Search found 2144 matches

by Snake
Fri Aug 03, 2018 6:14 pm
Forum: Suggestions
Topic: Make Shopkeepers Keybound
Replies: 9
Views: 199

Re: Make Shopkeepers Keybound

It being bound to a key will probably cause more problems than solve it. The solution to your problem is simply remove your items from it, before trading the shopkeeper between your alts. Also, Legend Extending means nothing more than being allowed to use 10* items without the LV50+ requirement. If ...
by Snake
Fri Aug 03, 2018 6:05 pm
Forum: Balance Fu
Topic: Better Ninjutsu [Smoke Screen buff/Flying Dagger buff]
Replies: 6
Views: 214

Re: Better Ninjutsu [Smoke Screen buff/Flying Dagger buff]

What about smoke screen, or maybe a new craftable bomb, "Smoke Bomb" that populates the field with smoke at the same range of a Jackhammer?
by Snake
Wed Aug 01, 2018 1:53 pm
Forum: Suggestions
Topic: Warnings
Replies: 7
Views: 148

Re: Warnings

Cough, Blue Truth, cough.

:eyes:
by Snake
Wed Aug 01, 2018 1:49 pm
Forum: Suggestions
Topic: Whirlpool Improvements
Replies: 4
Views: 149

Re: Whirlpool Improvements

I support the idea! Just make it a static overlay like rain, but with the fish-going-here-and-there plus the water currents and then Whirlpools will instantly become my favorite dungeon to play in.
by Snake
Wed Aug 01, 2018 1:42 pm
Forum: Suggestions
Topic: Item Suggestion: Unbound Footwear
Replies: 13
Views: 221

Re: Item Suggestion: Unbound Footwear

"Unroot" could be a Trait, too. Maybe if that is really turned into a skill that costs 1M, that can be used multiple times to struggle out of an immobilize for a static 20% success chance, and on success, it grants Immobilize immunity for 2 rounds. The shoe would probably, yes, be some ite...
by Snake
Wed Aug 01, 2018 3:52 am
Forum: Balance Fu
Topic: Pulling Shot
Replies: 10
Views: 254

Re: Pulling Shot

I'd rather have simpler solutions, Lolzy. I'll support Spoops on this, the reasons imposed in the op are all acceptable as they are: - Snake Wrap in this case would require you to spend 7M to prepare it, seems fair. - Immobilize would require you to get to a closer range or have a completely new pre...
by Snake
Tue Jul 31, 2018 5:28 pm
Forum: Balance Fu
Topic: PvP and Food Healing
Replies: 10
Views: 264

Re: PvP and Food Healing

I agree that PvP should not be affected by any type of food healing, if chosen a 'Serious'.

Spars should still behave normally.
by Snake
Tue Jul 31, 2018 5:26 pm
Forum: Balance Fu
Topic: Re: Vydel & Positioning
Replies: 4
Views: 134

Re: Re: Vydel & Positioning

Doesn't Talvyd knockdown before applying damage? I'm never successful on dodging it with Snake Dancer.
by Snake
Sun Jul 29, 2018 2:16 am
Forum: Balance Fu
Topic: Unrooted
Replies: 1
Views: 102

Re: Unrooted

Not only Immobilize, but also knockdown, as I've mentioned before.
by Snake
Sun Jul 29, 2018 1:26 am
Forum: Suggestions
Topic: Floor List Selection
Replies: 2
Views: 110

Re: Floor List Selection

I agree, wholeheartedly. This is one QoL we need the most... Especially when you're making player house dungeons for events. This shouldn't be troublesome to implement, since we have its functionality in actual dungeons already, like Jammer Cave and the menu that pops up with (F1, F5, Argentyle Cave...

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