from g...
by Spoops
Mon Jan 25, 2016 10:28 pm
Forum: Suggestions
Topic: Shell Damage Clarification
Replies: 4
Views: 598

Re: Shell Damage Clarification

Ranylyn » Mon Jan 25, 2016 1:36 pm wrote:Let's be honest here. Almost everyone has at least 3 resistance. So if the damage was resistable, said shells would literally be 100% worthless unless charged.

Just seems like common sense to assume they'd be unresistable, to me. *shrug*


The OP stated overcharge effects
by Spoops
Mon Jan 25, 2016 7:04 pm
Forum: Balance Fu
Topic: Reaper Scythe and Gigantys
Replies: 2
Views: 299

Reaper Scythe and Gigantys

Can their guard breaks apply before the damage as well like recently implemented skills?
by Spoops
Sun Jan 24, 2016 8:13 am
Forum: Balance Fu
Topic: Class Balancing: Soldier
Replies: 11
Views: 929

Re: Class Balancing: Soldier

Mad chop does more damage than ether invitation, a promoted class skill.

please scale the FP cost or nerf the damage ;;
by Spoops
Sat Jan 23, 2016 12:40 am
Forum: Suggestions
Topic: Iahsus change messages and Reboot timers in talk tab
Replies: 2
Views: 404

Iahsus change messages and Reboot timers in talk tab

As the title says, can we have this?

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