Search found 10 matches

by Snake
Thu Mar 07, 2019 5:41 pm
Forum: Suggestions
Topic: Magical Weapons - The Sparkening Cutie Potential
Replies: 6
Views: 154

Re: Magical Weapons - The Sparkening Cutie Potential

Intriguing, but highly disturbing.
by Snake
Wed Mar 06, 2019 1:38 pm
Forum: Suggestions
Topic: It's Mr. Mime!
Replies: 8
Views: 268

Re: It's Mr. Mime!

Sounds complicated, but if it is ever accepted I'd rather see this as a Rogue base class skill though. They're in dire need of something like it. That, and Spellthief is already plenty powerful by itself, other Rogue derivatives could use this little hand. Also! The quote for the skill should clearl...
by Snake
Wed Mar 06, 2019 1:28 pm
Forum: General Discussion
Topic: Opinions on new damage numbers
Replies: 5
Views: 259

Re: Opinions on new damage numbers

I think an easy solution for this would be having both the old one and this one at the same time, you know. One will stack up the damage number, and the other will show small instances of what is damaging or not. But truth be told, the old one could still do the current one's 'clarity' functionality...
by Snake
Wed Mar 06, 2019 1:22 pm
Forum: Balance Fu
Topic: Always Hungry
Replies: 5
Views: 183

Re: Always Hungry

I mean. Vampires are trash now thanks to their lack of sustain and getting 1-shot by Mystic Eyes, so I think this would be fine. Both the heals mentioned are conditional as fuck, not a HpS like Graft/Phoenix/etc that can be done over and over for the sake of sustain. I recall Rebound from Ghost also...
by Snake
Sun Mar 03, 2019 1:21 pm
Forum: Balance Fu
Topic: Infinity Black Bolt + Hexer Exodia
Replies: 17
Views: 508

Re: Infinity Black Bolt + Hexer Exodia

You shouldn't ignore the fact that all necessary to 'break' a multiple-direction skill is 3 voidgates around you. That's 3x the damage. And all cardinals end up being 8x. Limiting the amount of Voidgates will probably just reduce their range of effect, but not the damage, which seems to be the probl...
by Snake
Mon Feb 25, 2019 3:31 pm
Forum: Balance Fu
Topic: Additive Damage Reduction
Replies: 11
Views: 328

Re: Additive Damage Reduction

Jesus christ, how can you guys think about these things?
by Snake
Mon Feb 25, 2019 10:42 am
Forum: Balance Fu
Topic: On its last crutch. (Physical VA tweaks)
Replies: 6
Views: 283

Re: On its last crutch. (Physical VA tweaks)

I kind of disagree with Dagger Dancer. It can afford being 50% damage at max level, since Matador still works on it. (The update that hit chunking off 20 damage from a weapon that doesn't even have high base damage to justify? Hell no.) Deadly Arms would make Void Assassin be more independent when i...
by Snake
Mon Feb 25, 2019 10:31 am
Forum: Bug Reports
Topic: Jackhammer Lead Storm [2.00.06]
Replies: 2
Views: 109

Re: Jackhammer Lead Storm [2.00.06]

The skill still works (uses momentum and FP), but does absolutely nothing. There are situations where you're holding a Launcher and a normal gun on Ambidexterity, if you happen to forget to trigger it off/on, you'll end up wasting a chunk of FP and one act of momentum for a big 'oh man why'. Can you...
by Snake
Sat Feb 23, 2019 3:14 pm
Forum: Suggestions
Topic: Too Many Weebs
Replies: 14
Views: 407

Re: Too Many Weebs

Yeah, it was a mixed idea I had a while back but posted in the wrong place due to the classic greed :tm:, forgive my humanity. Anyway! I see now what the OP really is suggesting. But I dare say it would be bad to do so, since if it costs 3M, any kind of sword can perform a Kensei combo. It goes agai...
by Snake
Sat Feb 23, 2019 3:08 pm
Forum: Balance Fu
Topic: Too Gentle Torrent
Replies: 5
Views: 227

Re: Too Gentle Torrent

I like that better. Removing cooldown and making it a projectile like Wind Slasher, that goes through both enemies and allies, is also a needed QoL. My idea with 1M was due to repositioning to use it properly. This is so you don't have to always be using Rescue on your friends and disrupt their posi...