Search found 2015 matches

by Spoops
Thu Apr 12, 2018 9:09 pm
Forum: Suggestions
Topic: Overworld Expansion
Replies: 24
Views: 325

Re: Overworld Expansion

I like the idea, but akin to Skullcat's thoughts, limitations might make it hard to implement, I'd like to hear if there's a way around them though.
by Spoops
Thu Apr 12, 2018 8:31 pm
Forum: Bug Reports
Topic: Examination Failure
Replies: 11
Views: 108

Re: Examination Failure

This seems pointless but I'll agree with Grandpa here.
by Spoops
Thu Apr 12, 2018 7:17 pm
Forum: Suggestions
Topic: Just a tick
Replies: 0
Views: 37

Just a tick

Can we get a verb for telling how much longer until the next hour tick in game? Something like hour-change or something similar, as it'd make waiting for hour based mechanics like dungeon boss spawns and clinic rotations, and spirits to spawn much easier than checking back whenever.
by Spoops
Thu Apr 12, 2018 6:46 pm
Forum: General Discussion
Topic: Update Notes
Replies: 4
Views: 74

Re: Update Notes

they did exist at some point I remember them clearly.
by Spoops
Thu Apr 12, 2018 2:44 am
Forum: Bug Reports
Topic: Wild Ride Exploit(?)
Replies: 12
Views: 221

Re: Wild Ride Exploit(?)

Originally I wasn't going to add anything since I didn't have anything constructive to say..but... it looks like a bug to me, wild ride should not have the potential to instantaneously murder somebody under any given situation, nor is this the place to dispute whether or not to nerf a skill by bug f...
by Spoops
Wed Apr 11, 2018 4:30 pm
Forum: Suggestions
Topic: Laying on my ass.
Replies: 5
Views: 170

Re: Laying on my ass.

A simple version of this is to inflict people with a permanent duration knockdown on the next round whenever their HP hits 0. Knockdown goes away only when it uses up your Momentum, and when you're dead you don't use Momentum, so it won't cause anything wrong, on paper. if you were to activate die ...
by Spoops
Tue Apr 10, 2018 11:08 pm
Forum: Balance Fu
Topic: Geist Schritt
Replies: 7
Views: 145

Re: Geist Schritt

Shifting momentum into the boxer's favor (i guess rather literally) seems to be the theme of the skill, but a three momentum bonus is definitely too much when you're completely negating the enemy's attack. i don't personally think it would hurt the skill that much to just make it a huge damage redu...
by Spoops
Tue Apr 10, 2018 6:43 pm
Forum: Balance Fu
Topic: Geist Schritt
Replies: 7
Views: 145

Re: Geist Schritt

I don't think that solves the biggest offender of the skill itself really, which is the huge momentum shift.
by Spoops
Tue Apr 10, 2018 6:14 pm
Forum: Balance Fu
Topic: Geist Schritt
Replies: 7
Views: 145

Geist Schritt

This skill is a very big crutch that sways so much in the boxer's favor, not only negating someone's attack similar to old Cobra, but also dashing you forward, maintaining your sturm and also granting you momentum back to negating an attack. Simply put, I'd opt to tone down the momentum shift, as th...
by Spoops
Mon Apr 09, 2018 12:56 am
Forum: Balance Fu
Topic: Bad Bots
Replies: 28
Views: 1483

Re: Bad Bots

https://i.imgur.com/AdELrCR.png https://i.imgur.com/5w9BaKR.png https://i.imgur.com/5iOgH75.png At their best, the bots have pretty decent stats, thats what I was referring to, and if you're going to screenshot my casual banter in the public discord, this is what that comment refers to: https://i.i...

Go to advanced search