Search found 2142 matches

by Spoops
Tue Jun 26, 2018 6:29 pm
Forum: Bug Reports
Topic: Shoot you until you're dead (Again) Topic is solved
Replies: 6
Views: 132

Re: Shoot you until you're dead (Again) Topic is solved

Off-hand this skill seems to work fine, main hand is it when it gets really buggy I find.
by Spoops
Tue Jun 26, 2018 10:47 am
Forum: Bug Reports
Topic: Shoot you until you're dead (Again) Topic is solved
Replies: 6
Views: 132

Shoot you until you're dead (Again) Topic is solved

Wild ride seems to be bugged extremely heavily, its not exactly shooting people until they're dead but its doing way more damage than intended I bet. With 1 wild ride I Was able to to do 408 damage to a single target, but faced against multiple targets my damage was fine. This is where I think that ...
by Spoops
Tue Jun 26, 2018 9:52 am
Forum: Balance Fu
Topic: Muuden
Replies: 4
Views: 159

Re: Muuden

I don't think so, in regards to double turning. It costs 3M for a 'skip'. It's only no momentum if you actually proc the Geist Schritt, so there's my skepticism about making it follow the skip rules. Before all else, it's needed anyway and it was in the skill design. The only problem I see with thi...
by Spoops
Mon Jun 25, 2018 7:06 pm
Forum: Balance Fu
Topic: Muuden
Replies: 4
Views: 159

Muuden

Muuden should probably not work on the first round, accompanying skip rules.

On top of this, it probably shouldn't be able to skip when skip is on cooldown, as you can literally force double turns with it now that everyone else has skip on cooldown.
by Spoops
Mon Jun 25, 2018 3:25 pm
Forum: Bug Reports
Topic: RE: Charge Mind + Vydel Topic is solved
Replies: 7
Views: 199

Re: RE: Charge Mind + Vydel Topic is solved

To note, regular Vydel when hard casted isn't effected by greaper either.
by Spoops
Sun Jun 24, 2018 5:35 pm
Forum: Suggestions
Topic: Dungeon Generation (levels)
Replies: 7
Views: 195

Re: Dungeon Generation (levels)

Level 70 dungeons were previously possible before this, not only this but the upper limit for EXP for players is up to 10 levels, maybe it could just be made to generate dungeons at the level of players online + 10 (Hopefully that doesn't make it so that level 1-10 dungeons wouldn't spawn)
by Spoops
Sat Jun 23, 2018 10:19 am
Forum: Balance Fu
Topic: Healing misscharge
Replies: 2
Views: 156

Healing misscharge

Is it possible to have it so that healing discharge can be cast with any weapon so long as a bonded youkai is summoned? Its currently very limiting and requires a tome for a class that really tries to promote using general weaponry along with youkai. The reasoning is that Bonder really needs a lot o...
by Spoops
Fri Jun 22, 2018 8:34 pm
Forum: Suggestions
Topic: Bang, bang, bang?
Replies: 5
Views: 207

Re: Bang, bang, bang?

Its not like holy does extra damage to undead + possessed at the same time, and there are certain things like Legend Extensions and Curate's Antithesis as well.
by Spoops
Fri Jun 22, 2018 8:30 pm
Forum: Suggestions
Topic: Scouting
Replies: 5
Views: 149

Re: Scouting

Being able to publicly announce to players that a guard is watching the gate of a certain town (Like Oniga, I'm always on watch there) would be amazing at the very least, it'd make IC confrontation essential should we be searching for an individual. Setting it up via a menu similar to the housing gu...
by Spoops
Fri Jun 22, 2018 9:30 am
Forum: Suggestions
Topic: Bang, bang, bang?
Replies: 5
Views: 207

Re: Bang, bang, bang?

I don't know where it'd fit but uhh, I got a couple of ideas to help flesh it out better: -Remove the FP De-gen, as well as the regen and healing nerfs. -Don't make it +10 stats, death knighting on steroids is not fun to fight against, +5 is fine. -Cause the user to gain 10-15% Life Steal on physica...

Go to advanced search