Search found 10 matches

by Rendar
Wed Oct 04, 2017 10:10 pm
Forum: Balance Fu
Topic: Protection from Arrows
Replies: 8
Views: 871

Re: Protection from Arrows

Archers hardly get more hit (or crit) than guns, due to the nature of snipers getting a +25 crit, +hit arrows, etc etc. Whilst the Arbalest bows are all wood (which means no OP remains), and the fact that Arbalest has to (or at least is very benefited from) raising their weapon weight to 20. I'd rat...
by Rendar
Fri Sep 29, 2017 10:32 pm
Forum: Suggestions
Topic: The ol' switcheroo
Replies: 10
Views: 1151

Re: The ol' switcheroo

I'd love a flee battle move, especially if there is a need for a "swap out" maneuver. If done properly, people who get KO'd in a fight can be replaced with new folks incase of no healer, etc.
by Rendar
Wed Sep 27, 2017 5:58 pm
Forum: Balance Fu
Topic: Unstoppable Invocations
Replies: 21
Views: 2399

Re: Unstoppable Invocations

The "levels" of invocations are just... dumb. D tier invocations can melt your fuckin face off if you charge mind (which implies that it's a C-level invocation afterwards) Shine Knights are a C-level invocation but are.... lolzy at best, useless at worst. I don't think I really want (or need ) a B, ...
by Rendar
Fri Sep 22, 2017 7:33 pm
Forum: General Discussion
Topic: The State of Combat as of 1.88
Replies: 17
Views: 2486

Re: The State of Combat as of 1.88

6-7 digits? 6 digits of murai is easy (and Trex showed me just how easy it was by buying every tool from the discount tool shed once for like 200k to resell) 7 digits is viable too, as the person running Fortune's Favor can easily attest to. (I sold them about 150 garbage items and got 300k+) Money ...
by Rendar
Fri Sep 22, 2017 3:34 pm
Forum: General Discussion
Topic: The State of Combat as of 1.88
Replies: 17
Views: 2486

Re: The State of Combat as of 1.88

At least with growths it was easier to know why you sucked ass.
by Rendar
Sun Sep 17, 2017 1:17 pm
Forum: Balance Fu
Topic: nerf hyattr
Replies: 17
Views: 2000

Re: nerf hyattr

Or lose the 4 base apt they have that rivals humans for literally no reason
by Rendar
Sun Sep 10, 2017 8:21 pm
Forum: Balance Fu
Topic: Ocean man, take me by the sword
Replies: 55
Views: 5247

Re: Ocean man, take me by the sword

If someone is dying in 4 hits, I think that's more telling of just how insane damage is compared to health
by Rendar
Wed Sep 06, 2017 9:01 pm
Forum: Suggestions
Topic: Gentle Embers: Phoenix
Replies: 11
Views: 1459

Re: Gentle Embers: Phoenix

Or we could just not make another fucking spell (since light damage isn't the issue here. Phoenix Talon is) Gentle Embers Phoenix will now heal and have a C/D, whilst normal phoenix will deal light damage. This will allow for multiple things to be fixed at once. A) Spellthieves gaining an AoE Revive...
by Rendar
Wed Sep 06, 2017 8:58 pm
Forum: Balance Fu
Topic: Ocean man, take me by the sword
Replies: 55
Views: 5247

Re: Ocean man, take me by the sword

Sarinpa1 is actually right here.

Each spell will refund 1m. So you can't doubletap the same spell and get 2m, but you can alternate between a bunch of different spells for the same effect.
by Rendar
Wed Sep 06, 2017 7:41 pm
Forum: Balance Fu
Topic: Ocean man, take me by the sword
Replies: 55
Views: 5247

Re: Ocean man, take me by the sword

Normally, a person would only be able to cast a spell twice. (6m, or 7m if doublecast). If you get refunded 1m per cast. You can now do 7m (any water spell) > 5m (any water spell) > 3m (Splash) > 3m (Anything that costs 3m). This now, effectively, lets you cast 4 spells, instead of 2 (or 3 with spla...