Search found 2289 matches

by Spoops
Tue Sep 18, 2018 7:26 am
Forum: Suggestions
Topic: Suggestion for Slydria
Replies: 3
Views: 212

Re: Suggestion for Slydria

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by Spoops
Mon Sep 17, 2018 8:08 pm
Forum: General Discussion
Topic: The dangerous precedent set in Dormeho.
Replies: 21
Views: 654

Re: The dangerous precedent set in Dormeho.

Your post was irrelevant because selecting a different location does not change the system described in this thread. Regardless of where a house exists, we can force owners to open doors inside. Is that really something we all want? Of course since most of you are short-sighted and uncreative you'l...
by Spoops
Mon Sep 17, 2018 7:35 pm
Forum: General Discussion
Topic: The dangerous precedent set in Dormeho.
Replies: 21
Views: 654

Re: The dangerous precedent set in Dormeho.

I see that not a single one of you was able to follow the instructions given in the first post of this thread. Not surprising. In any case, this will likely change once we demonstrate that it's a problem. After all, fleeing rules were changed twice because of us where before, nobody even considered...
by Spoops
Mon Sep 17, 2018 7:32 pm
Forum: Bug Reports
Topic: Focus Hyper Beam Topic is solved
Replies: 5
Views: 231

Focus Hyper Beam Topic is solved

Focused Beam seems to be dealing 170% Elemental ATK as damage rather than 140% like its description states, either the skill itself or the description is bugged. With 81 Earth ATK I was able to deal a lot more damage than I should have, this is done without a casting tool for testing mostly. Silver ...
by Spoops
Mon Sep 17, 2018 6:31 pm
Forum: General Discussion
Topic: The dangerous precedent set in Dormeho.
Replies: 21
Views: 654

Re: The dangerous precedent set in Dormeho.

Yesterday evening, while role-playing a recruitment event inside our guild house, Ephemeral was forced (by pressure of a game moderator) to allow entry to a group of regular players who were mechanically locked outside. Furthermore, once these players were inside the guild house, we were told that ...
by Spoops
Sun Sep 16, 2018 11:04 am
Forum: Balance Fu
Topic: Beaten down, and can't get up again.
Replies: 66
Views: 1803

Re: Beaten down, and can't get up again.

RP Should be first and foremost, What does that have to do with balancing combat? Roleplay is roleplay, fights in-game are decided by variables - that's what we're debating. You are right, thats what these forums are for, balancing combat, I mostly only said that as a gentle reminder that character...
by Spoops
Sat Sep 15, 2018 5:55 am
Forum: Balance Fu
Topic: Beaten down, and can't get up again.
Replies: 66
Views: 1803

Re: Beaten down, and can't get up again.

we did rather well against your team in that fight specifically so I don't bring it up So overall game balance is dictated by whether you personally can win against us or not? Understandable, have a good day. Don't misconstrue my words, it is because of your fights with other people that I saw some...
by Spoops
Sat Sep 15, 2018 5:45 am
Forum: Balance Fu
Topic: Beaten down, and can't get up again.
Replies: 66
Views: 1803

Re: Beaten down, and can't get up again.

I've already expressed and combatted many of the points brought up in the thread, I'm simply waiting for another solution to pop up, though I still stand by than an abuse-able strategy should be stomped out at the heel of the problem. There are a dozen strategies I can think of, off the top of my h...
by Spoops
Sat Sep 15, 2018 5:30 am
Forum: Balance Fu
Topic: Beaten down, and can't get up again.
Replies: 66
Views: 1803

Re: Beaten down, and can't get up again.

And yet the rest of you have no issue getting personal as well, I throw one comment and it sparks the whole thread, but the subject has been brought up several times in the thread, I haven't once told you folk to leave and never come back, and I have many thoughts that I'd rather keep reserved, but ...
by Spoops
Sat Sep 15, 2018 4:47 am
Forum: Balance Fu
Topic: Beaten down, and can't get up again.
Replies: 66
Views: 1803

Re: Beaten down, and can't get up again.

RP Should be first and foremost, but that doesn't stop tactics from rising up and being better than any other, thats meta and it always happens, balance is a constant effort. Again I re-iterate, this doesn't directly nerf healing, it instead combats how easy it is to recover from death currently, we...

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