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by Snake
Sat Jun 09, 2018 6:12 pm
Forum: Balance Fu
Topic: Vampire Healing
Replies: 3
Views: 95

Re: Vampire Healing

Sal Volatile ignoring Stillness, Darkness is a way to go. I think tests about Vampires are running slow lately because people don't play them as often anymore. It makes me wonder if the new Avalon would even work the same for them. If not, it probably should. The thing is not Mercana, but the effect...
by Snake
Mon Jun 04, 2018 8:04 pm
Forum: Suggestions
Topic: (Extremely Needed) Where the fuck am I?
Replies: 0
Views: 93

(Extremely Needed) Where the fuck am I?

https://image.prntscr.com/image/9p0nsNgsTXiNGHyaU3g7hQ.png Can the dungeons now list which floor they are? Like for example: You're currently in 1F! You're currently in 2F! This floor of the dungeon is calm and quiet... You're currently in 3F! You're currently in CF! (or simply 'You're currently in...
by Snake
Sat Jun 02, 2018 10:30 pm
Forum: Balance Fu
Topic: Bluff Buff
Replies: 4
Views: 194

Re: Bluff Buff

I like the idea of actually tricking the enemy into trying to silence you, so you can null and get an immunity. Or maybe make whatever they used get on a forced 3 round cooldown?
by Snake
Fri Jun 01, 2018 1:17 am
Forum: Balance Fu
Topic: Eliminate Damage
Replies: 4
Views: 228

Re: Eliminate Damage

Coming back to this and after some tests... I think Eliminate should hold some 'execute' potential at above 30-45 Void Energy in all cases, not only versus non-bosses. Just make it do a separate Akashic damage equal to 75% of the enemy's missing health, along with Eliminate's normal damage. It will ...
by Snake
Thu May 31, 2018 11:37 pm
Forum: Balance Fu
Topic: Noodle Legs, Pestify Poison and Man's Not Hot [Priest support spells adjustment]
Replies: 0
Views: 72

Noodle Legs, Pestify Poison and Man's Not Hot [Priest support spells adjustment]

Can Curate's 'Mass' affect Priest's Treatment skills? Something like: "While 'Mass' buff is active on the Priest, it increases the range of all Treatment spells by (Mass Rank LV)." or Increase the base range of Treatment spells from 1 to 4 range, and double it when using Staff-type weapons...
by Snake
Thu May 31, 2018 11:24 pm
Forum: Balance Fu
Topic: Saber Lives Matter [Avalon buff]
Replies: 17
Views: 410

Re: Saber Lives Matter [Avalon buff]

--Typo. *Weapons only. It was probably me typing while reading 'Saber'. Oops.
by Snake
Wed May 30, 2018 7:04 pm
Forum: General Discussion
Topic: さようなら私の愛
Replies: 7
Views: 274

Re: さようなら私の愛

Jaa Ne, Blues-kun, you'll always be remembered as the tireless forum warrior who tried to make Magic less boring to play with.

Image
by Snake
Wed May 30, 2018 7:02 pm
Forum: Suggestions
Topic: The details are a bit fuzzy
Replies: 1
Views: 114

Re: The details are a bit fuzzy

Oh right, slap 'Examine' and 'Examine Pet' boxes there. Right Clicking others only work when you're in the battlefield along with the person you're examining, and since watchers don't move out of place, that's why it doesn't work.
by Snake
Wed May 30, 2018 7:01 pm
Forum: Balance Fu
Topic: Saber Lives Matter [Avalon buff]
Replies: 17
Views: 410

Re: Saber Lives Matter [Avalon buff]

It's fine that being for weapons only. Make the healing be/cost like 75% of the weapon's current durability, and we'll have a strong base to start from there.

What about the 2 HP heal per round? Can it get doubled to 4 just for a more post-GR consistent number?
by Snake
Mon May 28, 2018 7:55 pm
Forum: Balance Fu
Topic: Saber Lives Matter [Avalon buff]
Replies: 17
Views: 410

Re: Saber Lives Matter [Avalon buff]

A free revive once per fight? I mean, sure. That works. Make it a flat 15-20% HP recovery and a flat 15-20% FP reduction (and the inability to proc if you can't pay the FP out). I disagree with FAI being required only because that can be a little too absurd on people who can already heal themselves ...

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