Search found 10 matches
Search found 10 matches • Page 2 of 1
- Thu Mar 07, 2019 5:41 pm
- Forum: Suggestions
- Topic: Magical Weapons - The Sparkening Cutie Potential
- Replies: 6
- Views: 154
Intriguing, but highly disturbing.
Sounds complicated, but if it is ever accepted I'd rather see this as a Rogue base class skill though. They're in dire need of something like it. That, and Spellthief is already plenty powerful by itself, other Rogue derivatives could use this little hand. Also! The quote for the skill should clearl...
- Wed Mar 06, 2019 1:28 pm
- Forum: General Discussion
- Topic: Opinions on new damage numbers
- Replies: 5
- Views: 259
I think an easy solution for this would be having both the old one and this one at the same time, you know. One will stack up the damage number, and the other will show small instances of what is damaging or not. But truth be told, the old one could still do the current one's 'clarity' functionality...
I mean. Vampires are trash now thanks to their lack of sustain and getting 1-shot by Mystic Eyes, so I think this would be fine. Both the heals mentioned are conditional as fuck, not a HpS like Graft/Phoenix/etc that can be done over and over for the sake of sustain. I recall Rebound from Ghost also...
- Sun Mar 03, 2019 1:21 pm
- Forum: Balance Fu
- Topic: Infinity Black Bolt + Hexer Exodia
- Replies: 17
- Views: 508
You shouldn't ignore the fact that all necessary to 'break' a multiple-direction skill is 3 voidgates around you. That's 3x the damage. And all cardinals end up being 8x. Limiting the amount of Voidgates will probably just reduce their range of effect, but not the damage, which seems to be the probl...
- Mon Feb 25, 2019 10:42 am
- Forum: Balance Fu
- Topic: On its last crutch. (Physical VA tweaks)
- Replies: 6
- Views: 283
I kind of disagree with Dagger Dancer. It can afford being 50% damage at max level, since Matador still works on it. (The update that hit chunking off 20 damage from a weapon that doesn't even have high base damage to justify? Hell no.) Deadly Arms would make Void Assassin be more independent when i...
- Mon Feb 25, 2019 10:31 am
- Forum: Bug Reports
- Topic: Jackhammer Lead Storm [2.00.06]
- Replies: 2
- Views: 109
The skill still works (uses momentum and FP), but does absolutely nothing. There are situations where you're holding a Launcher and a normal gun on Ambidexterity, if you happen to forget to trigger it off/on, you'll end up wasting a chunk of FP and one act of momentum for a big 'oh man why'. Can you...
Yeah, it was a mixed idea I had a while back but posted in the wrong place due to the classic greed :tm:, forgive my humanity. Anyway! I see now what the OP really is suggesting. But I dare say it would be bad to do so, since if it costs 3M, any kind of sword can perform a Kensei combo. It goes agai...
I like that better. Removing cooldown and making it a projectile like Wind Slasher, that goes through both enemies and allies, is also a needed QoL. My idea with 1M was due to repositioning to use it properly. This is so you don't have to always be using Rescue on your friends and disrupt their posi...