Trex's Icons

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Trexmaster
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Posts: 756
Joined: Wed Nov 12, 2014 9:48 pm
Location: A dungeon.

Re: Trex's Icons

Postby Trexmaster » Thu Jun 21, 2018 2:29 am

It's about four months early, but here's your annual post from me.

Ever look at a Crypt and think 'Wow, the doors and walls are so similar! I hate it!" then spent two hours running around in circles trying to find the one wall that's actually a door?

Well four years later, I offer a solution.

A new wall and door tile for Crypts. I dunno how they're meant to be saved, so I just threw them in a DMI, the door has two icons and a conjoined icon that has both open and closed states. Then the wall icon.

Image
Image
Attachments
tile.rar
(2.07 KiB) Downloaded 9 times

User avatar
Trexmaster
Posted to Death
Posted to Death
Posts: 756
Joined: Wed Nov 12, 2014 9:48 pm
Location: A dungeon.

Re: Trex's Icons

Postby Trexmaster » Thu Jun 21, 2018 8:54 pm

Surprise! I made another icon. This time it's a monster icon.

No guesses as to what it is.

This is meant to be something that can possibly replace the Red Chests with a hostile encounter instead. Or used in some other manner, IDK.

The file includes the DMI for the monster itself, and another DMI meant to be an animation for when it's triggered/opened on the map.
Attachments
Mimic2.rar
(69.51 KiB) Downloaded 12 times


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