SL2 Version 1.45

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Neus
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SL2 Version 1.45

Postby Neus » Mon Dec 21, 2015 1:06 pm

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Happy Holidays! I really wanted to finish this earlier and have time to do something holiday celebratory in SL2 but sadly, time didn't work out in my favor. But, anyway, this time it's Martial Artist's turn!

What can I say about the skills added this time... Well, they didn't get much in the way of offensive skills, for one thing! The majority of the skills they received are in fact passive ones, but a few of them let you be more creative with combining MA classes with others. Aside from that, some of the existing skills got changes, as you might expect, and a lot of the Monk/Verglas skills were updated to the new Power formula.


1.45
New Martial Artist Skills - The Martial Artist base class has received 7 new skills, including 2 main class only skills.
Martial Artist Skill Adjustments
  • Geldoren
    • New animation and sound effect.
    • Base DEF/RES reduction increased to 2*Rank.
    • Critical hits will increase the duration and level of the DEF/RES reduction by 1.5x.
  • Peddling Wheel
    • Updated to the new Power formula.
    • CEL damage is now equal to 100% of CEL (up from 80%).
    • Bonus damage is now 3*Rank.
  • Light Tomahawk
    • Updated to the new Power formula.
    • Now Airborne compatible.
    • Maximum bonus damage is doubled if you are Airborne.
  • Heaven Kick
    • Updated to new Power formula.
  • Meditate
    • Now costs 6M.
    • FP cost is now 0.
    • On use, increases the duration of positive status effects you have by 1 round.
    • At the start of the next round, you regain HP equal to SKI*2 + a bonus, and FP equal to WIL*2 + a bonus.
    • Using the skill while feared or being knocked back while meditating will cut its effectiveness in half.
    • After being used, cannot be used against for 2 rounds.
  • Shukuchi
    • Now costs 1M.
    • Move bonus is now 2+Rank.
    • While active, your Movement type becomes Teleport.
    • While active, increases the Range of Geldoren and Light Tomahawk by its Move bonus. Using these skills at range will teleport you next to the target.
Updated Monk/Verglas Skills - The following Monk and Verglas skills have received adjustments, mainly to force them to take Kick bonus damage into account.
  • Dense Thunder now receives bonuses/penalties for Kick damage. Knockdown Ki cost increased to 10; sideswipes no longer cut the cost in half.
  • Sky Chariot is now properly listed as a Fist skill and receives bonuses/penalties for Kick damage.
  • Setting Sun is now properly listed as a Fist skill and receives bonuses/penalties for Kick damage.
  • Dragon Gale is now properly listed as a Fist skill and receives bonuses/penalties for Kick damage.
  • Terra Strike is now properly listed as a Fist skill.
  • Rising Kick updated to the new Power formula and receives bonuses/penalties for Kick damage.
  • Point Kick updated to the new Power formula and receives bonuses/penalties for Kick damage.
  • Cold Front updated to the new Power formula and receives bonuses/penalties for Kick damage.
  • Icicle Spear is now properly listed as a Fist skill and has been updated to the new Power formula.
  • Crawling Spikes is now properly listed as a Fist skill and has been updated to the new Power formula.
  • Expanding Ice is now properly listed as a Fist skill and has been updated to the new Power formula.
  • Axe Kick updated to the new Power formula and receives bonuses/penalties for Kick damage.
  • Face Stomp updated to the new Power formula and receives bonuses/penalties for Kick damage.
  • Rapid Kick updated to the new Power formula and receives bonuses/penalties for Kick damage.
Adjusted - Watchful Eye no longer works while Blinded.
Adjusted - Watchful Eye is now removed by Void Assassin's Obscure skill.
Adjusted - Watchful Eye has a new animation overlay.
Adjusted - Lilu's Embrace now uses the same Immobilize that Corpse Hands use, meaning it can be broken by knockback and such, but the duration has been increased to 2 rounds.
Adjusted - Armor of Nails, Fang-Faced Shield, and Volcanic Seed will now trigger if you are hit, even if the damage is 0 (such as if it were parried).
Adjusted - Added an old minor variation of the detective hat to vanity mirrors.
Adjusted - Field effect damage from Sear/Cinders/etc can no longer trigger Evasion or Cobra Dancer. Note that field objects such as bombs, traps, and 'on hit' impact damage can still be avoided by these skills.
Adjusted - Install's status name now displays the original name of the Youkai you installed instead of any nickname given.
Adjusted - Stability upper limit for battle rounds has been added. It's rather generous, but if you manage to hit it legitimately and weren't intentionally trying to trigger it, feel free to report it.
* Bug Fixes
- Custom arenas shown preview area now properly matches the battlefield it will create.
- Blade Barrier's animation now uses the proper icon.
- Shinken's projectile was incorrectly adding the weapon Power twice to its damage.
- Sync Mind passive skills should no longer apply if the Youkai has 0 HP.
- Shout should now properly pierce walls/other visual blocks.
- Talk arrows now appear if you are using Full face icons.
- Multifront's base targetting is no longer off center.
- Cripple Arm now properly disables the sub-weapon/hands slot entirely.
- Knockdown Evade penalties were incorrect.
- Summon/unsummon pet will no longer delete status overlays in combat.
- You can no longer close the craft/dialogue screen while crafting an item.
- Dark Imbue now properly works with all weapons treated as axes.
- Ice Point Guard will now wait for the animation to finish before rotating turns.
- Two Dullahans in Soul Burn should no longer cause battles to end prematurely.

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