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by Snake
Sun Jul 01, 2018 9:55 pm
Forum: Bug Reports
Topic: Needle + Spellthief Topic is solved
Replies: 7
Views: 154

Re: Needle + Spellthief Topic is solved

That happens because Needle and stolen spells use /your/ skill level, apparently? Being a Destiny Rogue without being a Mage/Curate/Summoner/whatever-has-magic-to-spend-points-on is going to make you inefficient and period.
by Snake
Wed Jun 27, 2018 2:05 am
Forum: Balance Fu
Topic: Healing misscharge
Replies: 2
Views: 156

Re: Healing misscharge

Maybe change Healing Discharge do be a percentage heal? 10% HP heal per Bonded Youkai on field, and if you only have one Bonded Youkai and it is on the field, the heal becomes 35% HP.

This only so Spellthief can't abuse it. Plus, it also has a 3 round cooldown.
by Snake
Tue Jun 26, 2018 11:24 pm
Forum: Bug Reports
Topic: Shoot you until you're dead (Again) Topic is solved
Replies: 6
Views: 132

Re: Shoot you until you're dead (Again) Topic is solved

The thread mentions that, the original one.

Main Hand + Wild Ride is shooting all of your rounds, per tile moved. Instead of one shot per tile moved.
by Snake
Tue Jun 26, 2018 11:09 pm
Forum: Balance Fu
Topic: Pitch for Boxer to punch more and Geist less
Replies: 0
Views: 93

Pitch for Boxer to punch more and Geist less

So, here's a small proposal to finally debunk Boxer out of Balance-Fu: > Change Muuden to steal 5% of enemy's FP, if Geist Schritt activates. Remove the auto-skip part on it. > Change Geist Schritt (Eins ) and Geist Schritt (Zwei) to grant a buff that reduces the next Boxer offensive skill's Momentu...
by Snake
Tue Jun 26, 2018 11:07 pm
Forum: Balance Fu
Topic: Muuden
Replies: 4
Views: 159

Re: Muuden

My worries lie on how Boxer is getting gimped on everything else, and only has Geist Schritt as the last thing to hold it 'interesting'. Sure, this could be changed and Boxer could be 'balanced' into becoming a cone for Duelists/Curates/Soldiers/Mages and Summoners-- Or literally anybody who can use...
by Snake
Tue Jun 26, 2018 10:35 pm
Forum: Balance Fu
Topic: Dangerous Dunce
Replies: 4
Views: 129

Re: Dangerous Dunce

I don't think it should remove your Sneak status, it's self-inflicted damage either way. It's not like you're going to scream like a baby faceicon every time you get tickled by 3 Null Damage to call attention.
by Snake
Mon Jun 25, 2018 10:21 pm
Forum: Balance Fu
Topic: Muuden
Replies: 4
Views: 159

Re: Muuden

I don't think so, in regards to double turning. It costs 3M for a 'skip'. It's only no momentum if you actually proc the Geist Schritt, so there's my skepticism about making it follow the skip rules. Before all else, it's needed anyway and it was in the skill design. The only problem I see with this...
by Snake
Mon Jun 25, 2018 12:39 am
Forum: Suggestions
Topic: Dungeon Generation (levels)
Replies: 7
Views: 195

Re: Dungeon Generation (levels)

To be honest, it's not the level range. Dungeons need to be 'Crazy' more often, since those are the only types of dungeon to provide both good exp and fun for more than 1 person in a party.

Anything that can be done in regards to it, Dev?
by Snake
Fri Jun 22, 2018 4:49 am
Forum: Balance Fu
Topic: Freaking formation!
Replies: 10
Views: 277

Re: Freaking formation!

More like. Formation skills should be 'permanent' or at least have a chunky duration. People standing on them or not, sort of like Glyphs do. It becomes a spot in the field that equals tactical advantage.
by Snake
Fri Jun 22, 2018 4:01 am
Forum: Suggestions
Topic: Scouting
Replies: 5
Views: 149

Re: Scouting

An actual ping option that tries to call the attention of someone?

I'm down for it. If anything comes up, just add together an option to 'ignore pings' in options. Quality of life ahoy.

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