Search found 4689 matches

by Neus
Sun Jun 17, 2018 12:15 am
Forum: Balance Fu
Topic: Ow, my boo-boos! [Serious Fights and Injury]
Replies: 3
Views: 102

Re: Ow, my boo-boos! [Serious Fights and Injury]

Rather than asking if things can happen, perhaps we should be asking why they should happen.
by Neus
Sat Jun 16, 2018 9:34 pm
Forum: Bug Reports
Topic: Mythslayer Topic is solved
Replies: 8
Views: 205

Re: Mythslayer Topic is solved

Well, again, I get a difference of 25% when I test with Mythslayer, so I can't reproduce this.
by Neus
Sat Jun 16, 2018 9:27 pm
Forum: Balance Fu
Topic: Revile Fray Toggle
Replies: 1
Views: 70

Re: Revile Fray Toggle

Nope, I don't want to give it that much flexibility.
by Neus
Fri Jun 15, 2018 7:03 am
Forum: Bug Reports
Topic: Mythslayer Topic is solved
Replies: 8
Views: 205

Re: Mythslayer Topic is solved

I can't seem to replicate this issue. I get a difference of 15% when doing basic attacks on a Prinny. For reference, I'm using Headshot.
by Neus
Thu Jun 14, 2018 1:55 am
Forum: Bug Reports
Topic: void refracdakka Topic is solved
Replies: 3
Views: 110

Re: void refracdakka Topic is solved

This should be corrected.
by Neus
Wed Jun 13, 2018 7:20 pm
Forum: Bug Reports
Topic: Ripple Dimension Part 2 Topic is solved
Replies: 2
Views: 63

Re: Ripple Dimension Part 2 Topic is solved

It's not supposed to stack multiple times per enemy hit.
by Neus
Tue Jun 12, 2018 9:57 pm
Forum: Bug Reports
Topic: Underground Love Zone [Dense tiles and request] Topic is solved
Replies: 3
Views: 107

Re: Underground Love Zone [Dense tiles and request] Topic is solved

Latent Sparrow is going to have to confirm or deny that the dense tiles in the screenshots are intentional.
by Neus
Tue Jun 12, 2018 9:56 pm
Forum: Bug Reports
Topic: Quicksand Topic is solved
Replies: 1
Views: 73

Re: Quicksand Topic is solved

This has been corrected.
by Neus
Tue Jun 12, 2018 9:33 pm
Forum: Bug Reports
Topic: Fragile Container
Replies: 2
Views: 99

Re: Fragile Container

That's a really big stretch considering the two don't really work remotely similarly at all.
by Neus
Tue Jun 12, 2018 9:28 pm
Forum: Bug Reports
Topic: void refracdakka Topic is solved
Replies: 3
Views: 110

Re: void refracdakka Topic is solved

If I understand this correctly, you're saying the projectile that originally enters the voidgate doesn't disappear and continues going?

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