Search found 10 matches

by Spoops
Thu Mar 10, 2016 1:22 am
Forum: Balance Fu
Topic: Aid
Replies: 11
Views: 1245

Re: Aid

Considering that all monk has to do is play defensively to win, sure.
by Spoops
Wed Mar 09, 2016 4:24 pm
Forum: Suggestions
Topic: More varied hand/shoe enchants.
Replies: 3
Views: 447

More varied hand/shoe enchants.

Currently the variation of enchants for hand slots and shoe slots are not very good, both sporting only 2-3 enchants each, and they're not even that good. Would it be possible to have a few pre-existing enchants that are never even used(But are still good) apply to hand/shoe slots as well? Here are ...
by Spoops
Wed Mar 09, 2016 12:52 am
Forum: Suggestions
Topic: Addition of 'Notable Events' to Updates
Replies: 10
Views: 947

Re: Addition of 'Notable Events' to Updates

A few of my friends have strayed away from SL due to it being a bit 'stale' as they say, I'd support this fully.
by Spoops
Mon Mar 07, 2016 7:07 pm
Forum: Suggestions
Topic: Roleplay Experience Toggle
Replies: 3
Views: 350

Re: Roleplay Experience Toggle

I don't see why not, I have a couple characters I'd prefer to stay at lvl 25-30 ranges
by Spoops
Sun Mar 06, 2016 1:54 pm
Forum: Lore Questions
Topic: Lore Questions: March (2016)
Replies: 16
Views: 4172

Re: Lore Questions: March (2016)

What happens to a Dullahan's armor if a piece is broken off? like an arm or leg piece, would it be able to be re-attached or is it just gone forever?

How does lichdom effect void poisoning prior to the person going lich? Assuming the ritual is a success.
by Spoops
Sun Mar 06, 2016 6:07 am
Forum: Bug Reports
Topic: Eviter bug
Replies: 1
Views: 398

Eviter bug

It seems that Eviter is proccing for autohits that don't even use the weapon in general, as long as the weapon is equipped For example: Duelist is equipped with Eviter and a subweapon Soldier is equipped with an axe. Soldier goes to kick the Duelist away with the "Kick Skill" Duelist will somehow pa...
by Spoops
Sat Mar 05, 2016 2:51 pm
Forum: Bug Reports
Topic: Hand Triggered
Replies: 2
Views: 702

Re: Hand Triggered

I've run into a bit of an oddity, it seems that the skill itself is working with hand trigger now, but just yesterday when I was testing it, it would not explode with hand trigger, no matter what I did, I don't know how to replicate that though so please ignore my thread unless you find out whats go...
by Spoops
Sat Mar 05, 2016 2:39 pm
Forum: Bug Reports
Topic: [QUE]Desperado and mutated guns
Replies: 4
Views: 818

Re: [QUE]Desperado and mutated guns

1. The weapon in question becomes a gun for the purposes of shell effects, but still feels like a melee weapon. because it has 1 range and does physical damage that targets defense, this makes playing off a spellblade with BK/MG or MG/Ghost REALLY cool as a concept, because overcharge. (for example,...
by Spoops
Sat Mar 05, 2016 9:02 am
Forum: Bug Reports
Topic: Hand Triggered
Replies: 2
Views: 702

Hand Triggered

Entanglement trap and hand trigger still do not work correctly together, you use the skill and nothing happens, the animation will play but the trap does not go off.

I am triggered by this.
by Spoops
Fri Mar 04, 2016 9:21 pm
Forum: Bug Reports
Topic: [QUE]Desperado and mutated guns
Replies: 4
Views: 818

[QUE]Desperado and mutated guns

In the case of a weapon being mutated into a gun, for example a Narcus, they do not gain any rounds upon being mutated, is this intentional? As this raises a very un-counterable situation for anyone using these, facing a desperado with bullet barrier, as they can reflect 4 swings of a mutated weapon...