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by Snake
Sun May 27, 2018 10:25 pm
Forum: Balance Fu
Topic: Saber Lives Matter [Avalon buff]
Replies: 17
Views: 413

Saber Lives Matter [Avalon buff]

The spirit of Saltderg compels me. One more thread! Can Avalon (the enchant)'s value be less Pre-GR? I suggest it being changed from +2 HP recovery to (3 HP or +2% of your Maximum HP, whichever is higher) recovery, it sounds good enough to compete with other enchant choices, such as Borneblood, Scri...
by Snake
Sun May 27, 2018 8:39 pm
Forum: Balance Fu
Topic: Golden Waste [Golden Glow duration buff]
Replies: 1
Views: 73

Golden Waste [Golden Glow duration buff]

Okay-dokay. Can Golden Glow last like, 4 rounds if you use 4+M, and 5 rounds if 6+M on Power Up? The reason is quite simple. To use it, it costs all of your Momentum (Power Up), so in other words. It makes you useless for one round, making the original duration of the skill 2 rounds, instead of 3. S...
by Snake
Fri May 25, 2018 5:02 pm
Forum: General Discussion
Topic: Suggest What Happens Next
Replies: 12
Views: 349

Re: Suggest What Happens Next

I'M DYING.
by Snake
Fri May 25, 2018 4:57 pm
Forum: Balance Fu
Topic: Traps
Replies: 11
Views: 411

Re: Traps

There are quite the few ways to have 'ninja' traps being put in the field without the enemy knowing. Such as small conditions, like. "Whenever you're knocked down, knocked back, or walk X amount of tiles, a random trap is laid down on your spot. Whenever you score a critical hit behind the enem...
by Snake
Fri May 25, 2018 4:55 pm
Forum: Submissions
Topic: Void Assassin Skill Icons
Replies: 0
Views: 65

Void Assassin Skill Icons

There you go, Boss. Void Assassin's skill tree icons, all done and meme free, because the community a shit.
by Snake
Wed May 23, 2018 8:27 pm
Forum: Balance Fu
Topic: Traps
Replies: 11
Views: 411

Re: Traps

Maybe a passive that throws two dud traps along with the true one would be more simple to implement since we got Shuffle and Create Shade from Spellthief in. But this is for another topic.
by Snake
Wed May 23, 2018 3:58 pm
Forum: Balance Fu
Topic: Traps
Replies: 11
Views: 411

Re: Traps

I thought the subject was another thing for a second, but then I saw Balance Fu. Anyway! It's also something I wanted to bring forth, thanks for making the topic, Sly. As of now, Traps are quite weak, even though they got beefed up before. Trap-Stacking is only a waste of Momentum too, compared to s...
by Snake
Tue May 22, 2018 9:34 pm
Forum: Balance Fu
Topic: Momentum Swapping
Replies: 5
Views: 195

Re: Momentum Swapping

The weapons also suck, scaling wise, for only accommodating Fire ATK only. All those factors justify them getting a light beef up in utility.
by Snake
Tue May 22, 2018 8:54 pm
Forum: Fruity Rumpus General
Topic: Nerd
Replies: 30
Views: 1456

Re: Nerd

Worry not, we'll also dispose your illegal mechanation clone.
by Snake
Thu May 10, 2018 4:31 am
Forum: Bug Reports
Topic: Void Recraption Topic is solved
Replies: 9
Views: 242

Re: Void Recraption Topic is solved

https://cdn.discordapp.com/attachments/430038692577673217/443992391926677504/unknown.png Here, boss. They only go to East, no matter if the enemy is North, South, or West of the Voidgate. Also, (and in precision with the demonstration above) if one projectile jumps on another voidgate, the same voi...

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