Search found 1684 matches

by Rendar
Wed Aug 30, 2017 4:25 pm
Forum: Suggestions
Topic: Bell curve hit and crit
Replies: 35
Views: 1146

Re: Bell curve hit and crit

Raises the cap by.. 3.. and raises your STR by 5% per piece.
by Rendar
Wed Aug 30, 2017 4:09 pm
Forum: Suggestions
Topic: Bell curve hit and crit
Replies: 35
Views: 1146

Re: Bell curve hit and crit

+12 str, past 50 is like.. 9-10 scaled. It's a fucking huge boost, that is only made bigger if someone spends an accessory slot and/or gloves slot for raising that cap.
by Rendar
Tue Aug 29, 2017 5:03 pm
Forum: Suggestions
Topic: Bell curve hit and crit
Replies: 35
Views: 1146

Re: Bell curve hit and crit

Crit Damage could be shifted based on weapon weight, as well.

STR = Crit Damage Stat (over GUI) if WPN WEIGHT > 20 (or equal to)

GUI = Crit Damage Stat (over STR) If Wpn Weight < 20
by Rendar
Tue Aug 29, 2017 4:38 pm
Forum: Suggestions
Topic: Bell curve hit and crit
Replies: 35
Views: 1146

Re: Bell curve hit and crit

Crit evade is given from FAI & LUC. FAI can be nullified entirely by black water, which if you just go ST as a crit character, you will have. LUC is not, usually, something an auto-hitter will build unless they are going for a crit build (and lets face it. If they're already there, you'll git fu...
by Rendar
Tue Aug 29, 2017 2:35 am
Forum: Suggestions
Topic: Bell curve hit and crit
Replies: 35
Views: 1146

Re: Bell curve hit and crit

I mean. It could be changed so that If Weapon Range = 1 (or acts like a melee attack) then STR gives +0.5 CRIT If Weapon Range >1 (or acts like a ranged attack) then SKI gives +0.5 CRIT. Hard to game it that way, but I understand the issue. STR, as a whole, just needs to be made better instead of dr...
by Rendar
Tue Aug 29, 2017 1:38 am
Forum: Balance Fu
Topic: Screaming Crutches
Replies: 11
Views: 535

Re: Screaming Crutches

I've seen the sort of shit this does. The fact that it's elemental augmentable means that it has a lot of different variations, and none of them are really cool. More AoE range, fire tiles of "fuck you", crit , it's just kind of ridiculous, and I'll be happy to see it toned down to not abs...
by Rendar
Mon Aug 28, 2017 2:51 pm
Forum: Suggestions
Topic: Bare Fists + Eviter
Replies: 10
Views: 493

Re: Bare Fists + Eviter

It's only "super good" if you are hitting a lot of things and can crit said things. In terms of how useful it would actually be, you'd need to be fighting 5+ enemies and pull off a styx shout with bare fists. Also, bare fists don't get weapon upgrades, enchantments, good scaling, or weapon...
by Rendar
Mon Aug 28, 2017 11:40 am
Forum: Suggestions
Topic: Bare Fists + Eviter
Replies: 10
Views: 493

Re: Bare Fists + Eviter

Bare Fists still have their Momentum cheese (so long as you crit someone that doesn't have the fleur status already).

You can only get it once per thing, tho.
by Rendar
Fri Aug 25, 2017 1:08 pm
Forum: Bug Reports
Topic: Infinite Sustain Topic is solved
Replies: 12
Views: 495

Re: Infinite Sustain Topic is solved

It has the same bug that literally all "closeness" things happen if it is within a set range (and not an actual status effect aura). It uses your closeness, pre-battle to determine it.

(See: Aegis, and I guess this). Fixing that, then making it only affect allies would work.
by Rendar
Fri Aug 25, 2017 12:54 pm
Forum: Bug Reports
Topic: Infinite Sustain Topic is solved
Replies: 12
Views: 495

Re: Infinite Sustain Topic is solved

For Charisma, you did not count as your own ally. A magical flame that resides in the lantern of the Lantern Bearer. It causes lantern spells to have a lingering effect that increases certain statistics equal to the Flame Strength. If Lantern Bearer is your Main Class, Eternal Flame is always active...

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