Search found 2142 matches

by Spoops
Sat Jul 07, 2018 11:24 pm
Forum: Bug Reports
Topic: Metalments Topic is solved
Replies: 6
Views: 97

Re: Metalments Topic is solved

It wasn't included in the update notes but it was put in 1.99, that is why I put up the thread.
by Spoops
Sat Jul 07, 2018 4:16 pm
Forum: Suggestions
Topic: TRUE unarmored Prowess
Replies: 7
Views: 119

Re: TRUE unarmored Prowess

I think doubled (+40) with no armor is fine, +60 evade would just make no armor the best armor for martial artists hands down.
by Spoops
Fri Jul 06, 2018 4:59 pm
Forum: Balance Fu
Topic: Critical Evasion!
Replies: 21
Views: 465

Re: Critical Evasion!

Then the next best option is to change the effect of lightning criticals entirely, its not healthy, and could be adjusted to something else, slapping on evasion checks to bypass it is no better than my option, where in evasion becomes a lot better than it already is but tanks still suffer to the raw...
by Spoops
Fri Jul 06, 2018 4:33 pm
Forum: Bug Reports
Topic: A terrible day for rain Topic is solved
Replies: 3
Views: 93

A terrible day for rain Topic is solved

Red Rain can inflict KO'd enemy players with claret call, leading to them being susceptible for rebound.
by Spoops
Fri Jul 06, 2018 4:01 pm
Forum: Bug Reports
Topic: Metalments Topic is solved
Replies: 6
Views: 97

Re: Metalments Topic is solved

yes I forgot to include that, I do mean materials on armor/accessories/boots/gloves.
by Spoops
Fri Jul 06, 2018 12:38 am
Forum: Bug Reports
Topic: Metalments Topic is solved
Replies: 6
Views: 97

Metalments Topic is solved

Metal type materials seem to increase elemental ATK by 3 corresponding to the element its tied ti (IE: Galdric = 3 Wind ATK, Carapace = 3 Dark ATK)

Is this intended?
by Spoops
Fri Jul 06, 2018 12:11 am
Forum: Balance Fu
Topic: Critical Evasion!
Replies: 21
Views: 465

Re: Critical Evasion!

https://i.imgur.com/wM0wjzi.png If anything needs to happen to lightning its just the half-GUI modifier on the crits themselves, they already get an astonishing 25% base critical damage along with weapon scaling up to 140%, or even with the case of magic where its not only weapon scaling but also e...
by Spoops
Thu Jul 05, 2018 8:42 pm
Forum: Suggestions
Topic: Void Energy QoL
Replies: 3
Views: 71

Re: Void Energy QoL

Reboots too, please this'd be great.
by Spoops
Thu Jul 05, 2018 3:54 am
Forum: Suggestions
Topic: Something for Villains
Replies: 21
Views: 286

Re: Something for Villains

There's no mechanical advantage you can really give them without being unfair, the more prominent villains are the ones who remain discreet about what they do within public, but still are able to hold meaningful impact when they do act out, I'd hate to use my own character as an example so I won't, ...
by Spoops
Wed Jul 04, 2018 1:33 pm
Forum: Balance Fu
Topic: Critical Evasion!
Replies: 21
Views: 465

Re: Critical Evasion!

Lolzytripd wrote:perhaps make it so that Redgull based lightning crits do more damage than those from the badge.


Everyone uses redgull anyway cause mage fits into almost every build and conduiz exists, this changes nothing Lolzy.

Go to advanced search