Search found 10 matches
Search found 10 matches • Page 4 of 1
- Wed Jan 30, 2019 2:08 am
- Forum: Suggestions
- Topic: A lantern to negate the chill!
- Replies: 2
- Views: 76
I don't know about this since it wouldn't really stay all to consistent and serve to make Ranger's (by far) strongest crowd control nigh useless because there happens to be a lantern bearer on the other team, I feel like Lantern Bearer is already in too far strong of a spot since it already prevents...
Its useful against lightning damage but I wouldn't exactly call it a hard counter, just a benefit should you get hit by lightning damage, especially in multiple amounts like chain shell or ryesers. A combination of the two for an excel jump-starter accessory would sound pretty cool to me (Where in i...
I wasn't going to remove Shock Collar from the equation, I'm just saying that having to devote two entirely separate equip slots in a game so heavily focused on equipment just to make one other piece of equipment work is a very steep cost. If I were to make it a part of another item's effects I'd p...
Instead of an enchant you could make it a feature of the potentials or Charge Weapon skill itself, as why tie it into a singular enchant to bloat the enchant pool when removing the previous interaction with shock collar/gloves. I also possibly fear excel weapons becoming too strong again, but I'll s...
- Sat Jan 26, 2019 9:03 pm
- Forum: Bug Reports
- Topic: Watchful eye possibly not working?
- Replies: 4
- Views: 102
It currently works against: Heaven Kick Jetpack Rabbit Leap Basic Movement Parting shot (somehow) Crane Hop Everything else it does not track, basically what you're looking-or rather listening for is the footstep sound while a movement skill is going on, listen closely to jetpack or rabbit leap, you...
A workaround right now is to grab wind read from Marksmanship in your talents, it increases your far shot penalty range with melee weapons to 4, making it so that you will mostly never lose hit when using hanging.
- Sat Jan 26, 2019 3:13 am
- Forum: Balance Fu
- Topic: Time to tip the scales! Tactician 'I win' buttons (Splash + Analyze Weakness/Enemy Evaluation)
- Replies: 13
- Views: 430
Keep in mind that Tactician wasn't used much for a long time because it was too support focused. Tactician being a viable mage class is just how the class has been designed; it's always had Dualpower and always sort of encouraged you to also be a mage on the side. I also strongly disagree with maki...
As far as I know, and this is going off of what I've heard/saw in game, its not concrete but Kraken/Nerif/Charachinn sort of encompass monsters more than humans.
Power Gradiation's usefulness has died down over time, what not with most weapons being able to interchange magical and physical damage on the fly, hell, swords just got a new skill in duelist that also does magic damage. The only reason its not useful imo right now is because it costs 4m, it only f...
Its not technically a bug but its a really annoying issue, nulls can cleanse off the "Invoking" status, most nulls in the game are 3m while invocations are at minimum 6m, this seems hardly fair and not even really thematic really. I think like food/prayer buffs, Invoking should be an un-nullable sta...