Search found 2271 matches

by Spoops
Fri Aug 31, 2018 5:58 pm
Forum: Balance Fu
Topic: Strength, Crits and Weapons
Replies: 36
Views: 708

Re: Strength, Crits and Weapons

Here's the issue behind strength, it is the highest stackable stat in the game, I think that it should just add flat damage to basic attacks rather than add critical damage, which is a modifier that could quickly get out of control, its also a benefit to builds that don't build crit either, so you ...
by Spoops
Fri Aug 31, 2018 4:47 pm
Forum: Balance Fu
Topic: Ghost needs main class stat bonus + Rework to Rising Game + Some last suggestions
Replies: 4
Views: 143

Re: Ghost needs main class stat bonus + Rework to Rising Game + Some last suggestions

Ghost could probably work well with a shield implemented into painproof instead of DEF/RES, that way it could reduce its health without putting itself into too much danger, probably a 1:1 shield or even more depending on the skill rank of painproof.
by Spoops
Fri Aug 31, 2018 4:21 pm
Forum: Balance Fu
Topic: Strength, Crits and Weapons
Replies: 36
Views: 708

Re: Strength, Crits and Weapons

Here's the issue behind strength, it is the highest stackable stat in the game, I think that it should just add flat damage to basic attacks rather than add critical damage, which is a modifier that could quickly get out of control, its also a benefit to builds that don't build crit either, so you k...
by Spoops
Fri Aug 31, 2018 1:04 pm
Forum: Balance Fu
Topic: [Mob] Grindylow
Replies: 20
Views: 628

Re: [Mob] Grindylow

Making monsters into a checklist instead of improving upon their AI doesn't actually create a challenge, this is a concept not new to players either, some players getting into GM Events face off against monsters with literally the same criteria: A) Do you have x skill to cheese monster? B) Do you ha...
by Spoops
Fri Aug 31, 2018 7:34 am
Forum: Balance Fu
Topic: [Mob] Grindylow
Replies: 20
Views: 628

Re: [Mob] Grindylow

These mobs tend to be incredibly frustrating, the inclusion of the magic stone doesn't really help here as not everyone will have just tons of them lying around for the sake of dealing with 1 monster, at this point the mobs have really boiled down to you either kill them round 0 before they act or y...
by Spoops
Thu Aug 30, 2018 7:53 pm
Forum: Balance Fu
Topic: Mechanics: STR, Battle Weight and Knockdown
Replies: 15
Views: 308

Re: Mechanics: STR, Battle Weight and Knockdown

There's no need to be snarky just because I don't agree that a chance to resist knockdown is overpowered. Of course there are many RNG-based elements already, including chance to hit, chance to critical and chance to inflict status. It's the nature of MMO combat. Turn based combat, actually. But ye...
by Spoops
Thu Aug 30, 2018 2:41 pm
Forum: Balance Fu
Topic: Mechanics: STR, Battle Weight and Knockdown
Replies: 15
Views: 308

Re: Mechanics: STR, Battle Weight and Knockdown

Spoops, I also disagree that your Ghost scenario would be overpowered. You can build to effectively counter anything in this game, and it's essentially a 20-way rock-paper-scissors. I've got 84% fire resistance on my tower mage. Is that overpowered? ;b I'm sorry I mistook this as a serious thread t...
by Spoops
Thu Aug 30, 2018 9:47 am
Forum: Balance Fu
Topic: Mechanics: STR, Battle Weight and Knockdown
Replies: 15
Views: 308

Re: Mechanics: STR, Battle Weight and Knockdown

Please read the important bits at the end of the line, I said as long as its within reason, the example you gave me is well not within any reason, technically as an Arbalest/BK you could move reasonably fast anyway, what not with CEL not even correlating to your movement speed, Celerity dictates rea...
by Spoops
Thu Aug 30, 2018 1:44 am
Forum: Balance Fu
Topic: Mechanics: STR, Battle Weight and Knockdown
Replies: 15
Views: 308

Re: Mechanics: STR, Battle Weight and Knockdown

The weight and the power of a character correlating to their strength is arbitrary and up to the player themself so long as its within reason, that said I don't think that this change should take place, Knockdown is a powerful status effect in its own right that is used for CCing the important peopl...
by Spoops
Tue Aug 28, 2018 8:58 pm
Forum: Suggestions
Topic: Evasion Testing
Replies: 0
Views: 67

Evasion Testing

Just a request, but can we get a hit chance added to autohits in the debug text box? This is mostly for testing purposes involving Evasion and Snake Dancer, even if its only after the actual hit itself. I think this would be a good thing when testing certain autohits and seeing which bonuses to hit ...

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