Search found 2192 matches

by Snake
Thu Jul 28, 2016 6:21 am
Forum: Suggestions
Topic: The Power of God
Replies: 5
Views: 641

Re: The Power of God

(+1) x100
I don't even need to say why, do I?
by Snake
Thu Jul 28, 2016 12:24 am
Forum: Suggestions
Topic: Selachii Revision for GR
Replies: 20
Views: 1554

Re: Selachii Revision for GR

0 willpower will bring FP problems, lol. Make it 0 RES instead of 0 WIL. Also, extra Aptitude is for Mechanations/Humans only. Because they get no 'neat bonuses' for being common. The melee damage return should be at MA skills/Fists only. (Even though, some fists are protected, so here's it.) (Sorry...
by Snake
Wed Jul 27, 2016 6:02 am
Forum: Bug Reports
Topic: No Pulling Trap-scope Topic is solved
Replies: 4
Views: 524

Re: No Pulling Trap-scope Topic is solved

If the trap triggered when the enemy hit the center of it, the entangle vines would have more use, as the opponent would be surrounded by them. And they would be halving the attempts to escape by move. Or having to resort to movement skills/spells. When the trap triggers, the enemy stops on the bord...
by Snake
Tue Jul 26, 2016 11:31 pm
Forum: Suggestions
Topic: Elemental Shells
Replies: 9
Views: 840

Re: Elemental Shells

Interesting, but that might nerf the gun damage overall if they have stacked resistances. Nothing against it though. (+1)
by Snake
Tue Jul 26, 2016 11:08 pm
Forum: Balance Fu
Topic: Menov's murder needs a tune down.
Replies: 6
Views: 632

Menov's murder needs a tune down.

Make Menov's Fang be 1.5x instead of 2x. We gave too many chances to the -80% max HP damage gimmick. I find it raw cancer to see so many nice and better gimmicks with Duelist, Monks, Soldiers and shit, and people simply choosing to play this lazy insta-win class, and win so EZ because the enemy's n...
by Snake
Tue Jul 26, 2016 9:52 pm
Forum: Beta Fu
Topic: The Great Reckoning, Part 2 - A hint of things to come.
Replies: 78
Views: 10130

Re: The Great Reckoning, Part 2 - A hint of things to come.

Egil wrote:Maxing out Chivalry could make it so that Stalemate/Eviter/etc now block back-attacks instead of front-facing attacks. That'd be dope.


Way too dope, lol. I'd see it as some Soldier promotion class' parry skill, though. Something that parries all the blind sides but the front.
by Snake
Tue Jul 26, 2016 9:48 pm
Forum: Bug Reports
Topic: No Pulling Trap-scope Topic is solved
Replies: 4
Views: 524

No Pulling Trap-scope Topic is solved

Pulling Shot + Entangle Trap + Marked Target is not behaving as intended, as in.

Pulling Shot on Traps doesn't drag the target to the middle of the trap before it triggers, only at the border of it and it instantly triggers, nullifying the pulling shot's 'real' intention.
by Snake
Tue Jul 26, 2016 9:40 pm
Forum: Beta Fu
Topic: The Great Reckoning, Part 2 - A hint of things to come.
Replies: 78
Views: 10130

Re: The Great Reckoning, Part 2 - A hint of things to come.

Chivalry (eyes sparking, I loved this one!) should get something to counteract Stalemate/Eviter too! Since they're attacking head-on like proud warriors, and being head-on is exactly what these damage denying passives want you to do, to nullify all the damage thrown at your face. I love the idea of ...
by Snake
Tue Jul 26, 2016 2:38 pm
Forum: Bug Reports
Topic: Nice Ice Topic is solved
Replies: 2
Views: 508

Nice Ice Topic is solved

Ice Point Guard persists, even if the wielder of the buff swaps classes. Intentional, to give everyone a free guard and +10 DEF/RES for not using Verglas?
by Snake
Tue Jul 26, 2016 2:32 pm
Forum: Bug Reports
Topic: Brute Ice Point Topic is solved
Replies: 1
Views: 498

Brute Ice Point Topic is solved

Ice Point and it's interactions are doing Physical Ice Damage, instead of Magical Damage as the tooltip said.

Everything was tested on Matador. And all interactions or uses of Ice Point have been triggering the stance's Know No Pain.

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